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authorFilippos Karapetis2007-05-08 07:16:58 +0000
committerFilippos Karapetis2007-05-08 07:16:58 +0000
commitf21a7648aafb3f94b88273f0a4ef8bf9f4d904f6 (patch)
treed82abe215ac150823436fdcbd0f61cc2cbda0d53
parentce70442c2e6d8ce2f7e3a029e4da3c518e7902dd (diff)
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Fix compilation with MSVC8
svn-id: r26784
-rw-r--r--engines/agos/gfx.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agos/gfx.cpp b/engines/agos/gfx.cpp
index 9f7a543e39..57c28a1437 100644
--- a/engines/agos/gfx.cpp
+++ b/engines/agos/gfx.cpp
@@ -619,7 +619,7 @@ void AGOSEngine::drawImage(VC10_state *state) {
if (drawImage_clip(state) == 0)
return;
- uint xoffs, yoffs;
+ uint xoffs = 0, yoffs = 0;
if (getGameType() == GType_ELVIRA1) {
//if (_windowNum != 2 && _windowNum != 3 && _windowNum != 6) {
// xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;