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author | Max Horn | 2002-07-02 19:52:16 +0000 |
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committer | Max Horn | 2002-07-02 19:52:16 +0000 |
commit | f28b1937a6bee7846d704be4bb5ccaabcf4470d5 (patch) | |
tree | bdaa9bd7b1836a4694d3e88bfe7aa8566aff90a5 | |
parent | b1ac054f87586e9b3e3f7a14ca76e02dbca5440c (diff) | |
download | scummvm-rg350-f28b1937a6bee7846d704be4bb5ccaabcf4470d5.tar.gz scummvm-rg350-f28b1937a6bee7846d704be4bb5ccaabcf4470d5.tar.bz2 scummvm-rg350-f28b1937a6bee7846d704be4bb5ccaabcf4470d5.zip |
added comment that explains why return key seems to not work in save dialog; some code cleanup
svn-id: r4446
-rw-r--r-- | gui.cpp | 33 |
1 files changed, 17 insertions, 16 deletions
@@ -716,26 +716,20 @@ void Gui::handleCommand(int cmd) int lastEdit = _editString; showCaret(false); - if (_dialog == LAUNCHER_DIALOG) { + switch (_dialog) { + case LAUNCHER_DIALOG: handleLauncherDialogCommand(cmd); return; - } - if (_dialog == SOUND_DIALOG) { + case SOUND_DIALOG: handleSoundDialogCommand(cmd); return; - } - - if (_dialog == OPTIONS_DIALOG) { + case OPTIONS_DIALOG: handleOptionsDialogCommand(cmd); return; - } - - if (_dialog == KEYS_DIALOG) { + case KEYS_DIALOG: handleKeysDialogCommand(cmd); return; - } - - if (_dialog == ABOUT_DIALOG) { + case ABOUT_DIALOG: if (_return_to == LAUNCHER_DIALOG) { _widgets[0] = launcher_dialog; _active = true; @@ -746,6 +740,8 @@ void Gui::handleCommand(int cmd) close(); return; } + + // If we get here, it's the SAVELOAD_DIALOG switch (cmd) { case 1: /* up button */ @@ -780,7 +776,7 @@ void Gui::handleCommand(int cmd) _cur_page = 0; draw(0, 100); return; - case 8: + case 8: /* ok button (save game) */ if (lastEdit == -1 || game_names[lastEdit][0] == 0) return; @@ -902,10 +898,15 @@ void Gui::addLetter(byte letter) if (_editString == -1) return; - if (letter == 13) { +/* + FIXME - this code here has no effect at all, since Scumm::convertKeysToClicks() + swallows all return key events. + // Return pressed? + if (letter == '\n' || letter == '\r') { handleCommand(8); return; } +*/ if (letter >= 32 && letter < 128 && _editLen < SAVEGAME_NAME_LEN - 1) { game_names[_editString][_editLen++] = letter; @@ -1026,16 +1027,16 @@ void Gui::saveLoadDialog() { _widgets[0] = save_load_dialog; _editString = -1; - _cur_page = 0; _active = true; + _cur_page = 0; _dialog = SAVELOAD_DIALOG; } void Gui::pause() { _widgets[0] = pause_dialog; - _cur_page = 0; _active = true; + _cur_page = 0; _dialog = PAUSE_DIALOG; } |