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| author | Jochen Hoenicke | 2003-06-07 09:48:10 +0000 |
|---|---|---|
| committer | Jochen Hoenicke | 2003-06-07 09:48:10 +0000 |
| commit | f1b3e170e9905967c72eb052e45bb6787b4e1516 (patch) | |
| tree | ddb05a8f6576d6f9b38a75ac0fe20d7601c7084f | |
| parent | 0c85e713ac01c991d9155683340e0dd5e7caf750 (diff) | |
| download | scummvm-rg350-f1b3e170e9905967c72eb052e45bb6787b4e1516.tar.gz scummvm-rg350-f1b3e170e9905967c72eb052e45bb6787b4e1516.tar.bz2 scummvm-rg350-f1b3e170e9905967c72eb052e45bb6787b4e1516.zip | |
This should be the right check for header_len.
I first thought that old games did not have GF_SMALL_HEADER.
svn-id: r8379
| -rw-r--r-- | scumm/player_v2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/player_v2.cpp b/scumm/player_v2.cpp index c057704e59..c572724d7e 100644 --- a/scumm/player_v2.cpp +++ b/scumm/player_v2.cpp @@ -336,7 +336,7 @@ Player_V2::Player_V2(Scumm *scumm) : _scumm(scumm) { _sample_rate = _system->property(OSystem::PROP_GET_SAMPLE_RATE, 0); _mutex = _system->create_mutex(); - _header_len = (scumm->_features & GF_SMALL_HEADER) ? 4 : 6; + _header_len = (scumm->_features & GF_OLD_BUNDLE) ? 4 : 6; // Initialize sound queue current_nr = next_nr = 0; |
