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author | Max Horn | 2003-11-02 02:14:51 +0000 |
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committer | Max Horn | 2003-11-02 02:14:51 +0000 |
commit | f2c4bbbdbfb06b5296eb3fcdcb7235292e6ac039 (patch) | |
tree | db4327e880737967892ef5695918b4cef0cc0068 | |
parent | 31f64369ff02cdff2408247caab4359c708341a1 (diff) | |
download | scummvm-rg350-f2c4bbbdbfb06b5296eb3fcdcb7235292e6ac039.tar.gz scummvm-rg350-f2c4bbbdbfb06b5296eb3fcdcb7235292e6ac039.tar.bz2 scummvm-rg350-f2c4bbbdbfb06b5296eb3fcdcb7235292e6ac039.zip |
TODOs
svn-id: r11044
-rw-r--r-- | TODO | 11 |
1 files changed, 11 insertions, 0 deletions
@@ -19,6 +19,10 @@ General * Remove various parts from GameSettings struct: "id", "version", "detectname". Those are only needed internally by the plugins, and hence shouldn't be exported. On the long run, "midi" and "features" might be removed, too. +* Enhance the Makefile-based build system to support VPATH and stuff, so that + one can compile scummvm in a directory tree seperate from the source tree. + That would make it possible to build ScummVM with different build options, + e.g. have one debug build and one optimized build. Documentation ============= @@ -28,6 +32,13 @@ Documentation and lists and tables etc.) * Ideally, maybe we can convert the README to some meta format, and then from that generate the text README, as well as a HTML one (and maybe also PDF?) + Some candidates: + - DocBook + - texinfo + - nroff/troff + PolyglotMan (http://polyglotman.sourceforge.net/) + - tbook (http://tbookdtd.sourceforge.net/) + - xml2doc (http://xml2doc.sourceforge.net/) + - ... * Some parts of the README probably could stand a workover. Right now the README is trying to be brief (it's "just" a README after all), but it really is the closest thing we have to a proper ScummVM manual. So either we just |