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author | Travis Howell | 2009-05-10 06:24:58 +0000 |
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committer | Travis Howell | 2009-05-10 06:24:58 +0000 |
commit | f5094553f7690265f3786c59f38b99c70bd6c311 (patch) | |
tree | eb42d282e51ad25c66c96cba8275f62d186a5992 | |
parent | e46d81b8225262c371e9f0db0a8ff23f7545791e (diff) | |
download | scummvm-rg350-f5094553f7690265f3786c59f38b99c70bd6c311.tar.gz scummvm-rg350-f5094553f7690265f3786c59f38b99c70bd6c311.tar.bz2 scummvm-rg350-f5094553f7690265f3786c59f38b99c70bd6c311.zip |
Set the initial SMUSH frame rate, since variable doesn't change and isn't saved.
svn-id: r40406
-rw-r--r-- | engines/scumm/scumm.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 1f63a4cd1f..67ba958838 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1207,6 +1207,8 @@ void ScummEngine::setupScumm() { #ifdef ENABLE_SCUMM_7_8 void ScummEngine_v7::setupScumm() { + _smushFrameRate = (_game.id == GID_FT) ? 10 : 12; + _musicEngine = _imuseDigital = new IMuseDigital(this, _mixer, 10); ScummEngine::setupScumm(); |