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author | Paul Gilbert | 2007-09-16 04:04:49 +0000 |
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committer | Paul Gilbert | 2007-09-16 04:04:49 +0000 |
commit | f1e9fa1f5eb7c83ec9cd577ca018f29f77447575 (patch) | |
tree | c5bb25d186e6483216d98219f7e984ba974ad08a | |
parent | a19f337a0c9e120b0f6101e6df71e2ebfc3a9b9d (diff) | |
download | scummvm-rg350-f1e9fa1f5eb7c83ec9cd577ca018f29f77447575.tar.gz scummvm-rg350-f1e9fa1f5eb7c83ec9cd577ca018f29f77447575.tar.bz2 scummvm-rg350-f1e9fa1f5eb7c83ec9cd577ca018f29f77447575.zip |
Tweaked animation frame delay to better match original game
svn-id: r28915
-rw-r--r-- | engines/lure/animseq.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/animseq.cpp b/engines/lure/animseq.cpp index f3c8a6b3b4..1dc2abe341 100644 --- a/engines/lure/animseq.cpp +++ b/engines/lure/animseq.cpp @@ -135,7 +135,7 @@ AnimAbortType AnimationSequence::show() { while ((_pPixels < _pPixelsEnd) && (_pLines < _pLinesEnd)) { decodeFrame(_pPixels, _pLines); - result = delay(130); + result = delay(7 * 1000 / 50); if (result != ABORT_NONE) return result; } |