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authorPaul Gilbert2007-12-07 08:16:52 +0000
committerPaul Gilbert2007-12-07 08:16:52 +0000
commitf313c83ccdc9c0770b850a60ebb1ffb31a630cdd (patch)
treea5b32a25e3cf8a765630bd99f536cd00bafbe976
parent3c9c3fffc7d94f7e67b67a477437c012ba6c7787 (diff)
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Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' dialog was resetting the destination character just before the conversation started
svn-id: r29743
-rw-r--r--engines/lure/hotspots.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp
index 9d87744610..c29682213f 100644
--- a/engines/lure/hotspots.cpp
+++ b/engines/lure/hotspots.cpp
@@ -986,6 +986,11 @@ HotspotPrecheckResult Hotspot::actionPrecheck(HotspotData *hotspot) {
hotspot->delayCtr = 30;
hotspot->actionHotspotId = _hotspotId;
}
+
+ // If the player had called out to someone to wait, close down that talk dialog
+ if ((_hotspotId == PLAYER_ID) && (res.getTalkingCharacter() == PLAYER_ID))
+ Room::getReference().setTalkDialog(0, 0, 0, 0);
+
return PC_EXECUTE;
}