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author | Johannes Schickel | 2009-07-30 16:51:53 +0000 |
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committer | Johannes Schickel | 2009-07-30 16:51:53 +0000 |
commit | f41b49625511c68dadd5d0d708f31b98576c297f (patch) | |
tree | 0bf9009394f37a59028c845b71ee19431bc2f4b6 | |
parent | 8c323b6bb8d1a695cad31847aa2ba76f001f059f (diff) | |
download | scummvm-rg350-f41b49625511c68dadd5d0d708f31b98576c297f.tar.gz scummvm-rg350-f41b49625511c68dadd5d0d708f31b98576c297f.tar.bz2 scummvm-rg350-f41b49625511c68dadd5d0d708f31b98576c297f.zip |
Fixed missing clearing of the low bit of the alpha mask in the "dim" screen shading function.
svn-id: r42935
-rw-r--r-- | graphics/VectorRendererSpec.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp index 5e75ad6a7a..a575ee8b94 100644 --- a/graphics/VectorRendererSpec.cpp +++ b/graphics/VectorRendererSpec.cpp @@ -367,7 +367,9 @@ applyScreenShading(GUI::ThemeEngine::ShadingStyle shadingStyle) { uint lum; // Mask to clear the last bit of every color component and all unused bits - const uint32 colorMask = ~((1 << _format.rShift) | (1 << _format.gShift) | (1 << _format.bShift) | ~(_alphaMask | _redMask | _greenMask | _blueMask)); + const uint32 colorMask = ~((1 << _format.rShift) | (1 << _format.gShift) | (1 << _format.bShift) // R/G/B components + | (_format.aLoss == 8 ? 0 : (1 << _format.aShift)) // Alpha component + | ~(_alphaMask | _redMask | _greenMask | _blueMask)); // All unused bits if (shadingStyle == GUI::ThemeEngine::kShadingDim) { |