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author | Marisa-Chan | 2014-11-12 16:06:31 +0600 |
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committer | Marisa-Chan | 2014-11-12 16:06:31 +0600 |
commit | f43326a533faec014fb1987f9ba3729127c46487 (patch) | |
tree | c21bf96d363febd4dc729248f5b7d7ebe57d4bd9 | |
parent | e970d121ff1acbe426e652a4ac17deebaf351821 (diff) | |
download | scummvm-rg350-f43326a533faec014fb1987f9ba3729127c46487.tar.gz scummvm-rg350-f43326a533faec014fb1987f9ba3729127c46487.tar.bz2 scummvm-rg350-f43326a533faec014fb1987f9ba3729127c46487.zip |
ZVISION: Clean of useless code
-rw-r--r-- | engines/zvision/core/events.cpp | 3 | ||||
-rw-r--r-- | engines/zvision/zvision.cpp | 27 |
2 files changed, 0 insertions, 30 deletions
diff --git a/engines/zvision/core/events.cpp b/engines/zvision/core/events.cpp index 5f8f8e243f..0d38e08b88 100644 --- a/engines/zvision/core/events.cpp +++ b/engines/zvision/core/events.cpp @@ -198,9 +198,6 @@ void ZVision::processEvents() { _kbdVelocity = (_event.kbd.keycode == Common::KEYCODE_LEFT ? -_scriptManager->getStateValue(StateKey_KbdRotateSpeed) : _scriptManager->getStateValue(StateKey_KbdRotateSpeed)) * 2; - case Common::KEYCODE_q: - if (_event.kbd.hasFlags(Common::KBD_CTRL)) - quitGame(); break; case Common::KEYCODE_UP: diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index 4d9830a0e3..84856429e9 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -170,33 +170,6 @@ void ZVision::initialize() { _searchManager->addPatch("U000H01Q.RAW", "U000H01Q.SRC"); } else if (_gameDescription->gameId == GID_NEMESIS) _searchManager->loadZix("NEMESIS.ZIX"); - // TODO: There are 10 file clashes when we flatten the directories. - // From a quick look, the files are exactly the same, so it shouldn't matter. - // But I'm noting it here just in-case it does become a problem. - SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4, true); - SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4, true); - SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4, true); - SearchMan.addSubDirectoryMatching(gameDataDir, "zassets1", 0, 2, true); - SearchMan.addSubDirectoryMatching(gameDataDir, "zassets2", 0, 2, true); - SearchMan.addSubDirectoryMatching(gameDataDir, "znemmx", 0, 1, true); - SearchMan.addSubDirectoryMatching(gameDataDir, "zgi", 0, 4, true); - SearchMan.addSubDirectoryMatching(gameDataDir, "zgi_mx", 0, 1, true); - SearchMan.addSubDirectoryMatching(gameDataDir, "fonts", 0, 1, true); - - // Find zfs archive files - Common::ArchiveMemberList list; - SearchMan.listMatchingMembers(list, "*.zfs"); - - // Register the file entries within the zfs archives with the SearchMan - for (Common::ArchiveMemberList::iterator iter = list.begin(); iter != list.end(); ++iter) { - Common::String name = (*iter)->getName(); - Common::SeekableReadStream *stream = (*iter)->createReadStream(); - ZfsArchive *archive = new ZfsArchive(name, stream); - - delete stream; - - SearchMan.add(name, archive); - } initGraphics(WINDOW_WIDTH, WINDOW_HEIGHT, true, &_pixelFormat); |