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author | Nipun Garg | 2019-07-14 00:26:13 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:19 +0200 |
commit | f4e2fbcbc7fe2dbb184fa223df98328d0511caf4 (patch) | |
tree | 00c11e37e5e2fcd9531cd24c8b18e31b8285ead5 | |
parent | 4216aa965c6484081f4eb37081a25486fdbe0ebe (diff) | |
download | scummvm-rg350-f4e2fbcbc7fe2dbb184fa223df98328d0511caf4.tar.gz scummvm-rg350-f4e2fbcbc7fe2dbb184fa223df98328d0511caf4.tar.bz2 scummvm-rg350-f4e2fbcbc7fe2dbb184fa223df98328d0511caf4.zip |
HDB: Add missing Gfx variable and Weapon functions
-rw-r--r-- | engines/hdb/ai.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/engines/hdb/ai.h b/engines/hdb/ai.h index 3d20a1ed74..fcafdd8fc2 100644 --- a/engines/hdb/ai.h +++ b/engines/hdb/ai.h @@ -899,6 +899,19 @@ public: void movePlayer(uint16 buttons); void playerUse(); + void setPlayerWeapon(AIType w, Tile *gfx) { + _weaponSelected = w; + _weaponGfx = gfx; + } + AIType getPlayerWeapon() { + return _weaponSelected; + } + Tile *getPlayerWeaponGfx() { + return _weaponGfx; + } + Tile *getPlayerWeaponSelGfx() { + return _weaponSelGfx; + } AIEntity *getPlayer() { if (!_player) @@ -1146,6 +1159,7 @@ public: Picture *_slugAttackGfx[kMaxAnimFrames]; Tile *_weaponSelGfx; + Tile *_weaponGfx; AIType _weaponSelected; // Player Resources and Deliveries |