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authorMax Horn2003-11-02 02:14:51 +0000
committerMax Horn2003-11-02 02:14:51 +0000
commitf2c4bbbdbfb06b5296eb3fcdcb7235292e6ac039 (patch)
treedb4327e880737967892ef5695918b4cef0cc0068
parent31f64369ff02cdff2408247caab4359c708341a1 (diff)
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TODOs
svn-id: r11044
-rw-r--r--TODO11
1 files changed, 11 insertions, 0 deletions
diff --git a/TODO b/TODO
index 21c3c9791f..13590dd46e 100644
--- a/TODO
+++ b/TODO
@@ -19,6 +19,10 @@ General
* Remove various parts from GameSettings struct: "id", "version", "detectname".
Those are only needed internally by the plugins, and hence shouldn't be
exported. On the long run, "midi" and "features" might be removed, too.
+* Enhance the Makefile-based build system to support VPATH and stuff, so that
+ one can compile scummvm in a directory tree seperate from the source tree.
+ That would make it possible to build ScummVM with different build options,
+ e.g. have one debug build and one optimized build.
Documentation
=============
@@ -28,6 +32,13 @@ Documentation
and lists and tables etc.)
* Ideally, maybe we can convert the README to some meta format, and then from
that generate the text README, as well as a HTML one (and maybe also PDF?)
+ Some candidates:
+ - DocBook
+ - texinfo
+ - nroff/troff + PolyglotMan (http://polyglotman.sourceforge.net/)
+ - tbook (http://tbookdtd.sourceforge.net/)
+ - xml2doc (http://xml2doc.sourceforge.net/)
+ - ...
* Some parts of the README probably could stand a workover. Right now the
README is trying to be brief (it's "just" a README after all), but it really
is the closest thing we have to a proper ScummVM manual. So either we just