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authorStrangerke2013-09-24 07:31:43 +0200
committerStrangerke2013-09-24 07:31:43 +0200
commitf4e37939c7cb36041b610d8a8d42576959b94ed9 (patch)
treec4a03defd9e34dfa97b0f9948b78fc2416a9c743
parentcbe9c151aa305e929527a1dd81d34e7c818ae128 (diff)
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AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variables
-rw-r--r--engines/avalanche/animation.cpp6
-rw-r--r--engines/avalanche/avalanche.cpp5
-rw-r--r--engines/avalanche/avalot.cpp43
-rw-r--r--engines/avalanche/avalot.h99
-rw-r--r--engines/avalanche/dialogs.cpp26
-rw-r--r--engines/avalanche/menu.cpp34
-rw-r--r--engines/avalanche/parser.cpp185
-rw-r--r--engines/avalanche/parser.h9
-rw-r--r--engines/avalanche/timer.cpp12
9 files changed, 213 insertions, 206 deletions
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp
index 7ddc58945f..1172b1cc64 100644
--- a/engines/avalanche/animation.cpp
+++ b/engines/avalanche/animation.cpp
@@ -771,7 +771,7 @@ void Animation::callSpecial(uint16 which) {
_sprites[1].walkTo(2);
_sprites[1]._vanishIfStill = true;
_sprites[1]._doCheck = true; // One of them must have Check_Me switched on.
- _vm->_avalot->_whereIs[Avalot::kPeopleFriarTuck - 150] = kRoomDummy; // Not here, then.
+ _vm->_avalot->_whereIs[kPeopleFriarTuck - 150] = kRoomDummy; // Not here, then.
_vm->_timer->addTimer(364, Timer::kProcHangAround, Timer::kReasonHangingAround);
}
break;
@@ -813,7 +813,7 @@ void Animation::callSpecial(uint16 which) {
case 10: // _vm->_avalot->special 10: transfer north in catacombs.
if ((_vm->_avalot->_catacombX == 4) && (_vm->_avalot->_catacombY == 1)) {
// Into Geida's room.
- if (_vm->_avalot->_objects[Avalot::kObjectKey - 1])
+ if (_vm->_avalot->_objects[kObjectKey - 1])
_vm->_dialogs->displayScrollChain('q', 62);
else {
_vm->_dialogs->displayScrollChain('q', 61);
@@ -1229,7 +1229,7 @@ void Animation::stopWalking() {
*/
void Animation::hideInCupboard() {
if (_vm->_avalot->_avvysInTheCupboard) {
- if (_vm->_parser->_wearing == Parser::kNothing) {
+ if (_vm->_parser->_wearing == kObjectDummy) {
Common::String tmpStr = Common::String::format("%cAVVY!%cGet dressed first!", Dialogs::kControlItalic, Dialogs::kControlRoman);
_vm->_dialogs->displayText(tmpStr);
} else {
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
index b8f06bf134..b0db9648a8 100644
--- a/engines/avalanche/avalanche.cpp
+++ b/engines/avalanche/avalanche.cpp
@@ -126,8 +126,6 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
_saveNum++;
sz.syncAsByte(_saveNum);
sz.syncBytes(_avalot->_roomCount, 100);
- sz.syncAsByte(_parser->_alcoholLevel);
- sz.syncAsByte(_parser->_playedNim);
sz.syncAsByte(_avalot->_wonNim);
sz.syncAsByte(_avalot->_wineState);
sz.syncAsByte(_avalot->_cwytalotGone);
@@ -135,7 +133,6 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
sz.syncAsByte(_avalot->_aylesIsAwake);
sz.syncAsByte(_avalot->_drawbridgeOpen);
sz.syncAsByte(_avalot->_avariciusTalk);
- sz.syncAsByte(_parser->_boughtOnion);
sz.syncAsByte(_avalot->_rottenOnion);
sz.syncAsByte(_avalot->_onionInVinegar);
sz.syncAsByte(_avalot->_givenToSpludwick);
@@ -422,7 +419,7 @@ bool AvalancheEngine::loadGame(const int16 slot) {
_background->forgetBackgroundSprites();
_avalot->minorRedraw();
_menu->setup();
- _avalot->_whereIs[Avalot::kPeopleAvalot - 150] = _avalot->_room;
+ _avalot->_whereIs[kPeopleAvalot - 150] = _avalot->_room;
_avalot->_alive = true;
_avalot->refreshObjectList();
_animation->updateSpeed();
diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp
index b1c2edd10b..afee7228d6 100644
--- a/engines/avalanche/avalot.cpp
+++ b/engines/avalanche/avalot.cpp
@@ -371,7 +371,7 @@ void Avalot::setup() {
int16 loadSlot = Common::ConfigManager::instance().getInt("save_slot");
if (loadSlot >= 0) {
_thinks = 2; // You always have money.
- thinkAbout(Avalot::kObjectMoney, Avalot::kThing);
+ thinkAbout(kObjectMoney, Avalot::kThing);
_vm->loadGame(loadSlot);
} else {
@@ -380,7 +380,7 @@ void Avalot::setup() {
_soundFx = !_soundFx;
fxToggle();
- thinkAbout(Avalot::kObjectMoney, Avalot::kThing);
+ thinkAbout(kObjectMoney, Avalot::kThing);
_vm->_dialogs->displayScrollChain('q', 83); // Info on the game, etc.
}
@@ -727,12 +727,12 @@ void Avalot::enterNewTown() {
_spludwickAtHome = true;
_crapulusWillTell = false;
}
- if (_boxContent == Avalot::kObjectWine)
+ if (_boxContent == kObjectWine)
_wineState = 3; // Vinegar
break;
}
- if ((_room != kRoomOutsideDucks) && (_objects[Avalot::kObjectOnion - 1]) && !(_onionInVinegar))
+ if ((_room != kRoomOutsideDucks) && (_objects[kObjectOnion - 1]) && !(_onionInVinegar))
_rottenOnion = true; // You're holding the onion
}
@@ -760,10 +760,10 @@ void Avalot::enterRoom(byte room, byte ped) {
if ((_roomCount[room] == 0) && (!setFlag('S')))
incScore(1);
- _whereIs[Avalot::kPeopleAvalot - 150] = _room;
+ _whereIs[kPeopleAvalot - 150] = _room;
if (_geidaFollows)
- _whereIs[Avalot::kPeopleGeida - 150] = room;
+ _whereIs[kPeopleGeida - 150] = room;
_roomTime = 0;
@@ -784,7 +784,7 @@ void Avalot::enterRoom(byte room, byte ped) {
if (ped > 0) {
AnimationType *spr1 = &_vm->_animation->_sprites[1];
if (!_talkedToCrapulus) {
- _whereIs[Avalot::kPeopleCrapulus - 150] = kRoomOutsideYours;
+ _whereIs[kPeopleCrapulus - 150] = kRoomOutsideYours;
spr1->init(8, false, _vm->_animation); // load Crapulus
if (_roomCount[kRoomOutsideYours] == 1) {
@@ -799,7 +799,7 @@ void Avalot::enterRoom(byte room, byte ped) {
spr1->_eachStepProc = Animation::kProcFaceAvvy; // He always faces Avvy.
} else
- _whereIs[Avalot::kPeopleCrapulus - 150] = kRoomNowhere;
+ _whereIs[kPeopleCrapulus - 150] = kRoomNowhere;
if (_crapulusWillTell) {
spr1->init(8, false, _vm->_animation);
@@ -824,13 +824,13 @@ void Avalot::enterRoom(byte room, byte ped) {
if (ped > 0) {
spr1->init(2, false, _vm->_animation); // load Spludwick
_vm->_animation->appearPed(1, 1);
- _whereIs[Avalot::kPeopleSpludwick - 150] = kRoomSpludwicks;
+ _whereIs[kPeopleSpludwick - 150] = kRoomSpludwicks;
}
spr1->_callEachStepFl = true;
spr1->_eachStepProc = Animation::kProcGeida;
} else
- _whereIs[Avalot::kPeopleSpludwick - 150] = kRoomNowhere;
+ _whereIs[kPeopleSpludwick - 150] = kRoomNowhere;
break;
case kRoomBrummieRoad:
@@ -838,13 +838,13 @@ void Avalot::enterRoom(byte room, byte ped) {
putGeidaAt(4, ped);
if (_cwytalotGone) {
_magics[kColorLightred - 1]._operation = Avalot::kMagicNothing;
- _whereIs[Avalot::kPeopleCwytalot - 150] = kRoomNowhere;
+ _whereIs[kPeopleCwytalot - 150] = kRoomNowhere;
} else if (ped > 0) {
AnimationType *spr1 = &_vm->_animation->_sprites[1];
spr1->init(4, false, _vm->_animation); // 4 = Cwytalot
spr1->_callEachStepFl = true;
spr1->_eachStepProc = Animation::kProcFollowAvvyY;
- _whereIs[Avalot::kPeopleCwytalot - 150] = kRoomBrummieRoad;
+ _whereIs[kPeopleCwytalot - 150] = kRoomBrummieRoad;
if (_roomCount[kRoomBrummieRoad] == 1) { // First time here...
_vm->_animation->appearPed(1, 1); // He appears on the right of the screen...
@@ -891,8 +891,8 @@ void Avalot::enterRoom(byte room, byte ped) {
}
if (_beenTiedUp) {
- _whereIs[Avalot::kPeopleRobinHood - 150] = 0;
- _whereIs[Avalot::kPeopleFriarTuck - 150] = 0;
+ _whereIs[kPeopleRobinHood - 150] = 0;
+ _whereIs[kPeopleFriarTuck - 150] = 0;
}
if (_tiedUp)
@@ -936,9 +936,9 @@ void Avalot::enterRoom(byte room, byte ped) {
if (ped > 0)
zoomOut(_peds[ped]._x, _peds[ped]._y);
- if ((_objects[Avalot::kObjectWine - 1]) && (_wineState != 3)) {
+ if ((_objects[kObjectWine - 1]) && (_wineState != 3)) {
_vm->_dialogs->displayScrollChain('q', 9); // Don't want to waste the wine!
- _objects[Avalot::kObjectWine - 1] = false;
+ _objects[kObjectWine - 1] = false;
refreshObjectList();
}
@@ -1004,7 +1004,7 @@ void Avalot::enterRoom(byte room, byte ped) {
_vm->_graphics->refreshBackground();
_vm->_background->drawBackgroundSprite(-1, -1, 3);
_magics[kColorBrown - 1]._operation = Avalot::kMagicNothing;
- _whereIs[Avalot::kPeopleJacques - 150] = 0;
+ _whereIs[kPeopleJacques - 150] = 0;
}
if (ped != 0) {
_vm->_background->drawBackgroundSprite(-1, -1, 5);
@@ -1315,7 +1315,7 @@ void Avalot::fxToggle() {
void Avalot::refreshObjectList() {
_carryNum = 0;
if (_thinkThing && !_objects[_thinks - 1])
- thinkAbout(Avalot::kObjectMoney, Avalot::kThing); // you always have money
+ thinkAbout(kObjectMoney, Avalot::kThing); // you always have money
for (int i = 0; i < kObjectNum; i++) {
if (_objects[i]) {
@@ -1590,14 +1590,10 @@ void Avalot::resetVariables() {
_dnascore = 0;
_money = 0;
_room = kRoomNowhere;
- _vm->_parser->_wearing = 0;
- _vm->_parser->_sworeNum = 0;
_vm->_saveNum = 0;
for (int i = 0; i < 100; i++)
_roomCount[i] = 0;
- _vm->_parser->_alcoholLevel = 0;
- _vm->_parser->_playedNim = 0;
_wonNim = false;
_wineState = 0;
_cwytalotGone = false;
@@ -1605,7 +1601,6 @@ void Avalot::resetVariables() {
_aylesIsAwake = false;
_drawbridgeOpen = 0;
_avariciusTalk = 0;
- _vm->_parser->_boughtOnion = false;
_rottenOnion = false;
_onionInVinegar = false;
_givenToSpludwick = 0;
@@ -1661,6 +1656,8 @@ void Avalot::resetVariables() {
_takenMushroom = false;
_givenPenToAyles = false;
_askedDogfoodAboutNim = false;
+
+ _vm->_parser->resetVariables();
}
void Avalot::newGame() {
diff --git a/engines/avalanche/avalot.h b/engines/avalanche/avalot.h
index 0179d898bb..89f67b82fb 100644
--- a/engines/avalanche/avalot.h
+++ b/engines/avalanche/avalot.h
@@ -83,6 +83,56 @@ enum Room {
kRoomBossKey = 98, kRoomMap = 99, kRoomDummy = 177 // Dummy room
};
+// Objects you can hold:
+enum Object {
+ kObjectWine = 1,
+ kObjectMoney,
+ kObjectBodkin,
+ kObjectPotion,
+ kObjectChastity,
+ kObjectBolt,
+ kObjectCrossbow,
+ kObjectLute,
+ kObjectBadge,
+ kObjectMushroom,
+ kObjectKey,
+ kObjectBell,
+ kObjectPrescription,
+ kObjectPen,
+ kObjectInk,
+ kObjectClothes,
+ kObjectHabit,
+ kObjectOnion,
+ kObjectDummy = 177
+};
+
+// People who hang around this game.
+enum People {
+ // Boys:
+ kPeopleAvalot = 150,
+ kPeopleSpludwick = 151,
+ kPeopleCrapulus = 152,
+ kPeopleDrDuck = 153,
+ kPeopleMalagauche = 154,
+ kPeopleFriarTuck = 155,
+ kPeopleRobinHood = 156,
+ kPeopleCwytalot = 157,
+ kPeopleDuLustie = 158,
+ kPeopleDuke = 159,
+ kPeopleDogfood = 160,
+ kPeopleTrader = 161,
+ kPeopleIbythneth = 162,
+ kPeopleAyles = 163,
+ kPeoplePort = 164,
+ kPeopleSpurge = 165,
+ kPeopleJacques = 166,
+ // Girls:
+ kPeopleArkata = 175,
+ kPeopleGeida = 176,
+ kPeopleInvisible = 177,
+ kPeopleWisewoman = 178
+};
+
static const byte kObjectNum = 18; // always preface with a #
static const int16 kCarryLimit = 12; // carry limit
@@ -133,55 +183,6 @@ struct Sundry { // Things which must be saved over a backtobootstrap, outside DN
class Avalot {
public:
- // Objects you can hold:
- enum Object {
- kObjectWine = 1,
- kObjectMoney,
- kObjectBodkin,
- kObjectPotion,
- kObjectChastity,
- kObjectBolt,
- kObjectCrossbow,
- kObjectLute,
- kObjectBadge,
- kObjectMushroom,
- kObjectKey,
- kObjectBell,
- kObjectPrescription,
- kObjectPen,
- kObjectInk,
- kObjectClothes,
- kObjectHabit,
- kObjectOnion
- };
-
- // People who hang around this game.
- enum People {
- // Boys:
- kPeopleAvalot = 150,
- kPeopleSpludwick = 151,
- kPeopleCrapulus = 152,
- kPeopleDrDuck = 153,
- kPeopleMalagauche = 154,
- kPeopleFriarTuck = 155,
- kPeopleRobinHood = 156,
- kPeopleCwytalot = 157,
- kPeopleDuLustie = 158,
- kPeopleDuke = 159,
- kPeopleDogfood = 160,
- kPeopleTrader = 161,
- kPeopleIbythneth = 162,
- kPeopleAyles = 163,
- kPeoplePort = 164,
- kPeopleSpurge = 165,
- kPeopleJacques = 166,
- // Girls:
- kPeopleArkata = 175,
- kPeopleGeida = 176,
- kPeopleInvisible = 177,
- kPeopleWisewoman = 178
- };
-
static const int16 kXW = 30;
static const int16 kYW = 36; // x width & y whatsit
static const int16 kMargin = 5;
diff --git a/engines/avalanche/dialogs.cpp b/engines/avalanche/dialogs.cpp
index 3004f621a4..37f8fc14ed 100644
--- a/engines/avalanche/dialogs.cpp
+++ b/engines/avalanche/dialogs.cpp
@@ -961,10 +961,10 @@ void Dialogs::talkTo(byte whom) {
if (_vm->_avalot->_subjectNum == 0) {
switch (whom) {
- case Avalot::kPeopleSpludwick:
- if ((_vm->_avalot->_lustieIsAsleep) & (!_vm->_avalot->_objects[Avalot::kObjectPotion - 1])) {
+ case kPeopleSpludwick:
+ if ((_vm->_avalot->_lustieIsAsleep) & (!_vm->_avalot->_objects[kObjectPotion - 1])) {
displayScrollChain('q', 68);
- _vm->_avalot->_objects[Avalot::kObjectPotion - 1] = true;
+ _vm->_avalot->_objects[kObjectPotion - 1] = true;
_vm->_avalot->refreshObjectList();
_vm->_avalot->incScore(3);
return;
@@ -988,20 +988,20 @@ void Dialogs::talkTo(byte whom) {
return;
}
break;
- case Avalot::kPeopleIbythneth:
+ case kPeopleIbythneth:
if (_vm->_avalot->_givenBadgeToIby) {
displayScrollChain('q', 33); // Thanks a lot!
return; // And leave the proc.
}
break; // Or... just continue, 'cos he hasn't got it.
- case Avalot::kPeopleDogfood:
+ case kPeopleDogfood:
if (_vm->_avalot->_wonNim) { // We've won the game.
displayScrollChain('q', 6); // "I'm Not Playing!"
return; // Zap back.
} else
_vm->_avalot->_askedDogfoodAboutNim = true;
break;
- case Avalot::kPeopleAyles:
+ case kPeopleAyles:
if (!_vm->_avalot->_aylesIsAwake) {
displayScrollChain('q', 43); // He's fast asleep!
return;
@@ -1011,11 +1011,11 @@ void Dialogs::talkTo(byte whom) {
}
break;
- case Avalot::kPeopleJacques:
+ case kPeopleJacques:
displayScrollChain('q', 43);
return;
- case Avalot::kPeopleGeida:
+ case kPeopleGeida:
if (_vm->_avalot->_givenPotionToGeida)
_vm->_avalot->_geidaFollows = true;
else {
@@ -1023,7 +1023,7 @@ void Dialogs::talkTo(byte whom) {
return;
}
break;
- case Avalot::kPeopleSpurge:
+ case kPeopleSpurge:
if (!_vm->_avalot->_sittingInPub) {
displayScrollChain('q', 71); // Try going over and sitting down.
return;
@@ -1038,7 +1038,7 @@ void Dialogs::talkTo(byte whom) {
break;
}
// On a subject. Is there any reason to block it?
- } else if ((whom == Avalot::kPeopleAyles) && (!_vm->_avalot->_aylesIsAwake)) {
+ } else if ((whom == kPeopleAyles) && (!_vm->_avalot->_aylesIsAwake)) {
displayScrollChain('q', 43); // He's fast asleep!
return;
}
@@ -1066,12 +1066,12 @@ void Dialogs::talkTo(byte whom) {
if (!_noError)
displayScrollChain('n', whom); // File not found!
- if ((_vm->_avalot->_subjectNum == 0) && ((whom + 149) == Avalot::kPeopleCrapulus)) { // Crapulus: get the badge - first time only
- _vm->_avalot->_objects[Avalot::kObjectBadge - 1] = true;
+ if ((_vm->_avalot->_subjectNum == 0) && ((whom + 149) == kPeopleCrapulus)) { // Crapulus: get the badge - first time only
+ _vm->_avalot->_objects[kObjectBadge - 1] = true;
_vm->_avalot->refreshObjectList();
displayScrollChain('q', 1); // Circular from Cardiff.
_vm->_avalot->_talkedToCrapulus = true;
- _vm->_avalot->_whereIs[Avalot::kPeopleCrapulus - 150] = kRoomDummy; // Crapulus walks off.
+ _vm->_avalot->_whereIs[kPeopleCrapulus - 150] = kRoomDummy; // Crapulus walks off.
AnimationType *spr = &_vm->_animation->_sprites[1];
spr->_vanishIfStill = true;
diff --git a/engines/avalanche/menu.cpp b/engines/avalanche/menu.cpp
index 0fb1f62ca5..fab349ebc4 100644
--- a/engines/avalanche/menu.cpp
+++ b/engines/avalanche/menu.cpp
@@ -263,25 +263,25 @@ Menu::Menu(AvalancheEngine *vm) {
void Menu::findWhatYouCanDoWithIt() {
switch (_vm->_avalot->_thinks) {
- case Avalot::kObjectWine:
- case Avalot::kObjectPotion:
- case Avalot::kObjectInk:
+ case kObjectWine:
+ case kObjectPotion:
+ case kObjectInk:
_vm->_avalot->_verbStr = Common::String(Parser::kVerbCodeExam) + Parser::kVerbCodeDrink;
break;
- case Avalot::kObjectBell:
+ case kObjectBell:
_vm->_avalot->_verbStr = Common::String(Parser::kVerbCodeExam) + Parser::kVerbCodeRing;
break;
- case Avalot::kObjectChastity:
+ case kObjectChastity:
_vm->_avalot->_verbStr = Common::String(Parser::kVerbCodeExam) + Parser::kVerbCodeWear;
break;
- case Avalot::kObjectLute:
+ case kObjectLute:
_vm->_avalot->_verbStr = Common::String(Parser::kVerbCodeExam) + Parser::kVerbCodePlay;
break;
- case Avalot::kObjectMushroom:
- case Avalot::kObjectOnion:
+ case kObjectMushroom:
+ case kObjectOnion:
_vm->_avalot->_verbStr = Common::String(Parser::kVerbCodeExam) + Parser::kVerbCodeEat;
break;
- case Avalot::kObjectClothes:
+ case kObjectClothes:
_vm->_avalot->_verbStr = Common::String(Parser::kVerbCodeExam) + Parser::kVerbCodeWear;
break;
default:
@@ -487,7 +487,7 @@ void Menu::setupMenuWith() {
// We disable the "give" option if: (a), you haven't selected anybody, (b), the _person you've selected isn't in the room,
// or (c), the _person you've selected is YOU!
- if ((_vm->_avalot->_lastPerson == Avalot::kPeopleAvalot) || (_vm->_avalot->_lastPerson == _vm->_parser->kNothing)
+ if ((_vm->_avalot->_lastPerson == kPeopleAvalot) || (_vm->_avalot->_lastPerson == _vm->_parser->kNothing)
|| (_vm->_avalot->_whereIs[_vm->_avalot->_lastPerson - 150] != _vm->_avalot->_room))
_activeMenuItem.setupOption("Give to...", 'G', "", false); // Not here.
else {
@@ -499,18 +499,18 @@ void Menu::setupMenuWith() {
_activeMenuItem.setupOption(Common::String("Talk to h") + selectGender(_vm->_avalot->_thinks), 'T', "", true);
_vm->_avalot->_verbStr = Common::String(Parser::kVerbCodeExam) + Parser::kVerbCodeTalk;
switch (_vm->_avalot->_thinks) {
- case Avalot::kPeopleGeida:
- case Avalot::kPeopleArkata:
+ case kPeopleGeida:
+ case kPeopleArkata:
_activeMenuItem.setupOption("Kiss her", 'K', "", true);
_vm->_avalot->_verbStr = _vm->_avalot->_verbStr + Parser::kVerbCodeKiss;
break;
- case Avalot::kPeopleDogfood:
+ case kPeopleDogfood:
_activeMenuItem.setupOption("Play his game", 'P', "", !_vm->_avalot->_wonNim); // True if you HAVEN'T won.
_vm->_avalot->_verbStr = _vm->_avalot->_verbStr + Parser::kVerbCodePlay;
break;
- case Avalot::kPeopleMalagauche: {
+ case kPeopleMalagauche: {
bool isSober = !_vm->_avalot->_teetotal;
- _activeMenuItem.setupOption("Buy some wine", 'w', "", !_vm->_avalot->_objects[Avalot::kObjectWine - 1]);
+ _activeMenuItem.setupOption("Buy some wine", 'w', "", !_vm->_avalot->_objects[kObjectWine - 1]);
_activeMenuItem.setupOption("Buy some beer", 'b', "", isSober);
_activeMenuItem.setupOption("Buy some whisky", 'h', "", isSober);
_activeMenuItem.setupOption("Buy some cider", 'c', "", isSober);
@@ -518,8 +518,8 @@ void Menu::setupMenuWith() {
_vm->_avalot->_verbStr = _vm->_avalot->_verbStr + 101 + 100 + 102 + 103 + 104;
}
break;
- case Avalot::kPeopleTrader:
- _activeMenuItem.setupOption("Buy an onion", 'o', "", !_vm->_avalot->_objects[Avalot::kObjectOnion - 1]);
+ case kPeopleTrader:
+ _activeMenuItem.setupOption("Buy an onion", 'o', "", !_vm->_avalot->_objects[kObjectOnion - 1]);
_vm->_avalot->_verbStr = _vm->_avalot->_verbStr + 105;
break;
}
diff --git a/engines/avalanche/parser.cpp b/engines/avalanche/parser.cpp
index c54b482052..94d3d2477d 100644
--- a/engines/avalanche/parser.cpp
+++ b/engines/avalanche/parser.cpp
@@ -893,7 +893,7 @@ void Parser::parse() {
_vm->_avalot->_it = _thing;
if (_person != kPardon) {
- if (_person < Avalot::kPeopleArkata)
+ if (_person < kPeopleArkata)
_vm->_avalot->_him = _person;
else
_vm->_avalot->_her = _person;
@@ -904,7 +904,7 @@ void Parser::examineObject() {
if (_thing != _vm->_avalot->_thinks)
_vm->_avalot->thinkAbout(_thing, Avalot::kThing);
switch (_thing) {
- case Avalot::kObjectWine :
+ case kObjectWine :
switch (_vm->_avalot->_wineState) {// 4 is perfect wine. 0 is not holding the wine.
case 1:
_vm->_dialogs->displayScrollChain('t', 1); // Normal examine wine scroll
@@ -917,7 +917,7 @@ void Parser::examineObject() {
break;
}
break;
- case Avalot::kObjectOnion:
+ case kObjectOnion:
if (_vm->_avalot->_rottenOnion)
_vm->_dialogs->displayScrollChain('q', 21); // Yucky onion
else
@@ -933,7 +933,7 @@ bool Parser::isPersonHere() { // Person equivalent of "holding".
return true;
else {
Common::String tmpStr;
- if (_person < Avalot::kPeopleArkata)
+ if (_person < kPeopleArkata)
tmpStr = "He isn't around at the moment.";
else
tmpStr = "She isn't around at the moment.";
@@ -949,14 +949,14 @@ void Parser::exampers() {
byte newPerson = _person - 149;
- if ((_person == Avalot::kPeopleDogfood) && _vm->_avalot->_wonNim)
+ if ((_person == kPeopleDogfood) && _vm->_avalot->_wonNim)
_vm->_dialogs->displayScrollChain('Q', 8); // "I'm Not Playing!"
- else if ((_person == Avalot::kPeopleDuLustie) && _vm->_avalot->_lustieIsAsleep)
+ else if ((_person == kPeopleDuLustie) && _vm->_avalot->_lustieIsAsleep)
_vm->_dialogs->displayScrollChain('Q', 65); // He's asleep.
else
_vm->_dialogs->displayScrollChain('p', newPerson);
- if ((_person == Avalot::kPeopleAyles) && !_vm->_avalot->_aylesIsAwake)
+ if ((_person == kPeopleAyles) && !_vm->_avalot->_aylesIsAwake)
_vm->_dialogs->displayScrollChain('Q', 13);
_person = newPerson;
@@ -1051,7 +1051,7 @@ void Parser::inventory() {
void Parser::swallow() { // Eat something.
switch (_thing) {
- case Avalot::kObjectWine:
+ case kObjectWine:
switch (_vm->_avalot->_wineState) { // 4 is perfect
case 1:
if (_vm->_avalot->_teetotal) {
@@ -1061,7 +1061,7 @@ void Parser::swallow() { // Eat something.
_vm->_dialogs->displayScrollChain('U', 1);
_vm->_pingo->wobble();
_vm->_dialogs->displayScrollChain('U', 2);
- _vm->_avalot->_objects[Avalot::kObjectWine - 1] = false;
+ _vm->_avalot->_objects[kObjectWine - 1] = false;
_vm->_avalot->refreshObjectList();
drink();
break;
@@ -1071,28 +1071,28 @@ void Parser::swallow() { // Eat something.
break; // You can't drink it!
}
break;
- case Avalot::kObjectPotion:
+ case kObjectPotion:
_vm->_avalot->setBackgroundColor(4);
_vm->_dialogs->displayScrollChain('U', 3);
_vm->_avalot->gameOver();
_vm->_avalot->setBackgroundColor(0);
break;
- case Avalot::kObjectInk:
+ case kObjectInk:
_vm->_dialogs->displayScrollChain('U', 4);
break;
- case Avalot::kObjectChastity:
+ case kObjectChastity:
_vm->_dialogs->displayScrollChain('U', 5);
break;
- case Avalot::kObjectMushroom:
+ case kObjectMushroom:
_vm->_dialogs->displayScrollChain('U', 6);
_vm->_avalot->gameOver();
break;
- case Avalot::kObjectOnion:
+ case kObjectOnion:
if (_vm->_avalot->_rottenOnion)
_vm->_dialogs->displayScrollChain('U', 11);
else {
_vm->_dialogs->displayScrollChain('U', 8);
- _vm->_avalot->_objects[Avalot::kObjectOnion - 1] = false;
+ _vm->_avalot->_objects[kObjectOnion - 1] = false;
_vm->_avalot->refreshObjectList();
}
break;
@@ -1252,8 +1252,8 @@ void Parser::putProc() {
// Thing is the _thing which you're putting in. _thing2 is where you're putting it.
switch (_thing2) {
- case Avalot::kObjectWine:
- if (_thing == Avalot::kObjectOnion) {
+ case kObjectWine:
+ if (_thing == kObjectOnion) {
if (_vm->_avalot->_rottenOnion)
_vm->_dialogs->displayText("That's a bit like shutting the stable door after the horse has bolted!");
else { // Put onion into wine?
@@ -1276,16 +1276,16 @@ void Parser::putProc() {
_vm->_dialogs->displayText("There's something in the box already, Avvy. Try taking that out first.");
else {
switch (_thing) {
- case Avalot::kObjectMoney:
+ case kObjectMoney:
_vm->_dialogs->displayText("You'd better keep some ready cash on you!");
break;
- case Avalot::kObjectBell:
+ case kObjectBell:
_vm->_dialogs->displayText("That's a silly place to keep a bell.");
break;
- case Avalot::kObjectBodkin:
+ case kObjectBodkin:
_vm->_dialogs->displayText("But you might need it!");
break;
- case Avalot::kObjectOnion:
+ case kObjectOnion:
_vm->_dialogs->displayText("Just give it to Spludwick, Avvy!");
break;
default: // Put the object into the box...
@@ -1345,8 +1345,8 @@ bool Parser::giveToSpludwick() {
}
switch (_thing) {
- case Avalot::kObjectOnion:
- _vm->_avalot->_objects[Avalot::kObjectOnion - 1] = false;
+ case kObjectOnion:
+ _vm->_avalot->_objects[kObjectOnion - 1] = false;
if (_vm->_avalot->_rottenOnion)
_vm->_dialogs->displayScrollChain('q', 22);
else {
@@ -1357,21 +1357,21 @@ bool Parser::giveToSpludwick() {
}
_vm->_avalot->refreshObjectList();
break;
- case Avalot::kObjectInk:
- _vm->_avalot->_objects[Avalot::kObjectInk - 1] = false;
+ case kObjectInk:
+ _vm->_avalot->_objects[kObjectInk - 1] = false;
_vm->_avalot->refreshObjectList();
_vm->_avalot->_givenToSpludwick++;
_vm->_dialogs->displayScrollChain('q', 24);
goToCauldron();
_vm->_avalot->incScore(3);
break;
- case Avalot::kObjectMushroom:
- _vm->_avalot->_objects[Avalot::kObjectMushroom - 1] = false;
+ case kObjectMushroom:
+ _vm->_avalot->_objects[kObjectMushroom - 1] = false;
_vm->_dialogs->displayScrollChain('q', 25);
_vm->_avalot->incScore(5);
_vm->_avalot->_givenToSpludwick++;
goToCauldron();
- _vm->_avalot->_objects[Avalot::kObjectPotion - 1] = true;
+ _vm->_avalot->_objects[kObjectPotion - 1] = true;
_vm->_avalot->refreshObjectList();
break;
default:
@@ -1384,7 +1384,7 @@ bool Parser::giveToSpludwick() {
void Parser::drink() {
_alcoholLevel += 1;
if (_alcoholLevel == 5) {
- _vm->_avalot->_objects[Avalot::kObjectKey - 1] = true; // Get the key.
+ _vm->_avalot->_objects[kObjectKey - 1] = true; // Get the key.
_vm->_avalot->_teetotal = true;
_vm->_avalot->_avvyIsAwake = false;
_vm->_avalot->_avvyInBed = true;
@@ -1474,7 +1474,7 @@ void Parser::getProc(char thing) {
break;
case kRoomInsideCardiffCastle:
switch (thing) {
- case Avalot::kObjectPen:
+ case kObjectPen:
if (_vm->_animation->inField(1)) { // Standing on the dais.
if (_vm->_avalot->_takenPen)
_vm->_dialogs->displayText("It's not there, Avvy.");
@@ -1483,7 +1483,7 @@ void Parser::getProc(char thing) {
_vm->_background->drawBackgroundSprite(-1, -1, 3); // No pen there now.
_vm->_animation->callSpecial(3); // Zap!
_vm->_avalot->_takenPen = true;
- _vm->_avalot->_objects[Avalot::kObjectPen - 1] = true;
+ _vm->_avalot->_objects[kObjectPen - 1] = true;
_vm->_avalot->refreshObjectList();
_vm->_dialogs->displayText("Taken.");
}
@@ -1492,7 +1492,7 @@ void Parser::getProc(char thing) {
else
_vm->_dialogs->displayScrollChain('q', 51);
break;
- case Avalot::kObjectBolt:
+ case kObjectBolt:
_vm->_dialogs->displayScrollChain('q', 52);
break;
default:
@@ -1500,12 +1500,12 @@ void Parser::getProc(char thing) {
}
break;
case kRoomRobins:
- if ((thing == Avalot::kObjectMushroom) & (_vm->_animation->inField(0)) & (_vm->_avalot->_mushroomGrowing)) {
+ if ((thing == kObjectMushroom) & (_vm->_animation->inField(0)) & (_vm->_avalot->_mushroomGrowing)) {
_vm->_background->drawBackgroundSprite(-1, -1, 2);
_vm->_dialogs->displayText("Got it!");
_vm->_avalot->_mushroomGrowing = false;
_vm->_avalot->_takenMushroom = true;
- _vm->_avalot->_objects[Avalot::kObjectMushroom - 1] = true;
+ _vm->_avalot->_objects[kObjectMushroom - 1] = true;
_vm->_avalot->refreshObjectList();
_vm->_avalot->incScore(3);
} else
@@ -1526,7 +1526,7 @@ void Parser::giveGeidaTheLute() {
_vm->_dialogs->displayText(tmpStr);
return;
}
- _vm->_avalot->_objects[Avalot::kObjectLute - 1] = false;
+ _vm->_avalot->_objects[kObjectLute - 1] = false;
_vm->_avalot->refreshObjectList();
_vm->_dialogs->displayScrollChain('q', 64); // She plays it.
@@ -1686,52 +1686,52 @@ void Parser::doThat() {
_vm->_dialogs->displayText("Give to whom?");
else if (isPersonHere()) {
switch (_thing) {
- case Avalot::kObjectMoney :
+ case kObjectMoney :
_vm->_dialogs->displayText("You can't bring yourself to give away your moneybag.");
break;
- case Avalot::kObjectBodkin:
- case Avalot::kObjectBell:
- case Avalot::kObjectClothes:
- case Avalot::kObjectHabit :
+ case kObjectBodkin:
+ case kObjectBell:
+ case kObjectClothes:
+ case kObjectHabit :
_vm->_dialogs->displayText("Don't give it away, it might be useful!");
break;
default:
switch (_person) {
- case Avalot::kPeopleCrapulus:
- if (_thing == Avalot::kObjectWine) {
+ case kPeopleCrapulus:
+ if (_thing == kObjectWine) {
_vm->_dialogs->displayText("Crapulus grabs the wine and gulps it down.");
- _vm->_avalot->_objects[Avalot::kObjectWine - 1] = false;
+ _vm->_avalot->_objects[kObjectWine - 1] = false;
} else
heyThanks();
break;
- case Avalot::kPeopleCwytalot:
- if ((_thing == Avalot::kObjectCrossbow) || (_thing == Avalot::kObjectBolt))
+ case kPeopleCwytalot:
+ if ((_thing == kObjectCrossbow) || (_thing == kObjectBolt))
_vm->_dialogs->displayText("You might be able to influence Cwytalot more if you used it!");
else
heyThanks();
break;
- case Avalot::kPeopleSpludwick:
+ case kPeopleSpludwick:
if (giveToSpludwick())
heyThanks();
break;
- case Avalot::kPeopleIbythneth:
- if (_thing == Avalot::kObjectBadge) {
+ case kPeopleIbythneth:
+ if (_thing == kObjectBadge) {
_vm->_dialogs->displayScrollChain('q', 32); // Thanks! Wow!
_vm->_avalot->incScore(3);
- _vm->_avalot->_objects[Avalot::kObjectBadge - 1] = false;
- _vm->_avalot->_objects[Avalot::kObjectHabit - 1] = true;
+ _vm->_avalot->_objects[kObjectBadge - 1] = false;
+ _vm->_avalot->_objects[kObjectHabit - 1] = true;
_vm->_avalot->_givenBadgeToIby = true;
_vm->_background->drawBackgroundSprite(-1, -1, 7);
_vm->_background->drawBackgroundSprite(-1, -1, 8);
} else
heyThanks();
break;
- case Avalot::kPeopleAyles:
+ case kPeopleAyles:
if (_vm->_avalot->_aylesIsAwake) {
- if (_thing == Avalot::kObjectPen) {
- _vm->_avalot->_objects[Avalot::kObjectPen - 1] = false;
+ if (_thing == kObjectPen) {
+ _vm->_avalot->_objects[kObjectPen - 1] = false;
_vm->_dialogs->displayScrollChain('q', 54);
- _vm->_avalot->_objects[Avalot::kObjectInk - 1] = true;
+ _vm->_avalot->_objects[kObjectInk - 1] = true;
_vm->_avalot->_givenPenToAyles = true;
_vm->_avalot->refreshObjectList();
_vm->_avalot->incScore(2);
@@ -1740,25 +1740,25 @@ void Parser::doThat() {
} else
_vm->_dialogs->displayText("But he's asleep!");
break;
- case Avalot::kPeopleGeida:
+ case kPeopleGeida:
switch (_thing) {
- case Avalot::kObjectPotion:
- _vm->_avalot->_objects[Avalot::kObjectPotion - 1] = false;
+ case kObjectPotion:
+ _vm->_avalot->_objects[kObjectPotion - 1] = false;
_vm->_dialogs->displayScrollChain('u', 16); // She drinks it.
_vm->_avalot->incScore(2);
_vm->_avalot->_givenPotionToGeida = true;
_vm->_avalot->refreshObjectList();
break;
- case Avalot::kObjectLute:
+ case kObjectLute:
giveGeidaTheLute();
break;
default:
heyThanks();
}
break;
- case Avalot::kPeopleArkata:
+ case kPeopleArkata:
switch (_thing) {
- case Avalot::kObjectPotion:
+ case kObjectPotion:
if (_vm->_avalot->_givenPotionToGeida)
winSequence();
else
@@ -1839,12 +1839,12 @@ void Parser::doThat() {
case kVerbCodeWear:
if (isHolding()) { // Wear something.
switch (_thing) {
- case Avalot::kObjectChastity:
+ case kObjectChastity:
// \? are used to avoid that ??! is parsed as a trigraph
_vm->_dialogs->displayText("Hey, what kind of a weirdo are you\?\?!");
break;
- case Avalot::kObjectClothes:
- case Avalot::kObjectHabit: { // Change this!
+ case kObjectClothes:
+ case kObjectHabit: { // Change this!
if (_wearing != kNothing) {
if (_wearing == _thing)
_vm->_dialogs->displayText("You're already wearing that.");
@@ -1857,7 +1857,7 @@ void Parser::doThat() {
_vm->_avalot->refreshObjectList();
byte i;
- if (_thing == Avalot::kObjectHabit)
+ if (_thing == kObjectHabit)
i = 3;
else
i = 0;
@@ -1901,7 +1901,7 @@ void Parser::doThat() {
// You won - strange!
_vm->_dialogs->displayScrollChain('Q', 7); // You won! Give us a lute!
- _vm->_avalot->_objects[Avalot::kObjectLute - 1] = true;
+ _vm->_avalot->_objects[kObjectLute - 1] = true;
_vm->_avalot->refreshObjectList();
_vm->_avalot->_wonNim = true;
_vm->_background->drawBackgroundSprite(-1, -1, 0); // Show the settle with no lute on it.
@@ -1920,13 +1920,13 @@ void Parser::doThat() {
}
} else if (isHolding()) {
switch (_thing) {
- case Avalot::kObjectLute :
+ case kObjectLute :
_vm->_dialogs->displayScrollChain('U', 7);
- if (_vm->_avalot->_whereIs[Avalot::kPeopleCwytalot - 150] == _vm->_avalot->_room)
+ if (_vm->_avalot->_whereIs[kPeopleCwytalot - 150] == _vm->_avalot->_room)
_vm->_dialogs->displayScrollChain('U', 10);
- if (_vm->_avalot->_whereIs[Avalot::kPeopleDuLustie - 150] == _vm->_avalot->_room)
+ if (_vm->_avalot->_whereIs[kPeopleDuLustie - 150] == _vm->_avalot->_room)
_vm->_dialogs->displayScrollChain('U', 15);
break;
case 52:
@@ -1949,7 +1949,7 @@ void Parser::doThat() {
break;
case kVerbCodeRing:
if (isHolding()) {
- if (_thing == Avalot::kObjectBell) {
+ if (_thing == kObjectBell) {
_vm->_dialogs->displayText("Ding, dong, ding, dong, ding, dong, ding, dong...");
if ((_vm->_avalot->_bellsAreRinging) & (_vm->_avalot->setFlag('B')))
// \? are used to avoid that ??! is parsed as a trigraph
@@ -2076,8 +2076,8 @@ void Parser::doThat() {
case 52:
examine();
break; // We have a right one here - buy Pepsi??!
- case Avalot::kObjectWine:
- if (_vm->_avalot->_objects[Avalot::kObjectWine - 1]) // We've already got the wine!
+ case kObjectWine:
+ if (_vm->_avalot->_objects[kObjectWine - 1]) // We've already got the wine!
_vm->_dialogs->displayScrollChain('D', 2); // 1 bottle's shufishent!
else {
if (_vm->_avalot->_malagauche == 177) { // Already getting us one.
@@ -2108,8 +2108,8 @@ void Parser::doThat() {
case kRoomOutsideDucks:
if (_vm->_animation->inField(5)) {
- if (_thing == Avalot::kObjectOnion) {
- if (_vm->_avalot->_objects[Avalot::kObjectOnion - 1])
+ if (_thing == kObjectOnion) {
+ if (_vm->_avalot->_objects[kObjectOnion - 1])
_vm->_dialogs->displayScrollChain('D', 10); // Not planning to juggle with the things!
else if (_vm->_avalot->_carryNum >= kCarryLimit)
_vm->_dialogs->displayText("Before you ask, you remember that your hands are full.");
@@ -2121,7 +2121,7 @@ void Parser::doThat() {
_vm->_avalot->incScore(3);
}
_vm->_avalot->decreaseMoney(3); // It costs thruppence.
- _vm->_avalot->_objects[Avalot::kObjectOnion - 1] = true;
+ _vm->_avalot->_objects[kObjectOnion - 1] = true;
_vm->_avalot->refreshObjectList();
_boughtOnion = true;
_vm->_avalot->_rottenOnion = false; // It's OK when it leaves the stall!
@@ -2142,9 +2142,9 @@ void Parser::doThat() {
break;
case kVerbCodeAttack:
if ((_vm->_avalot->_room == kRoomBrummieRoad) &&
- ((_person == Avalot::kPeopleCwytalot) || (_thing == Avalot::kObjectCrossbow) || (_thing == Avalot::kObjectBolt)) &&
- (_vm->_avalot->_whereIs[Avalot::kPeopleCwytalot - 150] == _vm->_avalot->_room)) {
- switch (_vm->_avalot->_objects[Avalot::kObjectBolt - 1] + _vm->_avalot->_objects[Avalot::kObjectCrossbow - 1] * 2) {
+ ((_person == kPeopleCwytalot) || (_thing == kObjectCrossbow) || (_thing == kObjectBolt)) &&
+ (_vm->_avalot->_whereIs[kPeopleCwytalot - 150] == _vm->_avalot->_room)) {
+ switch (_vm->_avalot->_objects[kObjectBolt - 1] + _vm->_avalot->_objects[kObjectCrossbow - 1] * 2) {
// 0 = neither, 1 = only bolt, 2 = only crossbow, 3 = both.
case 0:
_vm->_dialogs->displayScrollChain('Q', 10);
@@ -2159,15 +2159,15 @@ void Parser::doThat() {
case 3:
_vm->_dialogs->displayScrollChain('Q', 11);
_vm->_avalot->_cwytalotGone = true;
- _vm->_avalot->_objects[Avalot::kObjectBolt - 1] = false;
- _vm->_avalot->_objects[Avalot::kObjectCrossbow - 1] = false;
+ _vm->_avalot->_objects[kObjectBolt - 1] = false;
+ _vm->_avalot->_objects[kObjectCrossbow - 1] = false;
_vm->_avalot->refreshObjectList();
_vm->_avalot->_magics[11]._operation = Avalot::kMagicNothing;
_vm->_avalot->incScore(7);
_vm->_animation->_sprites[1].walkTo(1);
_vm->_animation->_sprites[1]._vanishIfStill = true;
_vm->_animation->_sprites[1]._callEachStepFl = false;
- _vm->_avalot->_whereIs[Avalot::kPeopleCwytalot - 150] = kRoomDummy;
+ _vm->_avalot->_whereIs[kPeopleCwytalot - 150] = kRoomDummy;
break;
default:
_vm->_dialogs->displayScrollChain('Q', 10); // Please try not to be so violent!
@@ -2225,19 +2225,19 @@ void Parser::doThat() {
_vm->_dialogs->displayText("Kiss whom?");
else if (isPersonHere()) {
switch (_person) {
- case Avalot::kPeopleArkata:
+ case kPeopleArkata:
_vm->_dialogs->displayScrollChain('U', 12);
break;
- case Avalot::kPeopleGeida:
+ case kPeopleGeida:
_vm->_dialogs->displayScrollChain('U', 13);
break;
- case Avalot::kPeopleWisewoman:
+ case kPeopleWisewoman:
_vm->_dialogs->displayScrollChain('U', 14);
break;
default:
_vm->_dialogs->displayScrollChain('U', 5); // You WHAT?
}
- } else if ((Avalot::kPeopleAvalot <= _person) && (_person < Avalot::kPeopleArkata))
+ } else if ((kPeopleAvalot <= _person) && (_person < kPeopleArkata))
_vm->_dialogs->displayText("Hey, what kind of a weirdo are you??");
break;
@@ -2259,7 +2259,7 @@ void Parser::doThat() {
if (isPersonHere())
switch (_person) {
case kPardon:
- case Avalot::kPeopleAvalot:
+ case kPeopleAvalot:
case 0:
if (!_vm->_avalot->_avvyIsAwake) {
_vm->_avalot->_avvyIsAwake = true;
@@ -2271,11 +2271,11 @@ void Parser::doThat() {
} else
_vm->_dialogs->displayText("You're already awake, Avvy!");
break;
- case Avalot::kPeopleAyles:
+ case kPeopleAyles:
if (!_vm->_avalot->_aylesIsAwake)
_vm->_dialogs->displayText("You can't seem to wake him by yourself.");
break;
- case Avalot::kPeopleJacques: {
+ case kPeopleJacques: {
Common::String tmpStr = Common::String::format("Brother Jacques, Brother Jacques, are you asleep?%c1%c" \
"Hmmm... that doesn't seem to do any good...", Dialogs::kControlRegister, Dialogs::kControlSpeechBubble);
_vm->_dialogs->displayText(tmpStr);
@@ -2362,9 +2362,20 @@ void Parser::verbOpt(byte verb, Common::String &answer, char &ansKey) {
}
}
+void Parser::resetVariables() {
+ _wearing = 0;
+ _sworeNum = 0;
+ _alcoholLevel = 0;
+ _playedNim = 0;
+ _boughtOnion = false;
+}
+
void Parser::synchronize(Common::Serializer &sz) {
sz.syncAsByte(_wearing);
sz.syncAsByte(_sworeNum);
+ sz.syncAsByte(_alcoholLevel);
+ sz.syncAsByte(_playedNim);
+ sz.syncAsByte(_boughtOnion);
}
} // End of namespace Avalanche
diff --git a/engines/avalanche/parser.h b/engines/avalanche/parser.h
index 8f49a48e74..30b5929fb5 100644
--- a/engines/avalanche/parser.h
+++ b/engines/avalanche/parser.h
@@ -81,10 +81,6 @@ public:
bool _cursorState;
byte _wearing; // what you're wearing
- byte _sworeNum; // number of times you've sworn
- byte _alcoholLevel; // Your blood alcohol level.
- byte _playedNim; // How many times you've played Nim.
- bool _boughtOnion; // Have you bought an onion yet?
Parser(AvalancheEngine *vm);
@@ -104,6 +100,7 @@ public:
void tryDropdown(); // This asks the parsekey proc in Dropdown if it knows it.
int16 getPos(const Common::String &crit, const Common::String &src); // Returns the index of the first appearance of crit in src.
+ void resetVariables();
void synchronize(Common::Serializer &sz);
private:
@@ -116,6 +113,10 @@ private:
Common::String _thats;
byte _thing2;
+ byte _sworeNum; // number of times you've sworn
+ byte _alcoholLevel; // Your blood alcohol level.
+ byte _playedNim; // How many times you've played Nim.
+ bool _boughtOnion; // Have you bought an onion yet?
byte wordNum(Common::String word);
void replace(Common::String oldChars, byte newChar);
diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp
index 1fc69a278b..ae9481c9c1 100644
--- a/engines/avalanche/timer.cpp
+++ b/engines/avalanche/timer.cpp
@@ -324,7 +324,7 @@ void Timer::hangAround() {
AnimationType *avvy = &_vm->_animation->_sprites[0];
avvy->init(7, true, _vm->_animation); // Robin Hood
- _vm->_avalot->_whereIs[Avalot::kPeopleRobinHood - 150] = kRoomRobins;
+ _vm->_avalot->_whereIs[kPeopleRobinHood - 150] = kRoomRobins;
_vm->_animation->appearPed(0, 1);
_vm->_dialogs->displayScrollChain('q', 39);
avvy->walkTo(6);
@@ -336,7 +336,7 @@ void Timer::hangAround2() {
AnimationType *spr = &_vm->_animation->_sprites[1];
spr->_vanishIfStill = false;
spr->walkTo(3);
- _vm->_avalot->_whereIs[Avalot::kPeopleFriarTuck - 150] = kRoomRobins;
+ _vm->_avalot->_whereIs[kPeopleFriarTuck - 150] = kRoomRobins;
_vm->_dialogs->displayScrollChain('q', 41);
_vm->_animation->_sprites[0].remove();
spr->remove(); // Get rid of Robin Hood and Friar Tuck.
@@ -356,7 +356,7 @@ void Timer::afterTheShootemup() {
_vm->_animation->_sprites[0].init(0, true, _vm->_animation); // Avalot.
_vm->_animation->appearPed(0, 1);
_vm->_avalot->_userMovesAvvy = true;
- _vm->_avalot->_objects[Avalot::kObjectCrossbow - 1] = true;
+ _vm->_avalot->_objects[kObjectCrossbow - 1] = true;
_vm->_avalot->refreshObjectList();
// Same as the added line above: TODO: Remove it later!!!
@@ -400,7 +400,7 @@ void Timer::jacquesWakesUp() {
case 3 : // Gone through the door.
_vm->_background->drawBackgroundSprite(-1, -1, 1); // Not on the floor, either.
_vm->_background->drawBackgroundSprite(-1, -1, 3); // He's gone... so the door's open.
- _vm->_avalot->_whereIs[Avalot::kPeopleJacques - 150] = 0; // Gone!
+ _vm->_avalot->_whereIs[kPeopleJacques - 150] = 0; // Gone!
break;
}
@@ -489,7 +489,7 @@ void Timer::jump() {
else {
_vm->_background->drawBackgroundSprite(-1, -1, 1);
_vm->_avalot->_arrowInTheDoor = false; // You've got it.
- _vm->_avalot->_objects[Avalot::kObjectBolt - 1] = true;
+ _vm->_avalot->_objects[kObjectBolt - 1] = true;
_vm->_avalot->refreshObjectList();
_vm->_dialogs->displayScrollChain('q', 50);
_vm->_avalot->incScore(3);
@@ -522,7 +522,7 @@ void Timer::buyWine() {
_vm->_dialogs->displayScrollChain('D', 1); // It'll be thruppence.
if (_vm->_avalot->decreaseMoney(3)) {
_vm->_dialogs->displayScrollChain('D', 4); // You paid up.
- _vm->_avalot->_objects[Avalot::kObjectWine - 1] = true;
+ _vm->_avalot->_objects[kObjectWine - 1] = true;
_vm->_avalot->refreshObjectList();
_vm->_avalot->_wineState = 1; // OK Wine.
}