diff options
author | Max Horn | 2009-06-07 17:06:32 +0000 |
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committer | Max Horn | 2009-06-07 17:06:32 +0000 |
commit | f2ca788004a86d7f1eb1a8ec27c26b552906fce4 (patch) | |
tree | 614ced3ef5eed8bb8b5988dd63ebd320bcfed95a | |
parent | 42555118bac45df0a14d2928b89ef44c3a606cd2 (diff) | |
download | scummvm-rg350-f2ca788004a86d7f1eb1a8ec27c26b552906fce4.tar.gz scummvm-rg350-f2ca788004a86d7f1eb1a8ec27c26b552906fce4.tar.bz2 scummvm-rg350-f2ca788004a86d7f1eb1a8ec27c26b552906fce4.zip |
SCI: Renamed various song/songlib related structs and members
svn-id: r41342
-rw-r--r-- | engines/sci/console.cpp | 8 | ||||
-rw-r--r-- | engines/sci/engine/ksound.cpp | 12 | ||||
-rw-r--r-- | engines/sci/engine/savegame.cpp | 66 | ||||
-rw-r--r-- | engines/sci/sfx/core.cpp | 181 | ||||
-rw-r--r-- | engines/sci/sfx/core.h | 46 | ||||
-rw-r--r-- | engines/sci/sfx/iterator.h | 17 | ||||
-rw-r--r-- | engines/sci/sfx/songlib.cpp | 136 | ||||
-rw-r--r-- | engines/sci/sfx/songlib.h | 115 |
8 files changed, 294 insertions, 287 deletions
diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp index 74204103bf..e91c1176ca 100644 --- a/engines/sci/console.cpp +++ b/engines/sci/console.cpp @@ -37,7 +37,7 @@ #include "sci/gfx/gfx_gui.h" // for sciw_set_status_bar #include "sci/gfx/gfx_state_internal.h" #include "sci/gfx/gfx_widgets.h" // for getPort -#include "sci/sfx/songlib.h" // for songlib_t +#include "sci/sfx/songlib.h" // for SongLibrary #include "sci/sfx/iterator.h" // for SCI_SONG_ITERATOR_TYPE_SCI0 #include "sci/sfx/sci_midi.h" #include "sci/vocabulary.h" @@ -1530,14 +1530,14 @@ bool Console::cmdShowMap(int argc, const char **argv) { bool Console::cmdSongLib(int argc, const char **argv) { DebugPrintf("Song library:\n"); - song_t *seeker = *(g_EngineState->_sound._songlib.lib); + Song *seeker = *(g_EngineState->_sound._songlib._lib); do { DebugPrintf(" %p", (void *)seeker); if (seeker) { - DebugPrintf("[%04lx,p=%d,s=%d]->", seeker->handle, seeker->priority, seeker->status); - seeker = seeker->next; + DebugPrintf("[%04lx,p=%d,s=%d]->", seeker->_handle, seeker->_priority, seeker->_status); + seeker = seeker->_next; } DebugPrintf("\n"); } while (seeker); diff --git a/engines/sci/engine/ksound.cpp b/engines/sci/engine/ksound.cpp index 970be1b683..6852d99648 100644 --- a/engines/sci/engine/ksound.cpp +++ b/engines/sci/engine/ksound.cpp @@ -151,7 +151,7 @@ SongIterator *build_iterator(EngineState *s, int song_nr, SongIteratorType type, void process_sound_events(EngineState *s) { /* Get all sound events, apply their changes to the heap */ int result; - song_handle_t handle; + SongHandle handle; int cue; if (s->_version >= SCI_VERSION_01) @@ -204,7 +204,7 @@ void process_sound_events(EngineState *s) { /* Get all sound events, apply their reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) { reg_t obj = (argc > 1) ? argv[1] : NULL_REG; uint16 command = argv[0].toUint16(); - song_handle_t handle = FROBNICATE_HANDLE(obj); + SongHandle handle = FROBNICATE_HANDLE(obj); int number = obj.segment ? GET_SEL32V(obj, number) : -1; /* We were not going to use it anyway */ @@ -383,7 +383,7 @@ reg_t kDoSound_SCI0(EngineState *s, int funct_nr, int argc, reg_t *argv) { reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) { uint16 command = argv[0].toUint16(); reg_t obj = (argc > 1) ? argv[1] : NULL_REG; - song_handle_t handle = FROBNICATE_HANDLE(obj); + SongHandle handle = FROBNICATE_HANDLE(obj); int number = obj.segment ? GET_SEL32V(obj, number) : -1; /* We were not going to use it anyway */ @@ -673,7 +673,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) { reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) { uint16 command = argv[0].toUint16(); reg_t obj = (argc > 1) ? argv[1] : NULL_REG; - song_handle_t handle = FROBNICATE_HANDLE(obj); + SongHandle handle = FROBNICATE_HANDLE(obj); int number = obj.segment ? GET_SEL32V(obj, number) : -1; /* We were not going to use it anyway */ @@ -798,9 +798,9 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) { int looping = GET_SEL32V(obj, loop); //int vol = GET_SEL32V(obj, vol); int pri = GET_SEL32V(obj, pri); - song_t *song = song_lib_find(s->_sound._songlib, handle); + Song *song = song_lib_find(s->_sound._songlib, handle); - if (GET_SEL32V(obj, nodePtr) && (song && number != song->resource_num)) { + if (GET_SEL32V(obj, nodePtr) && (song && number != song->_resourceNum)) { s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED); s->_sound.sfx_remove_song(handle); PUT_SEL32(obj, nodePtr, NULL_REG); diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index a69e96eb3d..b276a02cff 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -52,7 +52,7 @@ SongIterator *build_iterator(EngineState *s, int song_nr, SongIteratorType type, // of the classes they are syncing. static void sync_MemObjPtr(Common::Serializer &s, MemObject *&obj); -static void sync_songlib_t(Common::Serializer &s, songlib_t &obj); +static void sync_songlib_t(Common::Serializer &s, SongLibrary &obj); static void sync_reg_t(Common::Serializer &s, reg_t &obj) { s.syncAsUint16LE(obj.segment); @@ -73,22 +73,22 @@ static void syncCStr(Common::Serializer &s, char **str) { } -static void sync_song_t(Common::Serializer &s, song_t &obj) { - s.syncAsSint32LE(obj.handle); - s.syncAsSint32LE(obj.resource_num); - s.syncAsSint32LE(obj.priority); - s.syncAsSint32LE(obj.status); - s.syncAsSint32LE(obj.restore_behavior); - s.syncAsSint32LE(obj.restore_time); - s.syncAsSint32LE(obj.loops); - s.syncAsSint32LE(obj.hold); +static void sync_song_t(Common::Serializer &s, Song &obj) { + s.syncAsSint32LE(obj._handle); + s.syncAsSint32LE(obj._resourceNum); + s.syncAsSint32LE(obj._priority); + s.syncAsSint32LE(obj._status); + s.syncAsSint32LE(obj._restoreBehavior); + s.syncAsSint32LE(obj._restoreTime); + s.syncAsSint32LE(obj._loops); + s.syncAsSint32LE(obj._hold); if (s.isLoading()) { + obj._it = 0; obj._delay = 0; - obj.it = 0; - obj.next_playing = 0; - obj.next_stopping = 0; - obj.next = 0; + obj._next = 0; + obj._nextPlaying = 0; + obj._nextStopping = 0; } } @@ -401,7 +401,7 @@ void StringFrag::saveLoadWithSerializer(Common::Serializer &s) { #pragma mark - -static void sync_songlib_t(Common::Serializer &s, songlib_t &obj) { +static void sync_songlib_t(Common::Serializer &s, SongLibrary &obj) { int songcount = 0; if (s.isSaving()) songcount = song_lib_count(obj); @@ -410,16 +410,16 @@ static void sync_songlib_t(Common::Serializer &s, songlib_t &obj) { if (s.isLoading()) { song_lib_init(&obj); while (songcount--) { - song_t *newsong = (song_t *)calloc(1, sizeof(song_t)); + Song *newsong = (Song *)calloc(1, sizeof(Song)); sync_song_t(s, *newsong); song_lib_add(obj, newsong); } } else { - song_t *seeker = *(obj.lib); + Song *seeker = *(obj._lib); while (seeker) { - seeker->restore_time = seeker->it->getTimepos(); + seeker->_restoreTime = seeker->_it->getTimepos(); sync_song_t(s, *seeker); - seeker = seeker->next; + seeker = seeker->_next; } } } @@ -692,11 +692,11 @@ static void reconstruct_clones(EngineState *s, SegManager *self) { int _reset_graphics_input(EngineState *s); static void reconstruct_sounds(EngineState *s) { - song_t *seeker; + Song *seeker; SongIteratorType it_type = s->resmgr->_sciVersion >= SCI_VERSION_01 ? SCI_SONG_ITERATOR_TYPE_SCI1 : SCI_SONG_ITERATOR_TYPE_SCI0; - if (s->_sound._songlib.lib) - seeker = *(s->_sound._songlib.lib); + if (s->_sound._songlib._lib) + seeker = *(s->_sound._songlib._lib); else { song_lib_init(&s->_sound._songlib); seeker = NULL; @@ -707,21 +707,21 @@ static void reconstruct_sounds(EngineState *s) { int oldstatus; SongIterator::Message msg; - base = ff = build_iterator(s, seeker->resource_num, it_type, seeker->handle); - if (seeker->restore_behavior == RESTORE_BEHAVIOR_CONTINUE) - ff = new_fast_forward_iterator(base, seeker->restore_time); + base = ff = build_iterator(s, seeker->_resourceNum, it_type, seeker->_handle); + if (seeker->_restoreBehavior == RESTORE_BEHAVIOR_CONTINUE) + ff = new_fast_forward_iterator(base, seeker->_restoreTime); ff->init(); - msg = SongIterator::Message(seeker->handle, SIMSG_SET_LOOPS(seeker->loops)); + msg = SongIterator::Message(seeker->_handle, SIMSG_SET_LOOPS(seeker->_loops)); songit_handle_message(&ff, msg); - msg = SongIterator::Message(seeker->handle, SIMSG_SET_HOLD(seeker->hold)); + msg = SongIterator::Message(seeker->_handle, SIMSG_SET_HOLD(seeker->_hold)); songit_handle_message(&ff, msg); - oldstatus = seeker->status; - seeker->status = SOUND_STATUS_STOPPED; - seeker->it = ff; - s->_sound.sfx_song_set_status(seeker->handle, oldstatus); - seeker = seeker->next; + oldstatus = seeker->_status; + seeker->_status = SOUND_STATUS_STOPPED; + seeker->_it = ff; + s->_sound.sfx_song_set_status(seeker->_handle, oldstatus); + seeker = seeker->_next; } } @@ -729,7 +729,7 @@ void internal_stringfrag_strncpy(EngineState *s, reg_t *dest, reg_t *src, int le EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { EngineState *retval; - songlib_t temp; + SongLibrary temp; /* if (s->sound_server) { diff --git a/engines/sci/sfx/core.cpp b/engines/sci/sfx/core.cpp index 7e3395b7d3..5b3f7b1caf 100644 --- a/engines/sci/sfx/core.cpp +++ b/engines/sci/sfx/core.cpp @@ -47,6 +47,15 @@ class SfxPlayer; SfxPlayer *player = NULL; // FIXME: Avoid non-const global vars +/* Plays a song iterator that found a PCM through a PCM device, if possible +** Parameters: (SongIterator *) it: The iterator to play +** (SongHandle) handle: Debug handle +** Returns : (int) 0 if the effect will not be played, nonzero if it will +** This assumes that the last call to 'it->next()' returned SI_PCM. +*/ +static int sfx_play_iterator_pcm(SongIterator *it, SongHandle handle); + + #pragma mark - @@ -351,39 +360,39 @@ SfxState::~SfxState() { void SfxState::freezeTime() { /* Freezes the top song delay time */ const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC); - song_t *song = _song; + Song *song = _song; while (song) { song->_delay = song->_wakeupTime.frameDiff(ctime); if (song->_delay < 0) song->_delay = 0; - song = song->next_playing; + song = song->_nextPlaying; } } void SfxState::thawTime() { /* inverse of freezeTime() */ const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC); - song_t *song = _song; + Song *song = _song; while (song) { song->_wakeupTime = ctime.addFrames(song->_delay); - song = song->next_playing; + song = song->_nextPlaying; } } #if 0 // Unreferenced - removed static void _dump_playing_list(SfxState *self, char *msg) { - song_t *song = self->_song; + Song *song = self->_song; fprintf(stderr, "[] Song list : [ "); song = *(self->_songlib.lib); while (song) { - fprintf(stderr, "%08lx:%d ", song->handle, song->status); - song = song->next_playing; + fprintf(stderr, "%08lx:%d ", song->handle, song->_status); + song = song->_nextPlaying; } fprintf(stderr, "]\n"); @@ -391,7 +400,7 @@ static void _dump_playing_list(SfxState *self, char *msg) { while (song) { fprintf(stderr, "%08lx ", song->handle); - song = song->next_playing; + song = song->_nextPlaying; } fprintf(stderr, "]\n"); @@ -400,15 +409,15 @@ static void _dump_playing_list(SfxState *self, char *msg) { #if 0 static void _dump_songs(SfxState *self) { - song_t *song = self->_song; + Song *song = self->_song; fprintf(stderr, "Cue iterators:\n"); song = *(self->_songlib.lib); while (song) { fprintf(stderr, " **\tHandle %08x (p%d): status %d\n", - song->handle, song->priority, song->status); - SIMSG_SEND(song->it, SIMSG_PRINT(1)); - song = song->next; + song->handle, song->_priority, song->_status); + SIMSG_SEND(song->_it, SIMSG_PRINT(1)); + song = song->_next; } if (player) { @@ -418,32 +427,32 @@ static void _dump_songs(SfxState *self) { } #endif -bool SfxState::isPlaying(song_t *song) { - song_t *playing_song = _song; +bool SfxState::isPlaying(Song *song) { + Song *playing_song = _song; /* _dump_playing_list(this, "is-playing");*/ while (playing_song) { if (playing_song == song) return true; - playing_song = playing_song->next_playing; + playing_song = playing_song->_nextPlaying; } return false; } -void SfxState::setSongStatus(song_t *song, int status) { +void SfxState::setSongStatus(Song *song, int status) { const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC); switch (status) { case SOUND_STATUS_STOPPED: // Reset - song->it->init(); + song->_it->init(); break; case SOUND_STATUS_SUSPENDED: case SOUND_STATUS_WAITING: - if (song->status == SOUND_STATUS_PLAYING) { + if (song->_status == SOUND_STATUS_PLAYING) { // Update delay, set wakeup_time song->_delay += song->_wakeupTime.frameDiff(ctime); song->_wakeupTime = ctime; @@ -454,7 +463,7 @@ void SfxState::setSongStatus(song_t *song, int status) { /* otherwise... */ case SOUND_STATUS_PLAYING: - if (song->status == SOUND_STATUS_STOPPED) { + if (song->_status == SOUND_STATUS_STOPPED) { // Starting anew song->_wakeupTime = ctime; } @@ -471,12 +480,12 @@ void SfxState::setSongStatus(song_t *song, int status) { return; } - song->status = status; + song->_status = status; } /* Update internal state iff only one song may be played */ void SfxState::updateSingleSong() { - song_t *newsong = song_lib_find_active(_songlib); + Song *newsong = song_lib_find_active(_songlib); if (newsong != _song) { freezeTime(); /* Store song delay time */ @@ -485,11 +494,11 @@ void SfxState::updateSingleSong() { player->stop(); if (newsong) { - if (!newsong->it) + if (!newsong->_it) return; /* Restore in progress and not ready for this yet */ /* Change song */ - if (newsong->status == SOUND_STATUS_WAITING) + if (newsong->_status == SOUND_STATUS_WAITING) setSongStatus(newsong, SOUND_STATUS_PLAYING); /* Change instrument mappings */ @@ -497,7 +506,7 @@ void SfxState::updateSingleSong() { /* Turn off sound */ } if (_song) { - if (_song->status == SOUND_STATUS_PLAYING) + if (_song->_status == SOUND_STATUS_PLAYING) setSongStatus(newsong, SOUND_STATUS_WAITING); } @@ -506,13 +515,13 @@ void SfxState::updateSingleSong() { debugMessage += " New song:"; } else { char tmp[50]; - sprintf(tmp, " pausing %08lx, now playing ", _song->handle); + sprintf(tmp, " pausing %08lx, now playing ", _song->_handle); debugMessage += tmp; } if (newsong) { char tmp[20]; - sprintf(tmp, "%08lx\n", newsong->handle); + sprintf(tmp, "%08lx\n", newsong->_handle); debugMessage += tmp; } else { debugMessage += " none\n"; @@ -524,7 +533,7 @@ void SfxState::updateSingleSong() { thawTime(); /* Recover song delay time */ if (newsong && player) { - SongIterator *clonesong = newsong->it->clone(newsong->_delay); + SongIterator *clonesong = newsong->_it->clone(newsong->_delay); player->add_iterator(clonesong, newsong->_wakeupTime.msecs()); } @@ -533,11 +542,11 @@ void SfxState::updateSingleSong() { void SfxState::updateMultiSong() { - song_t *oldfirst = _song; - song_t *oldseeker; - song_t *newsong = song_lib_find_active(_songlib); - song_t *newseeker; - song_t not_playing_anymore; /* Dummy object, referenced by + Song *oldfirst = _song; + Song *oldseeker; + Song *newsong = song_lib_find_active(_songlib); + Song *newseeker; + Song not_playing_anymore; /* Dummy object, referenced by ** songs which are no longer ** active. */ @@ -548,30 +557,30 @@ void SfxState::updateMultiSong() { return; for (newseeker = newsong; newseeker; - newseeker = newseeker->next_playing) { - if (!newseeker || !newseeker->it) + newseeker = newseeker->_nextPlaying) { + if (!newseeker || !newseeker->_it) return; /* Restore in progress and not ready for this yet */ } /* First, put all old songs into the 'stopping' list and ** mark their 'next-playing' as not_playing_anymore. */ for (oldseeker = oldfirst; oldseeker; - oldseeker = oldseeker->next_stopping) { - oldseeker->next_stopping = oldseeker->next_playing; - oldseeker->next_playing = ¬_playing_anymore; + oldseeker = oldseeker->_nextStopping) { + oldseeker->_nextStopping = oldseeker->_nextPlaying; + oldseeker->_nextPlaying = ¬_playing_anymore; - if (oldseeker == oldseeker->next_playing) { + if (oldseeker == oldseeker->_nextPlaying) { error("updateMultiSong() failed. Breakpoint in %s, line %d", __FILE__, __LINE__); } } /* Second, re-generate the new song queue. */ for (newseeker = newsong; newseeker; - newseeker = newseeker->next_playing) { - newseeker->next_playing + newseeker = newseeker->_nextPlaying) { + newseeker->_nextPlaying = song_lib_find_next_active(_songlib, newseeker); - if (newseeker == newseeker->next_playing) { + if (newseeker == newseeker->_nextPlaying) { error("updateMultiSong() failed. Breakpoint in %s, line %d", __FILE__, __LINE__); } } @@ -582,21 +591,21 @@ void SfxState::updateMultiSong() { /* Third, stop all old songs */ for (oldseeker = oldfirst; oldseeker; - oldseeker = oldseeker->next_stopping) - if (oldseeker->next_playing == ¬_playing_anymore) { + oldseeker = oldseeker->_nextStopping) + if (oldseeker->_nextPlaying == ¬_playing_anymore) { setSongStatus(oldseeker, SOUND_STATUS_SUSPENDED); - debugC(2, kDebugLevelSound, "[SFX] Stopping song %lx\n", oldseeker->handle); + debugC(2, kDebugLevelSound, "[SFX] Stopping song %lx\n", oldseeker->_handle); - if (player && oldseeker->it) - player->iterator_message(SongIterator::Message(oldseeker->it->ID, SIMSG_STOP)); - oldseeker->next_playing = NULL; /* Clear this pointer; we don't need the tag anymore */ + if (player && oldseeker->_it) + player->iterator_message(SongIterator::Message(oldseeker->_it->ID, SIMSG_STOP)); + oldseeker->_nextPlaying = NULL; /* Clear this pointer; we don't need the tag anymore */ } - for (newseeker = newsong; newseeker; newseeker = newseeker->next_playing) { - if (newseeker->status != SOUND_STATUS_PLAYING && player) { - debugC(2, kDebugLevelSound, "[SFX] Adding song %lx\n", newseeker->it->ID); + for (newseeker = newsong; newseeker; newseeker = newseeker->_nextPlaying) { + if (newseeker->_status != SOUND_STATUS_PLAYING && player) { + debugC(2, kDebugLevelSound, "[SFX] Adding song %lx\n", newseeker->_it->ID); - SongIterator *clonesong = newseeker->it->clone(newseeker->_delay); + SongIterator *clonesong = newseeker->_it->clone(newseeker->_delay); player->add_iterator(clonesong, g_system->getMillis()); } setSongStatus(newseeker, SOUND_STATUS_PLAYING); @@ -615,7 +624,7 @@ void SfxState::update() { updateSingleSong(); } -int sfx_play_iterator_pcm(SongIterator *it, song_handle_t handle) { +static int sfx_play_iterator_pcm(SongIterator *it, SongHandle handle) { #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Playing PCM: %08lx\n", handle); #endif @@ -716,11 +725,11 @@ void SfxState::sfx_suspend(bool suspend) { _suspended = suspend; } -int SfxState::sfx_poll(song_handle_t *handle, int *cue) { +int SfxState::sfx_poll(SongHandle *handle, int *cue) { if (!_song) return 0; /* No milk today */ - *handle = _song->handle; + *handle = _song->_handle; #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Polling any (%08lx)\n", *handle); @@ -728,12 +737,12 @@ int SfxState::sfx_poll(song_handle_t *handle, int *cue) { return sfx_poll_specific(*handle, cue); } -int SfxState::sfx_poll_specific(song_handle_t handle, int *cue) { +int SfxState::sfx_poll_specific(SongHandle handle, int *cue) { const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC); - song_t *song = _song; + Song *song = _song; - while (song && song->handle != handle) - song = song->next_playing; + while (song && song->_handle != handle) + song = song->_nextPlaying; if (!song) return 0; /* Song not playing */ @@ -745,7 +754,7 @@ int SfxState::sfx_poll_specific(song_handle_t handle, int *cue) { return 0; /* Patience, young hacker! */ byte buf[8]; - int result = songit_next(&(song->it), buf, cue, IT_READER_MASK_ALL); + int result = songit_next(&(song->_it), buf, cue, IT_READER_MASK_ALL); switch (result) { @@ -783,8 +792,8 @@ int SfxState::sfx_poll_specific(song_handle_t handle, int *cue) { /* Song basics */ /*****************/ -void SfxState::sfx_add_song(SongIterator *it, int priority, song_handle_t handle, int number) { - song_t *song = song_lib_find(_songlib, handle); +void SfxState::sfx_add_song(SongIterator *it, int priority, SongHandle handle, int number) { + Song *song = song_lib_find(_songlib, handle); #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Adding song: %08lx at %d, it=%p\n", handle, priority, it); @@ -807,10 +816,10 @@ void SfxState::sfx_add_song(SongIterator *it, int priority, song_handle_t handle setSongStatus( song, SOUND_STATUS_STOPPED); fprintf(stderr, "Overwriting old song (%08lx) ...\n", handle); - if (song->status == SOUND_STATUS_PLAYING || song->status == SOUND_STATUS_SUSPENDED) { + if (song->_status == SOUND_STATUS_PLAYING || song->_status == SOUND_STATUS_SUSPENDED) { delete it; error("Unexpected (error): Song %ld still playing/suspended (%d)", - handle, song->status); + handle, song->_status); return; } else { song_lib_remove(_songlib, handle); /* No duplicates */ @@ -819,9 +828,9 @@ void SfxState::sfx_add_song(SongIterator *it, int priority, song_handle_t handle } song = song_new(handle, it, priority); - song->resource_num = number; - song->hold = 0; - song->loops = 0; + song->_resourceNum = number; + song->_hold = 0; + song->_loops = 0; song->_wakeupTime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC); song_lib_add(_songlib, song); _song = NULL; /* As above */ @@ -830,11 +839,11 @@ void SfxState::sfx_add_song(SongIterator *it, int priority, song_handle_t handle return; } -void SfxState::sfx_remove_song(song_handle_t handle) { +void SfxState::sfx_remove_song(SongHandle handle) { #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Removing song: %08lx\n", handle); #endif - if (_song && _song->handle == handle) + if (_song && _song->_handle == handle) _song = NULL; song_lib_remove(_songlib, handle); @@ -849,8 +858,8 @@ void SfxState::sfx_remove_song(song_handle_t handle) { #define ASSERT_SONG(s) if (!(s)) { warning("Looking up song handle %08lx failed in %s, L%d", handle, __FILE__, __LINE__); return; } -void SfxState::sfx_song_set_status(song_handle_t handle, int status) { - song_t *song = song_lib_find(_songlib, handle); +void SfxState::sfx_song_set_status(SongHandle handle, int status) { + Song *song = song_lib_find(_songlib, handle); ASSERT_SONG(song); #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Setting song status to %d" @@ -862,11 +871,11 @@ void SfxState::sfx_song_set_status(song_handle_t handle, int status) { update(); } -void SfxState::sfx_song_set_fade(song_handle_t handle, fade_params_t *params) { +void SfxState::sfx_song_set_fade(SongHandle handle, fade_params_t *params) { #ifdef DEBUG_SONG_API static const char *stopmsg[] = {"??? Should not happen", "Do not stop afterwards", "Stop afterwards"}; #endif - song_t *song = song_lib_find(_songlib, handle); + Song *song = song_lib_find(_songlib, handle); ASSERT_SONG(song); @@ -877,52 +886,52 @@ void SfxState::sfx_song_set_fade(song_handle_t handle, fade_params_t *params) { stopmsg[fade->action]); #endif - SIMSG_SEND_FADE(song->it, params); + SIMSG_SEND_FADE(song->_it, params); update(); } -void SfxState::sfx_song_renice(song_handle_t handle, int priority) { - song_t *song = song_lib_find(_songlib, handle); +void SfxState::sfx_song_renice(SongHandle handle, int priority) { + Song *song = song_lib_find(_songlib, handle); ASSERT_SONG(song); #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Renicing song %08lx to %d\n", handle, priority); #endif - song->priority = priority; + song->_priority = priority; update(); } -void SfxState::sfx_song_set_loops(song_handle_t handle, int loops) { - song_t *song = song_lib_find(_songlib, handle); +void SfxState::sfx_song_set_loops(SongHandle handle, int loops) { + Song *song = song_lib_find(_songlib, handle); SongIterator::Message msg = SongIterator::Message(handle, SIMSG_SET_LOOPS(loops)); ASSERT_SONG(song); - song->loops = loops; + song->_loops = loops; #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Setting loops on %08lx to %d\n", handle, loops); #endif - songit_handle_message(&(song->it), msg); + songit_handle_message(&(song->_it), msg); if (player/* && player->send_iterator_message*/) /* FIXME: The above should be optional! */ player->iterator_message(msg); } -void SfxState::sfx_song_set_hold(song_handle_t handle, int hold) { - song_t *song = song_lib_find(_songlib, handle); +void SfxState::sfx_song_set_hold(SongHandle handle, int hold) { + Song *song = song_lib_find(_songlib, handle); SongIterator::Message msg = SongIterator::Message(handle, SIMSG_SET_HOLD(hold)); ASSERT_SONG(song); - song->hold = hold; + song->_hold = hold; #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Setting hold on %08lx to %d\n", handle, hold); #endif - songit_handle_message(&(song->it), msg); + songit_handle_message(&(song->_it), msg); if (player/* && player->send_iterator_message*/) /* FIXME: The above should be optional! */ @@ -934,9 +943,9 @@ static const int MIDI_cmdlen[16] = {0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 3, 2, 0, 3, 0 }; -static const song_handle_t midi_send_base = 0xffff0000; +static const SongHandle midi_send_base = 0xffff0000; -Common::Error SfxState::sfx_send_midi(song_handle_t handle, int channel, +Common::Error SfxState::sfx_send_midi(SongHandle handle, int channel, int command, int arg1, int arg2) { byte buffer[5]; diff --git a/engines/sci/sfx/core.h b/engines/sci/sfx/core.h index 69e30b43d8..5db56bd864 100644 --- a/engines/sci/sfx/core.h +++ b/engines/sci/sfx/core.h @@ -47,8 +47,8 @@ class SfxState { public: // FIXME, make private SongIterator *_it; /**< The song iterator at the heart of things */ uint _flags; /**< SFX_STATE_FLAG_* */ - songlib_t _songlib; /**< Song library */ - song_t *_song; /**< Active song, or start of active song chain */ + SongLibrary _songlib; /**< Song library */ + Song *_song; /**< Active song, or start of active song chain */ bool _suspended; /**< Whether we are suspended */ ResourceSync *_soundSync; /**< Used by kDoSync for speech syncing in CD talkie games */ AudioResource *_audioResource; /**< Used for audio resources in CD talkie games */ @@ -77,17 +77,17 @@ public: /* Polls the sound server for cues etc. ** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise - ** (song_handle_t) *handle: The affected handle + ** (SongHandle) *handle: The affected handle ** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP) */ - int sfx_poll(song_handle_t *handle, int *cue); + int sfx_poll(SongHandle *handle, int *cue); /* Polls the sound server for cues etc. - ** Parameters: (song_handle_t) handle: The handle to poll + ** Parameters: (SongHandle) handle: The handle to poll ** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise ** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP) */ - int sfx_poll_specific(song_handle_t handle, int *cue); + int sfx_poll_specific(SongHandle handle, int *cue); /* Determines the current global volume settings ** Returns : (int) The global volume, between 0 (silent) and 127 (max. volume) @@ -111,15 +111,15 @@ public: /* Adds a song to the internal sound library ** Parameters: (SongIterator *) it: The iterator describing the song ** (int) priority: Initial song priority (higher <-> more important) - ** (song_handle_t) handle: The handle to associate with the song + ** (SongHandle) handle: The handle to associate with the song */ - void sfx_add_song(SongIterator *it, int priority, song_handle_t handle, int resnum); + void sfx_add_song(SongIterator *it, int priority, SongHandle handle, int resnum); /* Deletes a song and its associated song iterator from the song queue - ** Parameters: (song_handle_t) handle: The song to remove + ** Parameters: (SongHandle) handle: The song to remove */ - void sfx_remove_song(song_handle_t handle); + void sfx_remove_song(SongHandle handle); /**********************/ @@ -128,48 +128,48 @@ public: /* Sets the song status, i.e. whether it is playing, suspended, or stopped. - ** Parameters: (song_handle_t) handle: Handle of the song to modify + ** Parameters: (SongHandle) handle: Handle of the song to modify ** (int) status: The song status the song should assume ** WAITING and PLAYING are set implicitly and essentially describe the same state ** as far as this function is concerned. */ - void sfx_song_set_status(song_handle_t handle, int status); + void sfx_song_set_status(SongHandle handle, int status); /* Sets the new song priority - ** Parameters: (song_handle_t) handle: The handle to modify + ** Parameters: (SongHandle) handle: The handle to modify ** (int) priority: The priority to set */ - void sfx_song_renice(song_handle_t handle, int priority); + void sfx_song_renice(SongHandle handle, int priority); /* Sets the number of loops for the specified song - ** Parameters: (song_handle_t) handle: The song handle to reference + ** Parameters: (SongHandle) handle: The song handle to reference ** (int) loops: Number of loops to set */ - void sfx_song_set_loops(song_handle_t handle, int loops); + void sfx_song_set_loops(SongHandle handle, int loops); /* Sets the number of loops for the specified song - ** Parameters: (song_handle_t) handle: The song handle to reference + ** Parameters: (SongHandle) handle: The song handle to reference ** (int) hold: Number of loops to setn */ - void sfx_song_set_hold(song_handle_t handle, int hold); + void sfx_song_set_hold(SongHandle handle, int hold); /* Instructs a song to be faded out - ** Parameters: (song_handle_t) handle: The song handle to reference + ** Parameters: (SongHandle) handle: The song handle to reference ** (fade_params_t *) fade_setup: The precise fade-out configuration to use */ - void sfx_song_set_fade(song_handle_t handle, fade_params_t *fade_setup); + void sfx_song_set_fade(SongHandle handle, fade_params_t *fade_setup); // Previously undocumented: - Common::Error sfx_send_midi(song_handle_t handle, int channel, + Common::Error sfx_send_midi(SongHandle handle, int channel, int command, int arg1, int arg2); protected: void freezeTime(); void thawTime(); - bool isPlaying(song_t *song); - void setSongStatus(song_t *song, int status); + bool isPlaying(Song *song); + void setSongStatus(Song *song, int status); void updateSingleSong(); void updateMultiSong(); void update(); diff --git a/engines/sci/sfx/iterator.h b/engines/sci/sfx/iterator.h index 1a25b4afa1..547c479bbf 100644 --- a/engines/sci/sfx/iterator.h +++ b/engines/sci/sfx/iterator.h @@ -253,7 +253,6 @@ enum SongIteratorType { | IT_READER_MASK_CUE \ | IT_READER_MASK_PCM ) -int songit_next(SongIterator **it, byte *buf, int *result, int mask); /* Convenience wrapper around it->next ** Parameters: (SongIterator **it) Reference to the iterator to access ** (byte *) buf: The buffer to write to (needs to be able to @@ -270,8 +269,8 @@ int songit_next(SongIterator **it, byte *buf, int *result, int mask); ** to the lower layers) for 0, the cue value for SI_CUE, ** or the number of loops remaining for SI_LOOP. */ +int songit_next(SongIterator **it, byte *buf, int *result, int mask); -SongIterator *songit_new(byte *data, uint size, SongIteratorType type, songit_id_t id); /* Constructs a new song iterator object ** Parameters: (byte *) data: The song data to iterate over ** (uint) size: Number of bytes in the song @@ -280,26 +279,17 @@ SongIterator *songit_new(byte *data, uint size, SongIteratorType type, songit_id ** Returns : (SongIterator *) A newly allocated but uninitialized song ** iterator, or NULL if 'type' was invalid or unsupported */ +SongIterator *songit_new(byte *data, uint size, SongIteratorType type, songit_id_t id); -int songit_handle_message(SongIterator **it_reg, SongIterator::Message msg); /* Handles a message to the song iterator ** Parameters: (SongIterator **): A reference to the variable storing the song iterator ** Returns : (int) Non-zero if the message was understood ** The song iterator may polymorph as result of msg, so a writeable reference is required. */ +int songit_handle_message(SongIterator **it_reg, SongIterator::Message msg); -int sfx_play_iterator_pcm(SongIterator *it, unsigned long handle); -/* Plays a song iterator that found a PCM through a PCM device, if possible -** Parameters: (SongIterator *) it: The iterator to play -** (song_handle_t) handle: Debug handle -** Returns : (int) 0 if the effect will not be played, nonzero if it will -** This assumes that the last call to 'it->next()' returned SI_PCM. -*/ - - -SongIterator *new_fast_forward_iterator(SongIterator *it, int delta); /* Creates a new song iterator which fast-forwards ** Parameters: (SongIterator *) it: The iterator to wrap ** (int) delta: The number of ticks to skip @@ -307,6 +297,7 @@ SongIterator *new_fast_forward_iterator(SongIterator *it, int delta); ** which skips all delta times ** until 'delta' has been used up */ +SongIterator *new_fast_forward_iterator(SongIterator *it, int delta); diff --git a/engines/sci/sfx/songlib.cpp b/engines/sci/sfx/songlib.cpp index e1185aa039..61d9e3a6b3 100644 --- a/engines/sci/sfx/songlib.cpp +++ b/engines/sci/sfx/songlib.cpp @@ -31,169 +31,169 @@ namespace Sci { #define debug_stream stderr -song_t *song_new(song_handle_t handle, SongIterator *it, int priority) { - song_t *retval; - retval = (song_t*) malloc(sizeof(song_t)); +Song *song_new(SongHandle handle, SongIterator *it, int priority) { + Song *retval; + retval = (Song *)malloc(sizeof(Song)); #ifdef SATISFY_PURIFY - memset(retval, 0, sizeof(song_t)); + memset(retval, 0, sizeof(Song)); #endif - retval->handle = handle; - retval->priority = priority; - retval->next = NULL; + retval->_handle = handle; + retval->_priority = priority; + retval->_next = NULL; retval->_delay = 0; retval->_wakeupTime = Audio::Timestamp(); - retval->it = it; - retval->status = SOUND_STATUS_STOPPED; - retval->next_playing = NULL; - retval->next_stopping = NULL; - retval->restore_behavior = RESTORE_BEHAVIOR_CONTINUE; - retval->restore_time = 0; + retval->_it = it; + retval->_status = SOUND_STATUS_STOPPED; + retval->_nextPlaying = NULL; + retval->_nextStopping = NULL; + retval->_restoreBehavior = RESTORE_BEHAVIOR_CONTINUE; + retval->_restoreTime = 0; return retval; } -void song_lib_add(const songlib_t &songlib, song_t *song) { - song_t **seeker = NULL; - int pri = song->priority; +void song_lib_add(const SongLibrary &songlib, Song *song) { + Song **seeker = NULL; + int pri = song->_priority; if (NULL == song) { sciprintf("song_lib_add(): NULL passed for song\n"); return; } - if (*(songlib.lib) == NULL) { - *(songlib.lib) = song; - song->next = NULL; + if (*(songlib._lib) == NULL) { + *(songlib._lib) = song; + song->_next = NULL; return; } - seeker = (songlib.lib); - while (*seeker && ((*seeker)->priority > pri)) - seeker = &((*seeker)->next); + seeker = (songlib._lib); + while (*seeker && ((*seeker)->_priority > pri)) + seeker = &((*seeker)->_next); - song->next = *seeker; + song->_next = *seeker; *seeker = song; } -static void _songfree_chain(song_t *song) { +static void _songfree_chain(Song *song) { /* Recursively free a chain of songs */ if (song) { - _songfree_chain(song->next); - delete song->it; - song->it = NULL; + _songfree_chain(song->_next); + delete song->_it; + song->_it = NULL; free(song); } } -void song_lib_init(songlib_t *songlib) { - songlib->lib = &(songlib->_s); +void song_lib_init(SongLibrary *songlib) { + songlib->_lib = &(songlib->_s); songlib->_s = NULL; } -void song_lib_free(const songlib_t &songlib) { - _songfree_chain(*(songlib.lib)); - *(songlib.lib) = NULL; +void song_lib_free(const SongLibrary &songlib) { + _songfree_chain(*(songlib._lib)); + *(songlib._lib) = NULL; } -song_t *song_lib_find(const songlib_t &songlib, song_handle_t handle) { - song_t *seeker = *(songlib.lib); +Song *song_lib_find(const SongLibrary &songlib, SongHandle handle) { + Song *seeker = *(songlib._lib); while (seeker) { - if (seeker->handle == handle) + if (seeker->_handle == handle) break; - seeker = seeker->next; + seeker = seeker->_next; } return seeker; } -song_t *song_lib_find_next_active(const songlib_t &songlib, song_t *other) { - song_t *seeker = other ? other->next : *(songlib.lib); +Song *song_lib_find_next_active(const SongLibrary &songlib, Song *other) { + Song *seeker = other ? other->_next : *(songlib._lib); while (seeker) { - if ((seeker->status == SOUND_STATUS_WAITING) || - (seeker->status == SOUND_STATUS_PLAYING)) + if ((seeker->_status == SOUND_STATUS_WAITING) || + (seeker->_status == SOUND_STATUS_PLAYING)) break; - seeker = seeker->next; + seeker = seeker->_next; } /* Only return songs that have equal priority */ - if (other && seeker && other->priority > seeker->priority) + if (other && seeker && other->_priority > seeker->_priority) return NULL; return seeker; } -song_t *song_lib_find_active(const songlib_t &songlib) { +Song *song_lib_find_active(const SongLibrary &songlib) { return song_lib_find_next_active(songlib, NULL); } -int song_lib_remove(const songlib_t &songlib, song_handle_t handle) { +int song_lib_remove(const SongLibrary &songlib, SongHandle handle) { int retval; - song_t *goner = *(songlib.lib); + Song *goner = *(songlib._lib); if (!goner) return -1; - if (goner->handle == handle) - *(songlib.lib) = goner->next; + if (goner->_handle == handle) + *(songlib._lib) = goner->_next; else { - while ((goner->next) && (goner->next->handle != handle)) - goner = goner->next; + while ((goner->_next) && (goner->_next->_handle != handle)) + goner = goner->_next; - if (goner->next) { /* Found him? */ - song_t *oldnext = goner->next; + if (goner->_next) { /* Found him? */ + Song *oldnext = goner->_next; - goner->next = goner->next->next; + goner->_next = goner->_next->_next; goner = oldnext; } else return -1; /* No. */ } - retval = goner->status; + retval = goner->_status; - delete goner->it; + delete goner->_it; free(goner); return retval; } -void song_lib_resort(const songlib_t &songlib, song_t *song) { - if (*(songlib.lib) == song) - *(songlib.lib) = song->next; +void song_lib_resort(const SongLibrary &songlib, Song *song) { + if (*(songlib._lib) == song) + *(songlib._lib) = song->_next; else { - song_t *seeker = *(songlib.lib); + Song *seeker = *(songlib._lib); - while (seeker->next && (seeker->next != song)) - seeker = seeker->next; + while (seeker->_next && (seeker->_next != song)) + seeker = seeker->_next; - if (seeker->next) - seeker->next = seeker->next->next; + if (seeker->_next) + seeker->_next = seeker->_next->_next; } song_lib_add(songlib, song); } -int song_lib_count(const songlib_t &songlib) { - song_t *seeker = *(songlib.lib); +int song_lib_count(const SongLibrary &songlib) { + Song *seeker = *(songlib._lib); int retval = 0; while (seeker) { retval++; - seeker = seeker->next; + seeker = seeker->_next; } return retval; } -void song_lib_set_restore_behavior(const songlib_t &songlib, song_handle_t handle, RESTORE_BEHAVIOR action) { - song_t *seeker = song_lib_find(songlib, handle); +void song_lib_set_restore_behavior(const SongLibrary &songlib, SongHandle handle, RESTORE_BEHAVIOR action) { + Song *seeker = song_lib_find(songlib, handle); - seeker->restore_behavior = action; + seeker->_restoreBehavior = action; } } // End of namespace Sci diff --git a/engines/sci/sfx/songlib.h b/engines/sci/sfx/songlib.h index b9849fbfe3..76cae81ab9 100644 --- a/engines/sci/sfx/songlib.h +++ b/engines/sci/sfx/songlib.h @@ -42,7 +42,7 @@ class SongIterator; #define SOUND_STATUS_WAITING 3 /* "waiting" means "tagged for playing, but not active right now" */ -typedef unsigned long song_handle_t; +typedef unsigned long SongHandle; enum RESTORE_BEHAVIOR { RESTORE_BEHAVIOR_CONTINUE, /* restart a song when restored from @@ -50,123 +50,130 @@ enum RESTORE_BEHAVIOR { RESTORE_BEHAVIOR_RESTART /* continue it from where it was */ }; -struct song_t { - song_handle_t handle; - int resource_num; /* Resource number */ - int priority; /* Song priority (more important if priority is higher) */ - int status; /* See above */ +struct Song { + SongHandle _handle; + int _resourceNum; /**<! Resource number */ + int _priority; /**!< Song priority (more important if priority is higher) */ + int _status; /* See above */ - int restore_behavior; - int restore_time; + int _restoreBehavior; + int _restoreTime; /* Grabbed from the sound iterator, for save/restore purposes */ - int loops; - int hold; + int _loops; + int _hold; - SongIterator *it; - int _delay; /* Delay before accessing the iterator, in ticks */ + SongIterator *_it; + int _delay; /**!< Delay before accessing the iterator, in ticks */ - Audio::Timestamp _wakeupTime; /**< Timestamp indicating the next MIDI event */ + Audio::Timestamp _wakeupTime; /**!< Timestamp indicating the next MIDI event */ - song_t *next; /* Next song or NULL if this is the last one */ - song_t *next_playing; /* Next playing song; used by the - ** core song system */ - song_t *next_stopping; /* Next song pending stopping; used exclusively by - ** the core song system's _update_multi_song() */ + Song *_next; /**!< Next song or NULL if this is the last one */ + + /** + * Next playing song. Used by the core song system. + */ + Song *_nextPlaying; + + /** + * Next song pending stopping. Used exclusively by the core song system's + * _update_multi_song() + */ + Song *_nextStopping; }; -struct songlib_t { - song_t **lib; - song_t *_s; +struct SongLibrary { + Song **_lib; + Song *_s; }; /**************************/ /* Song library commands: */ /**************************/ -song_t *song_new(song_handle_t handle, SongIterator *it, int priority); /* Initializes a new song -** Parameters: (song_handle_t) handle: The sound handle +** Parameters: (SongHandle) handle: The sound handle ** (SongIterator *) it: The song ** (int) priority: The song's priority -** Returns : (song_t *) A freshly allocated song +** Returns : (Song *) A freshly allocated song ** Other values are set to predefined defaults. */ +Song *song_new(SongHandle handle, SongIterator *it, int priority); -void song_lib_init(songlib_t *songlib); /* Initializes a static song library -** Parameters: (songlib_t *) songlib: Pointer to the library +** Parameters: (SongLibrary *) songlib: Pointer to the library ** to initialize ** Returns : (void) */ +void song_lib_init(SongLibrary *songlib); -void song_lib_free(const songlib_t &songlib); /* Frees a song library -** Parameters: (songlib_t) songlib: The library to free +** Parameters: (SongLibrary) songlib: The library to free ** Returns : (void) */ +void song_lib_free(const SongLibrary &songlib); -void song_lib_add(const songlib_t &songlib, song_t *song); /* Adds a song to a song library. -** Parameters: (songlib_t) songlib: An existing sound library, or NULL -** (song_t *) song: The song to add +** Parameters: (SongLibrary) songlib: An existing sound library, or NULL +** (Song *) song: The song to add ** Returns : (void) */ +void song_lib_add(const SongLibrary &songlib, Song *song); -song_t *song_lib_find(const songlib_t &songlib, song_handle_t handle); /* Looks up the song with the specified handle -** Parameters: (songlib_t) songlib: An existing sound library, may point to NULL -** (song_handle_t) handle: The sound handle to look for -** Returns : (song_t *) The song or NULL if it wasn't found +** Parameters: (SongLibrary) songlib: An existing sound library, may point to NULL +** (SongHandle) handle: The sound handle to look for +** Returns : (Song *) The song or NULL if it wasn't found */ +Song *song_lib_find(const SongLibrary &songlib, SongHandle handle); -song_t *song_lib_find_active(const songlib_t &songlib); /* Finds the first song playing with the highest priority -** Parameters: (songlib_t) songlib: An existing sound library -** Returns : (song_t *) The song that should be played next, or NULL if there is none +** Parameters: (SongLibrary) songlib: An existing sound library +** Returns : (Song *) The song that should be played next, or NULL if there is none */ +Song *song_lib_find_active(const SongLibrary &songlib); -song_t *song_lib_find_next_active(const songlib_t &songlib, song_t *song); /* Finds the next song playing with the highest priority -** Parameters: (songlib_t) songlib: The song library to operate on -** (song_t *) song: A song previously returned from the song library -** Returns : (song_t *) The next song to play relative to 'song', or +** Parameters: (SongLibrary) songlib: The song library to operate on +** (Song *) song: A song previously returned from the song library +** Returns : (Song *) The next song to play relative to 'song', or ** NULL if none are left ** The functions 'song_lib_find_active' and 'song_lib_find_next_active ** allow to iterate over all songs that satisfy the requirement of ** being 'playable'. */ +Song *song_lib_find_next_active(const SongLibrary &songlib, Song *song); -int song_lib_remove(const songlib_t &songlib, song_handle_t handle); /* Removes a song from the library -** Parameters: (songlib_t) songlib: An existing sound library -** (song_handle_t) handle: Handle of the song to remove +** Parameters: (SongLibrary) songlib: An existing sound library +** (SongHandle) handle: Handle of the song to remove ** Returns : (int) The status of the song that was removed */ +int song_lib_remove(const SongLibrary &songlib, SongHandle handle); -void song_lib_resort(const songlib_t &songlib, song_t *song); /* Removes a song from the library and sorts it in again; for use after renicing -** Parameters: (songlib_t) songlib: An existing sound library -** (song_t *) song: The song to work on +** Parameters: (SongLibrary) songlib: An existing sound library +** (Song *) song: The song to work on ** Returns : (void) */ +void song_lib_resort(const SongLibrary &songlib, Song *song); -int song_lib_count(const songlib_t &songlib); /* Counts the number of songs in a song library -** Parameters: (songlib_t) songlib: The library to count +** Parameters: (SongLibrary) songlib: The library to count ** Returns : (int) The number of songs */ +int song_lib_count(const SongLibrary &songlib); -void song_lib_set_restore_behavior(const songlib_t &songlib, song_handle_t handle, - RESTORE_BEHAVIOR action); /* Determines what should be done with the song "handle" when ** restoring it from a saved game. -** Parameters: (songlib_t) songlib: The library that contains the song -** (song_handle_t) handle: Its handle +** Parameters: (SongLibrary) songlib: The library that contains the song +** (SongHandle) handle: Its handle ** (RESTORE_BEHAVIOR) action: The desired action */ +void song_lib_set_restore_behavior(const SongLibrary &songlib, SongHandle handle, + RESTORE_BEHAVIOR action); } // End of namespace Sci |