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author | Travis Howell | 2009-05-05 12:47:37 +0000 |
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committer | Travis Howell | 2009-05-05 12:47:37 +0000 |
commit | f4cb6a0b0a98c5b02ea2a846295e888f7dc6c8a0 (patch) | |
tree | f9a4bf0a5c9ff15c5773f661bdcc7b8373d348cd | |
parent | dc29c404a755dd9583a35d129d73c2b904b43031 (diff) | |
download | scummvm-rg350-f4cb6a0b0a98c5b02ea2a846295e888f7dc6c8a0.tar.gz scummvm-rg350-f4cb6a0b0a98c5b02ea2a846295e888f7dc6c8a0.tar.bz2 scummvm-rg350-f4cb6a0b0a98c5b02ea2a846295e888f7dc6c8a0.zip |
Fix input glitch regression, when examing items in PN.
svn-id: r40328
-rw-r--r-- | engines/agos/input.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/agos/input.cpp b/engines/agos/input.cpp index 5758b0b82d..9adb3cc584 100644 --- a/engines/agos/input.cpp +++ b/engines/agos/input.cpp @@ -689,6 +689,7 @@ void AGOSEngine_PN::interact(char *buffer, uint8 size) { _intputCounter = 0; _inputMax = size; _inputWindow = _windowArray[_curWindow]; + userGameBackSpace(_inputWindow, 8); windowPutChar(_inputWindow, 128); _inputting = true; _inputReady = true; |