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| author | Strangerke | 2013-09-07 21:38:25 +0200 | 
|---|---|---|
| committer | Strangerke | 2013-09-07 21:38:25 +0200 | 
| commit | f1e699199b194dcb15f991c6a2a6805f153a985a (patch) | |
| tree | d785a73fd0d2fe0fd21eb8d25c226e92bc0f7147 | |
| parent | 347d9706343d894a4cebb471ab293afd5c881060 (diff) | |
| download | scummvm-rg350-f1e699199b194dcb15f991c6a2a6805f153a985a.tar.gz scummvm-rg350-f1e699199b194dcb15f991c6a2a6805f153a985a.tar.bz2 scummvm-rg350-f1e699199b194dcb15f991c6a2a6805f153a985a.zip  | |
AVALANCHE: Some more renaming in Animation
| -rw-r--r-- | engines/avalanche/animation.h | 4 | ||||
| -rw-r--r-- | engines/avalanche/avalanche.cpp | 6 | ||||
| -rw-r--r-- | engines/avalanche/timeout2.cpp | 4 | 
3 files changed, 7 insertions, 7 deletions
diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h index 91837f1ab9..f94fc2294c 100644 --- a/engines/avalanche/animation.h +++ b/engines/avalanche/animation.h @@ -82,8 +82,8 @@ public:  	int16 _oldX[2], _oldY[2];  // last xy coords  	int8 ix, iy; // amount to move sprite by, each step  	byte whichsprite; -	bool quick, _visible, homing, check_me; -	int16 hx, hy; // homing x & y coords +	bool quick, _visible, _homing, check_me; +	int16 _homingX, _homingY; // homing x & y coords  	byte count; // counts before changing step  	byte xs, ys; // x & y speed  	byte totalnum; // total number of sprites diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index 9b04f640a3..f0f2bc1ea9 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -311,14 +311,14 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {  		sz.syncAsByte(_animation->tr[i].face);  		sz.syncAsByte(_animation->tr[i].step);  		sz.syncAsByte(_animation->tr[i]._visible); -		sz.syncAsByte(_animation->tr[i].homing); +		sz.syncAsByte(_animation->tr[i]._homing);  		sz.syncAsByte(_animation->tr[i].count);  		sz.syncAsByte(_animation->tr[i]._info._xWidth);  		sz.syncAsByte(_animation->tr[i].xs);  		sz.syncAsByte(_animation->tr[i].ys);  		sz.syncAsByte(_animation->tr[i].totalnum); -		sz.syncAsSint16LE(_animation->tr[i].hx); -		sz.syncAsSint16LE(_animation->tr[i].hy); +		sz.syncAsSint16LE(_animation->tr[i]._homingX); +		sz.syncAsSint16LE(_animation->tr[i]._homingY);  		sz.syncAsByte(_animation->tr[i].call_eachstep);  		sz.syncAsByte(_animation->tr[i].eachstep);  		sz.syncAsByte(_animation->tr[i].vanishifstill); diff --git a/engines/avalanche/timeout2.cpp b/engines/avalanche/timeout2.cpp index 69f6cce2ac..69f85b35a8 100644 --- a/engines/avalanche/timeout2.cpp +++ b/engines/avalanche/timeout2.cpp @@ -594,7 +594,7 @@ void Timeout::avalot_returns() {  void Timeout::avvy_sit_down() {  // This is used when you sit down in the pub in Notts. It loops around so that it will happen when Avvy stops walking. -	if (_vm->_animation->tr[0].homing)    // Still walking. +	if (_vm->_animation->tr[0]._homing)    // Still walking.  		set_up_timer(1, procavvy_sit_down, reason_sitting_down);  	else {  		_vm->_celer->drawBackgroundSprite(-1, -1, 3); @@ -651,7 +651,7 @@ void Timeout::avalot_falls() {  }  void Timeout::spludwick_goes_to_cauldron() { -	if (_vm->_animation->tr[1].homing) +	if (_vm->_animation->tr[1]._homing)  		set_up_timer(1, procspludwick_goes_to_cauldron, reason_spludwalk);  	else  		set_up_timer(17, procspludwick_leaves_cauldron, reason_spludwalk);  | 
