diff options
| author | Martin Kiewitz | 2009-10-08 19:14:58 +0000 | 
|---|---|---|
| committer | Martin Kiewitz | 2009-10-08 19:14:58 +0000 | 
| commit | f5ccaf7e29183d6e51456d5994eccfd35ff9a117 (patch) | |
| tree | 66b95c575e518babead817ad130e14c687760a3e | |
| parent | d46aac8404f5212e6387a21530ce579298bc65f9 (diff) | |
| download | scummvm-rg350-f5ccaf7e29183d6e51456d5994eccfd35ff9a117.tar.gz scummvm-rg350-f5ccaf7e29183d6e51456d5994eccfd35ff9a117.tar.bz2 scummvm-rg350-f5ccaf7e29183d6e51456d5994eccfd35ff9a117.zip | |
SCI/newgui: floodfill cleanup, pattern drawing: helper went private, clipping implemented
svn-id: r44792
| -rw-r--r-- | engines/sci/gui/gui_gfx.cpp | 48 | ||||
| -rw-r--r-- | engines/sci/gui/gui_gfx.h | 11 | ||||
| -rw-r--r-- | engines/sci/gui/gui_picture.cpp | 2 | 
3 files changed, 30 insertions, 31 deletions
| diff --git a/engines/sci/gui/gui_gfx.cpp b/engines/sci/gui/gui_gfx.cpp index c9fa5f01b2..c8ceaf9b87 100644 --- a/engines/sci/gui/gui_gfx.cpp +++ b/engines/sci/gui/gui_gfx.cpp @@ -890,8 +890,10 @@ void SciGuiGfx::Draw_Pattern(int16 x, int16 y, byte color, byte priority, byte c  	y -= size; if (y < 0) y = 0;  	x -= size; if (x < 0) x = 0; -	rect.top = y + _curPort->top; rect.left = x + _curPort->left; +	rect.top = y; rect.left = x;  	rect.setHeight((size*2)+1); rect.setWidth((size*2)+2); +	OffsetRect(rect); +	rect.clip(_screen->_width, _screen->_height);  	if (code & SCI_PATTERN_CODE_RECTANGLE) {  		// Rectangle @@ -921,31 +923,27 @@ void SciGuiGfx::Draw_String(const char *text) {  }  // Do not replace w/ some generic code. This algo really needs to behave exactly as the one from sierra -void SciGuiGfx::Pic_Fill(int16 x, int16 y, byte color, byte prio, byte control) { +void SciGuiGfx::FloodFill(int16 x, int16 y, byte color, byte priority, byte control) {  	Common::Stack<Common::Point> stack;  	Common::Point p, p1; -	byte flag = _screen->getDrawingMask(color, prio, control), fmatch; +	byte screenMask = _screen->getDrawingMask(color, priority, control), matchMask;  	p.x = x + _curPort->left;  	p.y = y + _curPort->top;  	stack.push(p); -	// parameters check -	//if ((flag & 2 && prio == 0) || (flag & 3 && control == 0)) -	//	return; - -	byte t_col = _screen->getVisual(p.x, p.y); -	byte t_pri = _screen->getPriority(p.x, p.y); -	byte t_con = _screen->getControl(p.x, p.y); +	byte searchColor = _screen->getVisual(p.x, p.y); +	byte searchPriority = _screen->getPriority(p.x, p.y); +	byte searchControl = _screen->getControl(p.x, p.y);  	int16 w, e, a_set, b_set;  	// if in 1st point priority,control or color is already set to target, clear the flag -	if (flag & 1 && t_col == color) -		flag ^= 1; -	if (flag & 2 && t_pri == prio) -		flag ^= 2; -	if (flag & 4 && t_con == control) -		flag ^= 4; -	if (flag == 0)// nothing to fill +	if (screenMask & SCI_SCREEN_MASK_VISUAL && searchColor == color) +		screenMask ^= SCI_SCREEN_MASK_VISUAL; +	if (screenMask & SCI_SCREEN_MASK_PRIORITY && searchPriority == priority) +		screenMask ^= SCI_SCREEN_MASK_PRIORITY; +	if (screenMask & SCI_SCREEN_MASK_CONTROL && searchControl == control) +		screenMask ^= SCI_SCREEN_MASK_CONTROL; +	if (screenMask == 0)// nothing to fill  		return;  	// hard borders for filling @@ -955,20 +953,20 @@ void SciGuiGfx::Pic_Fill(int16 x, int16 y, byte color, byte prio, byte control)  	int b = _curPort->rect.bottom + _curPort->top - 1;  	while (stack.size()) {  		p = stack.pop(); -		if ((fmatch = _screen->isFillMatch(p.x, p.y, flag, t_col, t_pri, t_con)) == 0) // already filled +		if ((matchMask = _screen->isFillMatch(p.x, p.y, screenMask, searchColor, searchPriority, searchControl)) == 0) // already filled  			continue; -		_screen->putPixel(p.x, p.y, flag, color, prio, control); +		_screen->putPixel(p.x, p.y, screenMask, color, priority, control);  		w = p.x;  		e = p.x;  		// moving west and east pointers as long as there is a matching color to fill -		while (w > l && (fmatch == _screen->isFillMatch(w - 1, p.y, flag, t_col, t_pri, t_con))) -			_screen->putPixel(--w, p.y, fmatch, color, prio, control); -		while (e < r && (fmatch == _screen->isFillMatch(e + 1, p.y, flag, t_col, t_pri, t_con))) -			_screen->putPixel(++e, p.y, fmatch, color, prio, control); +		while (w > l && (matchMask == _screen->isFillMatch(w - 1, p.y, screenMask, searchColor, searchPriority, searchControl))) +			_screen->putPixel(--w, p.y, matchMask, color, priority, control); +		while (e < r && (matchMask == _screen->isFillMatch(e + 1, p.y, screenMask, searchColor, searchPriority, searchControl))) +			_screen->putPixel(++e, p.y, matchMask, color, priority, control);  		// checking lines above and below for possible flood targets  		a_set = b_set = 0;  		while (w <= e) { -			if (p.y > t && (fmatch == _screen->isFillMatch(w, p.y - 1, flag, t_col, t_pri, t_con))) { // one line above +			if (p.y > t && (matchMask == _screen->isFillMatch(w, p.y - 1, screenMask, searchColor, searchPriority, searchControl))) { // one line above  				if (a_set == 0) {  					p1.x = w;  					p1.y = p.y - 1; @@ -978,7 +976,7 @@ void SciGuiGfx::Pic_Fill(int16 x, int16 y, byte color, byte prio, byte control)  			} else  				a_set = 0; -			if (p.y < b && (fmatch == _screen->isFillMatch(w, p.y + 1, flag, t_col, t_pri, t_con))) { // one line below +			if (p.y < b && (matchMask == _screen->isFillMatch(w, p.y + 1, screenMask, searchColor, searchPriority, searchControl))) { // one line below  				if (b_set == 0) {  					p1.x = w;  					p1.y = p.y + 1; diff --git a/engines/sci/gui/gui_gfx.h b/engines/sci/gui/gui_gfx.h index 6ddd6bd55e..26261aab75 100644 --- a/engines/sci/gui/gui_gfx.h +++ b/engines/sci/gui/gui_gfx.h @@ -92,13 +92,9 @@ public:  	void RestoreBits(GuiMemoryHandle memoryHandle);  	void drawLine(int16 left, int16 top, int16 right, int16 bottom, byte color, byte prio, byte control); -	void Draw_Box(Common::Rect box, byte color, byte prio, byte control); -	void Draw_TexturedBox(Common::Rect box, byte color, byte prio, byte control, byte texture); -	void Draw_Circle(Common::Rect box, byte size, byte color, byte prio, byte control); -	void Draw_TexturedCircle(Common::Rect box, byte size, byte color, byte prio, byte control, byte texture);  	void Draw_Pattern(int16 x, int16 y, byte pic_color, byte pic_priority, byte pic_control, byte code, byte texture);  	void Draw_String(const char *text); -	void Pic_Fill(int16 x, int16 y, byte color, byte prio, byte control); +	void FloodFill(int16 x, int16 y, byte color, byte prio, byte control);  	void drawPicture(GuiResourceId pictureId, int16 animationNr, bool mirroredFlag, bool addToFlag, GuiResourceId paletteId);  	void drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo); @@ -124,6 +120,11 @@ private:  	void DrawText(const char *str, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor);  	void ShowText(const char *str, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor); +	void Draw_Box(Common::Rect box, byte color, byte prio, byte control); +	void Draw_TexturedBox(Common::Rect box, byte color, byte prio, byte control, byte texture); +	void Draw_Circle(Common::Rect box, byte size, byte color, byte prio, byte control); +	void Draw_TexturedCircle(Common::Rect box, byte size, byte color, byte prio, byte control, byte texture); +  	EngineState *_s;  	SciGuiScreen *_screen;  	SciGuiPalette *_palette; diff --git a/engines/sci/gui/gui_picture.cpp b/engines/sci/gui/gui_picture.cpp index 0a4da6acc4..fbdaea01a6 100644 --- a/engines/sci/gui/gui_picture.cpp +++ b/engines/sci/gui/gui_picture.cpp @@ -380,7 +380,7 @@ void SciGuiPicture::drawVectorData(byte *data, int dataSize) {  		case PIC_OP_FILL: //fill  			while (vectorIsNonOpcode(data[curPos])) {  				vectorGetAbsCoords(data, curPos, x, y); -				_gfx->Pic_Fill(x, y, pic_color, pic_priority, pic_control); +				_gfx->FloodFill(x, y, pic_color, pic_priority, pic_control);  			}  			break; | 
