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author | Sven Hesse | 2009-06-06 21:54:12 +0000 |
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committer | Sven Hesse | 2009-06-06 21:54:12 +0000 |
commit | f5e25f2152ac597f34a640b08f10bdd12c0f042d (patch) | |
tree | df7279fe1d40e31d7934d8c470d84a9f32428286 | |
parent | 9f3a628ad5197602ed8f2c2f94b549d45d10591d (diff) | |
download | scummvm-rg350-f5e25f2152ac597f34a640b08f10bdd12c0f042d.tar.gz scummvm-rg350-f5e25f2152ac597f34a640b08f10bdd12c0f042d.tar.bz2 scummvm-rg350-f5e25f2152ac597f34a640b08f10bdd12c0f042d.zip |
Setting the game type of the generic demoplayer to Urban so it can make use of the initial palette
svn-id: r41308
-rw-r--r-- | engines/gob/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/detection.cpp b/engines/gob/detection.cpp index 3be974993b..af64a53b60 100644 --- a/engines/gob/detection.cpp +++ b/engines/gob/detection.cpp @@ -3644,7 +3644,7 @@ static const GOBGameDescription fallbackDescs[] = { ADGF_NO_FLAGS, GUIO_NONE }, - kGameTypeWoodruff, + kGameTypeUrban, kFeatures640 | kFeaturesSCNDemo, "", "", 8 } |