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author | Strangerke | 2013-09-07 23:42:34 +0200 |
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committer | Strangerke | 2013-09-07 23:42:34 +0200 |
commit | f59892b45e63fa1db1e9505279d9010071ed1074 (patch) | |
tree | 8c97318bce17ee66a0f2258831b272474c1948af | |
parent | 5c00d5fe34ea5d8d0d27a9bb559c85a06d7693ed (diff) | |
download | scummvm-rg350-f59892b45e63fa1db1e9505279d9010071ed1074.tar.gz scummvm-rg350-f59892b45e63fa1db1e9505279d9010071ed1074.tar.bz2 scummvm-rg350-f59892b45e63fa1db1e9505279d9010071ed1074.zip |
AVALANCHE: More renaming in animation
-rw-r--r-- | engines/avalanche/acci2.cpp | 16 | ||||
-rw-r--r-- | engines/avalanche/animation.cpp | 224 | ||||
-rw-r--r-- | engines/avalanche/animation.h | 90 | ||||
-rw-r--r-- | engines/avalanche/avalanche.cpp | 24 | ||||
-rw-r--r-- | engines/avalanche/gyro2.cpp | 2 | ||||
-rw-r--r-- | engines/avalanche/lucerna2.cpp | 24 | ||||
-rw-r--r-- | engines/avalanche/scrolls2.cpp | 2 | ||||
-rw-r--r-- | engines/avalanche/timeout2.cpp | 20 | ||||
-rw-r--r-- | engines/avalanche/visa2.cpp | 2 |
9 files changed, 203 insertions, 201 deletions
diff --git a/engines/avalanche/acci2.cpp b/engines/avalanche/acci2.cpp index 370ba87dab..24d74b5470 100644 --- a/engines/avalanche/acci2.cpp +++ b/engines/avalanche/acci2.cpp @@ -408,7 +408,7 @@ void Acci::storeInterrogation(byte interrogation) { _vm->_gyro->_dna._spareEvening = _vm->_parser->_inputText; _vm->_visa->dixi('z', 5); // His closing statement... _vm->_animation->tr[1].walkto(4); // The end of the drawbridge - _vm->_animation->tr[1].vanishifstill = true; // Then go away! + _vm->_animation->tr[1]._vanishIfStill = true; // Then go away! _vm->_gyro->_magics[1]._operation = _vm->_gyro->kMagicNothing; _vm->_gyro->_dna._cardiffQuestionNum = 5; break; @@ -937,7 +937,7 @@ void Acci::openDoor() { _vm->_animation->call_special(_vm->_gyro->_portals[fv]._data); break; case Gyro::kMagicOpenDoor: - _vm->_animation->open_the_door((_vm->_gyro->_portals[fv]._data) >> 8, (_vm->_gyro->_portals[fv]._data) & 0x0F, fv + 9); + _vm->_animation->openDoor((_vm->_gyro->_portals[fv]._data) >> 8, (_vm->_gyro->_portals[fv]._data) & 0x0F, fv + 9); break; } @@ -1040,7 +1040,7 @@ void Acci::notInOrder() { } void Acci::goToCauldron() { - _vm->_animation->tr[1].call_eachstep = false; // Stops Geida_Procs. + _vm->_animation->tr[1]._callEachStepFl = false; // Stops Geida_Procs. _vm->_timeout->set_up_timer(1, _vm->_timeout->procspludwick_goes_to_cauldron, _vm->_timeout->reason_spludwalk); _vm->_animation->tr[1].walkto(2); } @@ -1278,7 +1278,7 @@ void Acci::personSpeaks() { bool found = false; // The _person we're looking for's code is in _person. for (int16 i = 0; i < _vm->_animation->kSpriteNumbMax; i++) { - if (_vm->_animation->tr[i].quick && ((_vm->_animation->tr[i]._stat.accinum + 149) == _person)) { + if (_vm->_animation->tr[i]._quick && ((_vm->_animation->tr[i]._stat.accinum + 149) == _person)) { _vm->_scrolls->displayText(Common::String(_vm->_scrolls->kControlRegister) + byte(i + 49) + _vm->_scrolls->kControlToBuffer); found = true; } @@ -1703,8 +1703,8 @@ void Acci::doThat() { _vm->_animation->tr[1].init(1, false, _vm->_animation); // Avaricius _vm->_animation->apped(2, 4); _vm->_animation->tr[1].walkto(5); - _vm->_animation->tr[1].call_eachstep = true; - _vm->_animation->tr[1].eachstep = _vm->_animation->kProcBackAndForth; + _vm->_animation->tr[1]._callEachStepFl = true; + _vm->_animation->tr[1]._eachStepProc = _vm->_animation->kProcBackAndForth; _vm->_gyro->_dna._avariciusTalk = 14; _vm->_timeout->set_up_timer(177, _vm->_timeout->procavaricius_talks, _vm->_timeout->reason_avariciustalks); } @@ -1862,8 +1862,8 @@ void Acci::doThat() { _vm->_gyro->_magics[11]._operation = _vm->_gyro->kMagicNothing; _vm->_lucerna->incScore(7); _vm->_animation->tr[1].walkto(2); - _vm->_animation->tr[1].vanishifstill = true; - _vm->_animation->tr[1].call_eachstep = false; + _vm->_animation->tr[1]._vanishIfStill = true; + _vm->_animation->tr[1]._callEachStepFl = false; _vm->_gyro->_whereIs[7] = 177; break; default: diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp index 739c884a96..a4b129b736 100644 --- a/engines/avalanche/animation.cpp +++ b/engines/avalanche/animation.cpp @@ -45,18 +45,16 @@ namespace Avalanche { -void AnimationType::init(byte spritenum, bool do_check, Animation *tr) { +void AnimationType::init(byte spritenum, bool doCheck, Animation *tr) { _tr = tr; const int32 idshould = -1317732048; - byte fv; - int32 id; - Common::File inf; if (spritenum == 177) return; // Already running! Common::String filename; + Common::File inf; filename = filename.format("sprite%d.avd", spritenum); if (!inf.open(filename)) { warning("AVALANCHE: Trip: File not found: %s", filename.c_str()); @@ -65,7 +63,7 @@ void AnimationType::init(byte spritenum, bool do_check, Animation *tr) { inf.seek(177); - id = inf.readSint32LE(); + int32 id = inf.readSint32LE(); if (id != idshould) { //output << '\7'; inf.close(); @@ -100,14 +98,13 @@ void AnimationType::init(byte spritenum, bool do_check, Animation *tr) { _info._xWidth = _info._xLength / 8; if ((_info._xLength % 8) > 0) _info._xWidth++; - for (byte aa = 0; aa < _stat._frameNum; aa++) { - + for (byte i = 0; i < _stat._frameNum; i++) { _info._sil[_animCount] = new SilType[11 * (_info._yLength + 1)]; //getmem(sil[totalnum-1], 11 * (a.yl + 1)); _info._mani[_animCount] = new ManiType[_info._size - 6]; //getmem(mani[totalnum-1], a.size - 6); - for (fv = 0; fv <= _info._yLength; fv++) - inf.read((*_info._sil[_animCount])[fv], _info._xWidth); + for (byte j = 0; j <= _info._yLength; j++) + inf.read((*_info._sil[_animCount])[j], _info._xWidth); //blockread(inf, (*sil[totalnum-1])[fv], xw); inf.read(*_info._mani[_animCount], _info._size - 6); //blockread(inf, *mani[totalnum-1], a.size - 6); @@ -119,7 +116,7 @@ void AnimationType::init(byte spritenum, bool do_check, Animation *tr) { // on; _x = 0; _y = 0; - quick = true; + _quick = true; _visible = false; _speedX = 3; _speedY = 1; @@ -129,25 +126,25 @@ void AnimationType::init(byte spritenum, bool do_check, Animation *tr) { _homing = false; _moveX = 0; _moveY = 0; - step = 0; - check_me = do_check; - count = 0; + _stepNum = 0; + _doCheck = doCheck; + _count = 0; _id = spritenum; - vanishifstill = false; - call_eachstep = false; + _vanishIfStill = false; + _callEachStepFl = false; inf.close(); } void AnimationType::original() { - quick = false; + _quick = false; _id = 177; } void AnimationType::andexor() { - if ((vanishifstill) && (_moveX == 0) && (_moveY == 0)) + if ((_vanishIfStill) && (_moveX == 0) && (_moveY == 0)) return; - byte picnum = _facingDir * _stat.seq + step; // There'll maybe problem because of the different array indexes in Pascal (starting from 1). + byte picnum = _facingDir * _stat.seq + _stepNum; // There'll maybe problem because of the different array indexes in Pascal (starting from 1). _tr->_vm->_graphics->drawSprite(_info, picnum, _x, _y); } @@ -176,7 +173,7 @@ void AnimationType::appear(int16 wx, int16 wy, byte wf) { */ bool AnimationType::checkCollision() { for (int16 i = 0; i < _tr->kSpriteNumbMax; i++) { - if (_tr->tr[i].quick && (_tr->tr[i]._id != _id) && + if (_tr->tr[i]._quick && (_tr->tr[i]._id != _id) && ((_x + _info._xLength) > _tr->tr[i]._x) && (_x < (_tr->tr[i]._x + _tr->tr[i]._info._xLength)) && (_tr->tr[i]._y == _y)) @@ -211,7 +208,7 @@ void AnimationType::walk() { _y = _y + _moveY; } - if (check_me) { + if (_doCheck) { if (checkCollision()) { bounce(); return; @@ -243,19 +240,19 @@ void AnimationType::walk() { _tr->call_special(_tr->_vm->_gyro->_magics[tc]._data); break; case Gyro::kMagicOpenDoor: - _tr->open_the_door(_tr->_vm->_gyro->_magics[tc]._data >> 8, _tr->_vm->_gyro->_magics[tc]._data & 0xff, tc); + _tr->openDoor(_tr->_vm->_gyro->_magics[tc]._data >> 8, _tr->_vm->_gyro->_magics[tc]._data & 0xff, tc); break; } } } if (!_tr->_vm->_gyro->_doingSpriteRun) { - count++; - if (((_moveX != 0) || (_moveY != 0)) && (count > 1)) { - step++; - if (step == _stat.seq) - step = 0; - count = 0; + _count++; + if (((_moveX != 0) || (_moveY != 0)) && (_count > 1)) { + _stepNum++; + if (_stepNum == _stat.seq) + _stepNum = 0; + _count = 0; } } } @@ -263,7 +260,7 @@ void AnimationType::walk() { void AnimationType::bounce() { _x = _oldX[_tr->_vm->_gyro->_cp]; _y = _oldY[_tr->_vm->_gyro->_cp]; - if (check_me) + if (_doCheck) _tr->stopWalking(); else stopWalk(); @@ -355,50 +352,54 @@ void AnimationType::chatter() { _tr->_vm->_gyro->_talkBackgroundColor = _stat._bgBubbleCol; } -void AnimationType::set_up_saver(trip_saver_type &v) { - v.whichsprite = _id; - v.face = _facingDir; - v.step = step; - v.x = _x; - v.y = _y; - v.ix = _moveX; - v.iy = _moveY; - v.visible = _visible; - v.homing = _homing; - v.check_me = check_me; - v.count = count; - v.xw = _info._xWidth; - v.xs = _speedX; - v.ys = _speedY; - v.totalnum = _animCount; - v.hx = _homingX; - v.hy = _homingY; - v.call_eachstep = call_eachstep; - v.eachstep = eachstep; - v.vanishifstill = vanishifstill; +/** + * Init Saver structure + * @remarks Originally called 'set_up_saver' + */ +void AnimationType::setupSaver(AnimationSaver &sav) { + sav._id = _id; + sav._facingDir = _facingDir; + sav._stepNum = _stepNum; + sav._x = _x; + sav._y = _y; + sav._moveX = _moveX; + sav._moveY = _moveY; + sav._visible = _visible; + sav._homing = _homing; + sav._doCheck = _doCheck; + sav._count = _count; + sav._xWidth = _info._xWidth; + sav._speedX = _speedX; + sav._speedY = _speedY; + sav._animCount = _animCount; + sav._homingX = _homingX; + sav._homingY = _homingY; + sav._callEachStepFl = _callEachStepFl; + sav._eachStepProc = _eachStepProc; + sav._vanishIfStill = _vanishIfStill; } -void AnimationType::unload_saver(trip_saver_type v) { - _id = v.whichsprite; - _facingDir = v.face; - step = v.step; - _x = v.x; - _y = v.y; - _moveX = v.ix; - _moveY = v.iy; - _visible = v.visible; - _homing = v.homing; - check_me = v.check_me; - count = v.count; - _info._xWidth = v.xw; - _speedX = v.xs; - _speedY = v.ys; - _animCount = v.totalnum; - _homingX = v.hx; - _homingY = v.hy; - call_eachstep = v.call_eachstep; - eachstep = v.eachstep; - vanishifstill = v.vanishifstill; +void AnimationType::unload_saver(AnimationSaver sav) { + _id = sav._id; + _facingDir = sav._facingDir; + _stepNum = sav._stepNum; + _x = sav._x; + _y = sav._y; + _moveX = sav._moveX; + _moveY = sav._moveY; + _visible = sav._visible; + _homing = sav._homing; + _doCheck = sav._doCheck; + _count = sav._count; + _info._xWidth = sav._xWidth; + _speedX = sav._speedX; + _speedY = sav._speedY; + _animCount = sav._animCount; + _homingX = sav._homingX; + _homingY = sav._homingY; + _callEachStepFl = sav._callEachStepFl; + _eachStepProc = sav._eachStepProc; + _vanishIfStill = sav._vanishIfStill; } void AnimationType::savedata(Common::File &f) { @@ -429,7 +430,7 @@ AnimationType *AnimationType::done() { delete[] _info._sil[_animCount]; } - quick = false; + _quick = false; _id = 177; return this; } @@ -460,7 +461,7 @@ Animation::Animation(AvalancheEngine *vm) { Animation::~Animation() { for (int16 i = 0; i < kSpriteNumbMax; i++) { - if (tr[i].quick) + if (tr[i]._quick) tr[i].done(); } } @@ -827,11 +828,11 @@ void Animation::catamove(byte ped) { } if ((_vm->_gyro->_dna._geidaFollows) && (ped > 0)) { - if (!tr[1].quick) // If we don't already have her... + if (!tr[1]._quick) // If we don't already have her... tr[1].init(5, true, this); // ...Load Geida. apped(2, geida_ped(ped)); - tr[1].call_eachstep = true; - tr[1].eachstep = kProcGeida; + tr[1]._callEachStepFl = true; + tr[1]._eachStepProc = kProcGeida; } } @@ -875,8 +876,8 @@ void Animation::call_special(uint16 which) { // graphic of the arrow buried in the plaster. */ // OK! - tr[1].call_eachstep = true; - tr[1].eachstep = kProcArrow; + tr[1]._callEachStepFl = true; + tr[1]._eachStepProc = kProcArrow; } break; case 4: // This is the ghost room link. @@ -897,8 +898,8 @@ void Animation::call_special(uint16 which) { _vm->_gyro->_dna._tiedUp = true; _vm->_gyro->_dna._friarWillTieYouUp = false; tr[1].walkto(3); - tr[1].vanishifstill = true; - tr[1].check_me = true; // One of them must have Check_Me switched on. + tr[1]._vanishIfStill = true; + tr[1]._doCheck = true; // One of them must have Check_Me switched on. _vm->_gyro->_whereIs[_vm->_gyro->kPeopleFriarTuck - 150] = 177; // Not here, then. _vm->_timeout->set_up_timer(364, _vm->_timeout->prochang_around, _vm->_timeout->reason_hanging_around); } @@ -925,14 +926,14 @@ void Animation::call_special(uint16 which) { _vm->_visa->dixi('q', 63); tr[1].turn(kDirDown); tr[1].stopWalk(); - tr[1].call_eachstep = false; // Geida + tr[1]._callEachStepFl = false; // Geida _vm->_lucerna->gameOver(); } break; case 9: // _vm->_gyro->special 9: lose Geida to Robin Hood... if (!_vm->_gyro->_dna._geidaFollows) return; // DOESN'T COUNT: no Geida. - tr[1].call_eachstep = false; // She no longer follows Avvy around. + tr[1]._callEachStepFl = false; // She no longer follows Avvy around. tr[1].walkto(4); // She walks to somewhere... tr[0].done(); // Lose Avvy. _vm->_gyro->_dna._userMovesAvvy = false; @@ -999,12 +1000,14 @@ void Animation::call_special(uint16 which) { } } - - -void Animation::open_the_door(byte whither, byte ped, byte magicnum) { -// This slides the door open. (The data really ought to be saved in -// the Also file, and will be next time. However, for now, they're -// here.) +/** + * Open the Door. + * This slides the door open. The data really ought to be saved in + * the Also file, and will be next time. However, for now, they're + * here. + * @remarks Originally called 'open_the_door' + */ +void Animation::openDoor(byte whither, byte ped, byte magicnum) { switch (_vm->_gyro->_dna._room) { case r__outsideyours: case r__outsidenottspub: @@ -1059,9 +1062,8 @@ void Animation::open_the_door(byte whither, byte ped, byte magicnum) { } void Animation::newspeed() { - // Given that you've just changed the speed in triptype.xs, this adjusts ix. + // Given that you've just changed the speed in triptype._speedX, this adjusts _moveX. const ByteField lightspace = {40, 199, 47, 199}; - byte page_; tr[0]._moveX = (tr[0]._moveX / 3) * tr[0]._speedX; @@ -1079,8 +1081,8 @@ void Animation::newspeed() { //setactivepage(1 - cp); - for (page_ = 0; page_ <= 1; page_++) - getset[page_].remember(lightspace); + for (byte i = 0; i <= 1; i++) + getset[i].remember(lightspace); } @@ -1166,10 +1168,10 @@ void Animation::follow_avvy_y(byte tripnum) { else return; if (tr[tripnum]._moveX == 0) { - tr[tripnum].step += 1; - if (tr[tripnum].step == tr[tripnum]._stat.seq) - tr[tripnum].step = 0; - tr[tripnum].count = 0; + tr[tripnum]._stepNum += 1; + if (tr[tripnum]._stepNum == tr[tripnum]._stat.seq) + tr[tripnum]._stepNum = 0; + tr[tripnum]._count = 0; } } } @@ -1204,7 +1206,7 @@ void Animation::arrow_procs(byte tripnum) { && ((tr[tripnum]._x + tr[tripnum]._info._xLength) >= tr[0]._x)) { // C // OK, it's hit him... what now? - tr[1].call_eachstep = false; // prevent recursion. + tr[1]._callEachStepFl = false; // prevent recursion. _vm->_visa->dixi('Q', 47); // Complaint! tr[tripnum].done(); // Deallocate the arrow. #if 0 @@ -1251,7 +1253,7 @@ void Animation::grab_avvy(byte tripnum) { // For Friar Tuck, in Nottingham. int16 tox = tr[0]._x + 17; int16 toy = tr[0]._y - 1; if ((tr[tripnum]._x == tox) && (tr[tripnum]._y == toy)) { - tr[tripnum].call_eachstep = false; + tr[tripnum]._callEachStepFl = false; tr[tripnum]._facingDir = kDirLeft; tr[tripnum].stopWalk(); // ... whatever ... @@ -1264,18 +1266,18 @@ void Animation::grab_avvy(byte tripnum) { // For Friar Tuck, in Nottingham. } if (tr[tripnum]._y < toy) tr[tripnum]._y++; - tr[tripnum].step++; - if (tr[tripnum].step == tr[tripnum]._stat.seq) - tr[tripnum].step = 0; + tr[tripnum]._stepNum++; + if (tr[tripnum]._stepNum == tr[tripnum]._stat.seq) + tr[tripnum]._stepNum = 0; } } void Animation::take_a_step(byte &tripnum) { if (tr[tripnum]._moveX == 0) { - tr[tripnum].step++; - if (tr[tripnum].step == tr[tripnum]._stat.seq) - tr[tripnum].step = 0; - tr[tripnum].count = 0; + tr[tripnum]._stepNum++; + if (tr[tripnum]._stepNum == tr[tripnum]._stat.seq) + tr[tripnum]._stepNum = 0; + tr[tripnum]._count = 0; } } @@ -1344,7 +1346,7 @@ void Animation::call_andexors() { order[i] = -1; for (int16 i = 0; i < kSpriteNumbMax; i++) { - if (tr[i].quick && tr[i]._visible) + if (tr[i]._quick && tr[i]._visible) order[i] = i; } @@ -1379,15 +1381,15 @@ void Animation::animLink() { if (_vm->_gyro->_dropdownActive | _vm->_gyro->_onToolbar | _vm->_gyro->_seeScroll) return; for (int16 i = 0; i < kSpriteNumbMax; i++) { - if (tr[i].quick && tr[i]._visible) + if (tr[i]._quick && tr[i]._visible) tr[i].walk(); } call_andexors(); for (int16 i = 0; i < kSpriteNumbMax; i++) { - if (tr[i].quick && tr[i].call_eachstep) { - switch (tr[i].eachstep) { + if (tr[i]._quick && tr[i]._callEachStepFl) { + switch (tr[i]._eachStepProc) { case kProcFollowAvvyY : follow_avvy_y(i); break; @@ -1419,7 +1421,7 @@ void Animation::animLink() { void Animation::get_back_loretta() { for (int16 i = 0; i < kSpriteNumbMax; i++) { - if (tr[i].quick) { + if (tr[i]._quick) { getback(); return; } @@ -1431,7 +1433,7 @@ void Animation::stopWalking() { tr[0].stopWalk(); _vm->_gyro->_dna._direction = kDirStopped; if (_vm->_gyro->_alive) - tr[0].step = 1; + tr[0]._stepNum = 1; } void Animation::tripkey(char dir) { @@ -1500,7 +1502,7 @@ void Animation::fliproom(byte room, byte ped) { getsetclear(); for (int16 i = 1; i < kSpriteNumbMax; i++) { - if (tr[i].quick) + if (tr[i]._quick) tr[i].done(); } // Deallocate sprite diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h index 5e339346e1..72c86a48de 100644 --- a/engines/avalanche/animation.h +++ b/engines/avalanche/animation.h @@ -49,25 +49,25 @@ struct adxtype { // Second revision of ADX type byte accinum; // the number according to Acci (1=Avvy, etc.) }; -struct trip_saver_type { - byte whichsprite; - byte face; - byte step; - int16 x; - int16 y; - int8 ix; - int8 iy; - bool visible; - bool homing; - bool check_me; - byte count; - byte xw, xs, ys; - byte totalnum; - int16 hx; - int16 hy; - bool call_eachstep; - byte eachstep; - bool vanishifstill; +struct AnimationSaver { + byte _id; + byte _facingDir; + byte _stepNum; + int16 _x; + int16 _y; + int8 _moveX; + int8 _moveY; + bool _visible; + bool _homing; + bool _doCheck; + byte _count; + byte _xWidth, _speedX, _speedY; + byte _animCount; + int16 _homingX; + int16 _homingY; + bool _callEachStepFl; + byte _eachStepProc; + bool _vanishIfStill; }; class Animation; @@ -77,22 +77,22 @@ public: SpriteInfo _info; adxtype _stat; // vital statistics - byte _facingDir, step; + byte _facingDir, _stepNum; int16 _x, _y; // current xy coords int16 _oldX[2], _oldY[2]; // last xy coords int8 _moveX, _moveY; // amount to move sprite by, each step byte _id; - bool quick, _visible, _homing, check_me; + bool _quick, _visible, _homing, _doCheck; int16 _homingX, _homingY; // homing x & y coords - byte count; // counts before changing step + byte _count; // counts before changing step byte _speedX, _speedY; // x & y speed byte _animCount; // total number of sprites - bool vanishifstill; // Do we show this sprite if it's still? + bool _vanishIfStill; // Do we show this sprite if it's still? - bool call_eachstep; // Do we call the eachstep procedure? - byte eachstep; + bool _callEachStepFl; // Do we call the eachstep procedure? + byte _eachStepProc; - void init(byte spritenum, bool do_check, Animation *tr); + void init(byte spritenum, bool doCheck, Animation *tr); // loads & sets up the sprite void original(); // just sets Quick to false void andexor(); // drops sprite onto screen @@ -106,8 +106,8 @@ public: void speed(int8 xx, int8 yy); // sets ix & iy, non-homing, etc void stopWalk(); // Stops the sprite from moving void chatter(); // Sets up talk vars - void set_up_saver(trip_saver_type &v); - void unload_saver(trip_saver_type v); + void setupSaver(AnimationSaver &sav); + void unload_saver(AnimationSaver sav); void savedata(Common::File &f); // Self-explanatory, void loaddata(Common::File &f); // really. @@ -140,25 +140,25 @@ public: friend class AnimationType; friend class getsettype; - static const int16 kDirUp = 0; - static const int16 kDirRight = 1; - static const int16 kDirDown = 2; - static const int16 kDirLeft = 3; - static const int16 kDirUpRight = 4; - static const int16 kDirDownRight = 5; - static const int16 kDirDownLeft = 6; - static const int16 kDirUpLeft = 7; - static const int16 kDirStopped = 8; + static const byte kDirUp = 0; + static const byte kDirRight = 1; + static const byte kDirDown = 2; + static const byte kDirLeft = 3; + static const byte kDirUpRight = 4; + static const byte kDirDownRight = 5; + static const byte kDirDownLeft = 6; + static const byte kDirUpLeft = 7; + static const byte kDirStopped = 8; static const int16 kSpriteNumbMax = 5; // current max no. of sprites - static const int16 kProcFollowAvvyY = 1; - static const int16 kProcBackAndForth = 2; - static const int16 kProcFaceAvvy = 3; - static const int16 kProcArrow = 4; - static const int16 kProcsPludwick = 5; // Unused - static const int16 kProcGrabAvvy = 6; - static const int16 kProcGeida = 7; + static const byte kProcFollowAvvyY = 1; + static const byte kProcBackAndForth = 2; + static const byte kProcFaceAvvy = 3; + static const byte kProcArrow = 4; + static const byte kProcsPludwick = 5; // Unused + static const byte kProcGrabAvvy = 6; + static const byte kProcGeida = 7; Animation(AvalancheEngine *vm); ~Animation(); @@ -167,7 +167,7 @@ public: void get_back_loretta(); void loadtrip(); void call_special(uint16 which); - void open_the_door(byte whither, byte ped, byte magicnum); // Handles slidey-open doors. + void openDoor(byte whither, byte ped, byte magicnum); // Handles slidey-open doors. void catamove(byte ped); void stopWalking(); void tripkey(char dir); diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index 50b451a372..7462268714 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -283,7 +283,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) { byte spriteNum = 0; if (sz.isSaving()) { for (int16 i = 0; i < _animation->kSpriteNumbMax; i++) { - if (_animation->tr[i].quick) + if (_animation->tr[i]._quick) spriteNum++; } } @@ -291,37 +291,37 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) { if (sz.isLoading()) { for (int16 i = 0; i < _animation->kSpriteNumbMax; i++) { // Deallocate sprites. - if (_animation->tr[i].quick) + if (_animation->tr[i]._quick) _animation->tr[i].done(); } } for (byte i = 0; i < spriteNum; i++) { sz.syncAsByte(_animation->tr[i]._id); - sz.syncAsByte(_animation->tr[i].check_me); + sz.syncAsByte(_animation->tr[i]._doCheck); if (sz.isLoading()) { - _animation->tr[i].quick = true; - _animation->tr[i].init(_animation->tr[i]._id, _animation->tr[i].check_me, _animation); + _animation->tr[i]._quick = true; + _animation->tr[i].init(_animation->tr[i]._id, _animation->tr[i]._doCheck, _animation); } sz.syncAsByte(_animation->tr[i]._moveX); sz.syncAsByte(_animation->tr[i]._moveY); sz.syncAsByte(_animation->tr[i]._facingDir); - sz.syncAsByte(_animation->tr[i].step); + sz.syncAsByte(_animation->tr[i]._stepNum); sz.syncAsByte(_animation->tr[i]._visible); sz.syncAsByte(_animation->tr[i]._homing); - sz.syncAsByte(_animation->tr[i].count); + sz.syncAsByte(_animation->tr[i]._count); sz.syncAsByte(_animation->tr[i]._info._xWidth); sz.syncAsByte(_animation->tr[i]._speedX); sz.syncAsByte(_animation->tr[i]._speedY); sz.syncAsByte(_animation->tr[i]._animCount); sz.syncAsSint16LE(_animation->tr[i]._homingX); sz.syncAsSint16LE(_animation->tr[i]._homingY); - sz.syncAsByte(_animation->tr[i].call_eachstep); - sz.syncAsByte(_animation->tr[i].eachstep); - sz.syncAsByte(_animation->tr[i].vanishifstill); + sz.syncAsByte(_animation->tr[i]._callEachStepFl); + sz.syncAsByte(_animation->tr[i]._eachStepProc); + sz.syncAsByte(_animation->tr[i]._vanishIfStill); sz.syncAsSint16LE(_animation->tr[i]._x); sz.syncAsSint16LE(_animation->tr[i]._y); @@ -484,14 +484,14 @@ bool AvalancheEngine::loadGame(const int16 slot) { + _gyro->_roomnName + _scrolls->kControlNewLine + _scrolls->kControlNewLine + "saved on " + expandDate(t.tm_mday, t.tm_mon, t.tm_year) + '.'); - if (_animation->tr[0].quick && _animation->tr[0]._visible) + if (_animation->tr[0]._quick && _animation->tr[0]._visible) _animation->rwsp(0, _gyro->_dna._direction); // We push Avvy in the right direction is he was moving. return true; } Common::String AvalancheEngine::expandDate(int d, int m, int y) { - const Common::String months[12] = { + static const Common::String months[12] = { "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December" }; diff --git a/engines/avalanche/gyro2.cpp b/engines/avalanche/gyro2.cpp index 6fa91cf87f..f7e917ed88 100644 --- a/engines/avalanche/gyro2.cpp +++ b/engines/avalanche/gyro2.cpp @@ -228,7 +228,7 @@ void Gyro::drawShadowBox(int16 x1, int16 y1, int16 x2, int16 y2, Common::String void Gyro::newGame() { for (byte i = 0; i < kMaxSprites; i++) { - if (_vm->_animation->tr[i].quick) + if (_vm->_animation->tr[i]._quick) _vm->_animation->tr[i].done(); } // Deallocate sprite. Sorry, beta testers! diff --git a/engines/avalanche/lucerna2.cpp b/engines/avalanche/lucerna2.cpp index 94a58fa05d..3464a7c9f4 100644 --- a/engines/avalanche/lucerna2.cpp +++ b/engines/avalanche/lucerna2.cpp @@ -402,8 +402,8 @@ void Lucerna::putGeidaAt(byte whichPed, byte &ped) { return; _vm->_animation->tr[1].init(5, false, _vm->_animation); // load Geida _vm->_animation->apped(2, whichPed); - _vm->_animation->tr[1].call_eachstep = true; - _vm->_animation->tr[1].eachstep = _vm->_animation->kProcGeida; + _vm->_animation->tr[1]._callEachStepFl = true; + _vm->_animation->tr[1]._eachStepProc = _vm->_animation->kProcGeida; } void Lucerna::enterRoom(byte room, byte ped) { @@ -455,8 +455,8 @@ void Lucerna::enterRoom(byte room, byte ped) { _vm->_animation->tr[1]._facingDir = Animation::kDirLeft; } - _vm->_animation->tr[1].call_eachstep = true; - _vm->_animation->tr[1].eachstep = _vm->_animation->kProcFaceAvvy; // He always faces Avvy. + _vm->_animation->tr[1]._callEachStepFl = true; + _vm->_animation->tr[1]._eachStepProc = _vm->_animation->kProcFaceAvvy; // He always faces Avvy. } else _vm->_gyro->_whereIs[_vm->_gyro->kPeopleCrapulus - 150] = r__nowhere; @@ -487,8 +487,8 @@ void Lucerna::enterRoom(byte room, byte ped) { _vm->_gyro->_dna._dogFoodPos = 0; // _vm->_gyro->also Spludwick pos. - _vm->_animation->tr[1].call_eachstep = true; - _vm->_animation->tr[1].eachstep = _vm->_animation->kProcGeida; + _vm->_animation->tr[1]._callEachStepFl = true; + _vm->_animation->tr[1]._eachStepProc = _vm->_animation->kProcGeida; } else _vm->_gyro->_whereIs[1] = r__nowhere; break; @@ -502,8 +502,8 @@ void Lucerna::enterRoom(byte room, byte ped) { } else { if (ped > 0) { _vm->_animation->tr[1].init(4, false, _vm->_animation); // 4 = Cwytalot - _vm->_animation->tr[1].call_eachstep = true; - _vm->_animation->tr[1].eachstep = _vm->_animation->kProcFollowAvvyY; + _vm->_animation->tr[1]._callEachStepFl = true; + _vm->_animation->tr[1]._eachStepProc = _vm->_animation->kProcFollowAvvyY; _vm->_gyro->_whereIs[_vm->_gyro->kPeopleCwytalot - 150] = r__brummieroad; if (_vm->_gyro->_dna._roomCount[r__brummieroad] == 1) { // First time here... @@ -524,7 +524,7 @@ void Lucerna::enterRoom(byte room, byte ped) { _vm->_animation->tr[1].init(4, false, _vm->_animation); // 4 = Cwytalot again _vm->_animation->apped(2, 1); _vm->_animation->tr[1].walkto(2); - _vm->_animation->tr[1].vanishifstill = true; + _vm->_animation->tr[1]._vanishIfStill = true; _vm->_gyro->_dna._passedCwytalotInHerts = true; // _vm->_gyro->whereis[#157] = r__Nowhere; // can we fit this in? _vm->_timeout->set_up_timer(20, _vm->_timeout->proc_cwytalot_in_herts, _vm->_timeout->reason_cwytalot_in_herts); @@ -716,8 +716,8 @@ void Lucerna::enterRoom(byte room, byte ped) { _vm->_animation->tr[1]._facingDir = Animation::kDirLeft; } - _vm->_animation->tr[1].call_eachstep = true; - _vm->_animation->tr[1].eachstep = _vm->_animation->kProcFaceAvvy; // She always faces Avvy. + _vm->_animation->tr[1]._callEachStepFl = true; + _vm->_animation->tr[1]._eachStepProc = _vm->_animation->kProcFaceAvvy; // She always faces Avvy. break; case r__insidecardiffcastle: @@ -1187,7 +1187,7 @@ void Lucerna::gameOver() { _vm->_animation->tr[0].done(); _vm->_animation->tr[0].init(12, true, _vm->_animation); // 12 = Avalot falls - _vm->_animation->tr[0].step = 0; + _vm->_animation->tr[0]._stepNum = 0; _vm->_animation->tr[0].appear(sx, sy, 0); _vm->_timeout->set_up_timer(3, _vm->_timeout->procavalot_falls, _vm->_timeout->reason_falling_over); diff --git a/engines/avalanche/scrolls2.cpp b/engines/avalanche/scrolls2.cpp index 444762b275..5e41ab27c2 100644 --- a/engines/avalanche/scrolls2.cpp +++ b/engines/avalanche/scrolls2.cpp @@ -689,7 +689,7 @@ void Scrolls::callScrollDriver() { if (_param == 0) setBubbleStateNatural(); else if ((1 <= _param) && (_param <= 9)) { - if ((_param > _vm->_animation->kSpriteNumbMax) || (!_vm->_animation->tr[_param - 1].quick)) { // Not valid. + if ((_param > _vm->_animation->kSpriteNumbMax) || (!_vm->_animation->tr[_param - 1]._quick)) { // Not valid. _vm->_lucerna->errorLed(); setBubbleStateNatural(); } else diff --git a/engines/avalanche/timeout2.cpp b/engines/avalanche/timeout2.cpp index 2b954907a9..842a7dca6e 100644 --- a/engines/avalanche/timeout2.cpp +++ b/engines/avalanche/timeout2.cpp @@ -301,8 +301,8 @@ void Timeout::get_tied_up() { _vm->_animation->stopWalking(); _vm->_animation->tr[1].stopWalk(); _vm->_animation->tr[1].stophoming(); - _vm->_animation->tr[1].call_eachstep = true; - _vm->_animation->tr[1].eachstep = _vm->_animation->kProcGrabAvvy; + _vm->_animation->tr[1]._callEachStepFl = true; + _vm->_animation->tr[1]._eachStepProc = _vm->_animation->kProcGrabAvvy; set_up_timer(70, procget_tied_up2, reason_getting_tied_up); } @@ -314,7 +314,7 @@ void Timeout::get_tied_up2() { } void Timeout::hang_around() { - _vm->_animation->tr[1].check_me = false; + _vm->_animation->tr[1]._doCheck = false; _vm->_animation->tr[0].init(7, true, _vm->_animation); // Robin Hood _vm->_gyro->_whereIs[_vm->_gyro->kPeopleRobinHood - 150] = r__robins; _vm->_animation->apped(1, 2); @@ -325,7 +325,7 @@ void Timeout::hang_around() { void Timeout::hang_around2() { _vm->_visa->dixi('q', 40); - _vm->_animation->tr[1].vanishifstill = false; + _vm->_animation->tr[1]._vanishIfStill = false; _vm->_animation->tr[1].walkto(4); _vm->_gyro->_whereIs[_vm->_gyro->kPeopleFriarTuck - 150] = r__robins; _vm->_visa->dixi('q', 41); @@ -430,7 +430,7 @@ void Timeout::naughty_duke() { // This is when the Duke comes in and takes your void Timeout::naughty_duke2() { _vm->_visa->dixi('q', 48); // "Ha ha, it worked again!" _vm->_animation->tr[1].walkto(1); // Walk to the door. - _vm->_animation->tr[1].vanishifstill = true; // Then go away! + _vm->_animation->tr[1]._vanishIfStill = true; // Then go away! set_up_timer(32, procnaughty_duke3, reason_naughty_duke); } @@ -578,8 +578,8 @@ void Timeout::robin_hood_and_geida_talk() { _vm->_visa->dixi('q', 66); _vm->_animation->tr[0].walkto(2); _vm->_animation->tr[1].walkto(2); - _vm->_animation->tr[0].vanishifstill = true; - _vm->_animation->tr[1].vanishifstill = true; + _vm->_animation->tr[0]._vanishIfStill = true; + _vm->_animation->tr[1]._vanishIfStill = true; set_up_timer(162, procavalot_returns, reason_robin_hood_and_geida); } @@ -636,8 +636,8 @@ void Timeout::winning() { } void Timeout::avalot_falls() { - if (_vm->_animation->tr[0].step < 5) { - _vm->_animation->tr[0].step++; + if (_vm->_animation->tr[0]._stepNum < 5) { + _vm->_animation->tr[0]._stepNum++; set_up_timer(3, procavalot_falls, reason_falling_over); } else { Common::String toDisplay; @@ -658,7 +658,7 @@ void Timeout::spludwick_goes_to_cauldron() { } void Timeout::spludwick_leaves_cauldron() { - _vm->_animation->tr[1].call_eachstep = true; // So that normal procs will continue. + _vm->_animation->tr[1]._callEachStepFl = true; // So that normal procs will continue. } void Timeout::give_lute_to_geida() { // Moved here from Acci. diff --git a/engines/avalanche/visa2.cpp b/engines/avalanche/visa2.cpp index 1fd7405563..66f1faf4c8 100644 --- a/engines/avalanche/visa2.cpp +++ b/engines/avalanche/visa2.cpp @@ -274,7 +274,7 @@ void Visa::talkto(byte whom) { _vm->_gyro->_whereIs[_vm->_gyro->kPeopleCrapulus - 150] = 177; // Crapulus walks off. - _vm->_animation->tr[1].vanishifstill = true; + _vm->_animation->tr[1]._vanishIfStill = true; _vm->_animation->tr[1].walkto(3); // Walks away. _vm->_lucerna->incScore(2); |