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author | Filippos Karapetis | 2013-06-09 16:08:40 +0300 |
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committer | Filippos Karapetis | 2013-06-09 16:08:40 +0300 |
commit | f2d0f76939f713bfe4317798665e1ba004f122f3 (patch) | |
tree | 1a7205f8803ce7931c1ca70ec527c94ccdcb50e6 | |
parent | a14cb193a9d0cde8b6eb84c5193ba6944de1e6c4 (diff) | |
download | scummvm-rg350-f2d0f76939f713bfe4317798665e1ba004f122f3.tar.gz scummvm-rg350-f2d0f76939f713bfe4317798665e1ba004f122f3.tar.bz2 scummvm-rg350-f2d0f76939f713bfe4317798665e1ba004f122f3.zip |
NEVERHOOD: Fix a memory leak when changing modules
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 49682b0d29..db4d0ef374 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -440,6 +440,10 @@ void GameModule::checkRequests() { void GameModule::createModule(int moduleNum, int which) { debug("GameModule::createModule(%d, %d)", moduleNum, which); _moduleNum = moduleNum; + + if (_childObject) + delete _childObject; + switch (_moduleNum) { case 1000: setGlobalVar(V_MODULE_NAME, 0x03294419); |