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author | Joseph-Eugene Winzer | 2017-12-28 02:02:15 +0100 |
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committer | Thierry Crozat | 2018-01-23 02:15:45 +0000 |
commit | f3f75da959ff4ce33fa6a5b542518d71198158dc (patch) | |
tree | 3b29bafb44f571f8e6721ca7794f521528b9d2f5 | |
parent | 6df88c5c4611199d4c7047fb5578cdcb0896c41b (diff) | |
download | scummvm-rg350-f3f75da959ff4ce33fa6a5b542518d71198158dc.tar.gz scummvm-rg350-f3f75da959ff4ce33fa6a5b542518d71198158dc.tar.bz2 scummvm-rg350-f3f75da959ff4ce33fa6a5b542518d71198158dc.zip |
SUPERNOVA: Pushes a mousemove to update object state
If you click on an exit on the map and there is again an exit on the
same spot, it won't be recognized until the next mouse move/click.
This change fakes a mouse move and thus updates the object state.
-rw-r--r-- | engines/supernova/state.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp index e27a68f1bb..9392dd5b02 100644 --- a/engines/supernova/state.cpp +++ b/engines/supernova/state.cpp @@ -2250,6 +2250,13 @@ void GameManager::handleInput() { void GameManager::executeRoom() { if (_processInput && !_vm->_messageDisplayed && _guiEnabled) { handleInput(); + if (_mouseClicked) { + Common::Event event; + event.type = Common::EVENT_MOUSEMOVE; + event.mouse = Common::Point(_mouseX, _mouseY); + _vm->getEventManager()->pushEvent(event); + } + resetInputState(); } |