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author | Robert Špalek | 2009-10-30 02:15:41 +0000 |
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committer | Robert Špalek | 2009-10-30 02:15:41 +0000 |
commit | f3700a23e9ff404d0ed9e670a168c70dfb91f50a (patch) | |
tree | 4c9ed9fa7b8d128a2d0e6119bfcd4c4a29d250b6 | |
parent | ebe5db4be28ad71b0b41c67697cfe8fef68e0405 (diff) | |
download | scummvm-rg350-f3700a23e9ff404d0ed9e670a168c70dfb91f50a.tar.gz scummvm-rg350-f3700a23e9ff404d0ed9e670a168c70dfb91f50a.tar.bz2 scummvm-rg350-f3700a23e9ff404d0ed9e670a168c70dfb91f50a.zip |
Move WalkingMap instance to Game, and clean up parameters
svn-id: r45516
-rw-r--r-- | engines/draci/game.cpp | 17 | ||||
-rw-r--r-- | engines/draci/game.h | 5 | ||||
-rw-r--r-- | engines/draci/script.cpp | 2 |
3 files changed, 13 insertions, 11 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index b6d8e08486..caa83cf6d1 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -982,7 +982,7 @@ void Game::walkHero(int x, int y, SightDirection dir) { return; Surface *surface = _vm->_screen->getSurface(); - _hero = _currentRoom._walkingMap.findNearestWalkable(x, y, surface->getDimensions()); + _hero = _walkingMap.findNearestWalkable(x, y, surface->getDimensions()); debugC(3, kDraciLogicDebugLevel, "Walk to x: %d y: %d", _hero.x, _hero.y); // FIXME: Need to add proper walking (this only warps the dragon to position) @@ -1076,7 +1076,7 @@ void Game::loadRoom(int roomNum) { _currentRoom._numGates = roomReader.readByte(); debugC(4, kDraciLogicDebugLevel, "Music: %d", getMusicTrack()); - debugC(4, kDraciLogicDebugLevel, "Map: %d", _currentRoom._mapID); + debugC(4, kDraciLogicDebugLevel, "Map: %d", getMapID()); debugC(4, kDraciLogicDebugLevel, "Palette: %d", _currentRoom._palette); debugC(4, kDraciLogicDebugLevel, "Overlays: %d", _currentRoom._numOverlays); debugC(4, kDraciLogicDebugLevel, "Init: %d", _currentRoom._init); @@ -1100,7 +1100,7 @@ void Game::loadRoom(int roomNum) { } // Load the walking map - loadWalkingMap(_currentRoom._mapID); + loadWalkingMap(getMapID()); // Load the room's objects for (uint i = 0; i < _info._numObjects; ++i) { @@ -1144,7 +1144,7 @@ void Game::loadRoom(int roomNum) { for (uint i = 0; i < kScreenWidth; ++i) { for (uint j = 0; j < kScreenHeight; ++j) { - if (_currentRoom._walkingMap.isWalkable(i, j)) { + if (_walkingMap.isWalkable(i, j)) { wlk[j * kScreenWidth + i] = 2; } } @@ -1257,12 +1257,9 @@ void Game::loadObject(uint objNum) { } void Game::loadWalkingMap(int mapID) { - if (mapID < 0) { - mapID = _currentRoom._mapID; - } const BAFile *f; f = _vm->_walkingMapsArchive->getFile(mapID); - _currentRoom._walkingMap.load(f->_data, f->_length); + _walkingMap.load(f->_data, f->_length); } GameObject *Game::getObject(uint objNum) { @@ -1564,6 +1561,10 @@ int Game::getMapRoom() const { return _info._mapRoom; } +int Game::getMapID() const { + return _currentRoom._mapID; +} + void Game::schedulePalette(int paletteID) { _scheduledPalette = paletteID; } diff --git a/engines/draci/game.h b/engines/draci/game.h index 04a1f28d3d..c8ec693dbd 100644 --- a/engines/draci/game.h +++ b/engines/draci/game.h @@ -150,7 +150,6 @@ struct Dialogue { struct Room { int _roomNum; byte _music; - WalkingMap _walkingMap; int _mapID; int _palette; int _numOverlays; @@ -220,7 +219,7 @@ public: int loadAnimation(uint animNum, uint z); void loadOverlays(); void loadObject(uint numObj); - void loadWalkingMap(int mapID); // <0 means the room's default walking map + void loadWalkingMap(int mapID); // but leaves _currentRoom._mapID untouched void loadItem(int itemID); uint getNumObjects() const; @@ -259,6 +258,7 @@ public: int getEscRoom() const; int getMapRoom() const; + int getMapID() const; int getMarkedAnimationIndex() const; void setMarkedAnimationIndex(int index); @@ -339,6 +339,7 @@ private: bool _inventoryExit; Room _currentRoom; + WalkingMap _walkingMap; int _newRoom; int _newGate; int _previousRoom; diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp index 608dac598b..f7ec7578fb 100644 --- a/engines/draci/script.cpp +++ b/engines/draci/script.cpp @@ -837,7 +837,7 @@ void Script::exitDialogue(Common::Queue<int> ¶ms) { void Script::roomMap(Common::Queue<int> ¶ms) { // Load the default walking map for the room - _vm->_game->loadWalkingMap(-1); + _vm->_game->loadWalkingMap(_vm->_game->getMapID()); } void Script::disableQuickHero(Common::Queue<int> ¶ms) { |