aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMax Horn2004-02-09 09:53:59 +0000
committerMax Horn2004-02-09 09:53:59 +0000
commitf621afbeb6cfb5bc70b4410664a8aa728be12fea (patch)
tree314dd00668f6e2b82a6d0f1376992f7ac385a0ca
parentcf42ac69bbb06bcbde8abfae4d948b2ca213ff44 (diff)
downloadscummvm-rg350-f621afbeb6cfb5bc70b4410664a8aa728be12fea.tar.gz
scummvm-rg350-f621afbeb6cfb5bc70b4410664a8aa728be12fea.tar.bz2
scummvm-rg350-f621afbeb6cfb5bc70b4410664a8aa728be12fea.zip
consistent spelling of FM-TOWNS
svn-id: r12792
-rw-r--r--README22
1 files changed, 11 insertions, 11 deletions
diff --git a/README b/README
index 2019588bd7..b4a2c80bc8 100644
--- a/README
+++ b/README
@@ -102,11 +102,11 @@ SCUMM Games:
Zak McKracken (Enhanced Version) [Game: zak]
Indiana Jones & the Last Crusade (EGA) [Game: indy3ega]
Indiana Jones & the Last Crusade (256) [Game: indy3]
- Indiana Jones & the Last Crusade (256 FM Towns) [Game: indy3towns]
+ Indiana Jones & the Last Crusade (FM-TOWNS) [Game: indy3towns]
Loom (16 color floppy version) [Game: loom]
- Loom (256 FM Towns) [Game: loomtowns]
+ Loom (FM-TOWNS) [Game: loomtowns]
Loom (256 color CD version) [Game: loomcd]
- Zak McKracken (256 FM Towns) [Game: zaktowns]
+ Zak McKracken (FM-TOWNS) [Game: zaktowns]
Monkey Island 1 (EGA) [Game: monkeyega]
Monkey Island 1 (VGA) [Game: monkeyvga]
Monkey Island 1 (CD) [Game: monkey/monkey1]
@@ -169,14 +169,14 @@ may have been cracked ScummVM will always have to bypass the copy protection.
At the time of writing, that includes the following games:
Indiana Jones & the Last Crusade (EGA)
-Indiana Jones & the Last Crusade (256 color FM Towns version)
+Indiana Jones & the Last Crusade (FM-TOWNS version)
Loom (16 color floppy version)
Maniac Mansion
Monkey Island 1 (EGA)
Monkey Island 1 (VGA)
Monkey Island 2
Zak McKracken (EGA)
-Zak McKracken (256 color FM Towns version)
+Zak McKracken (FM-TOWNS version)
Beneath a Steel Sky (bypassed with permission from Revolution)
@@ -261,9 +261,9 @@ the section on Reporting Bugs.
- F10 key animation in simon2mac is different compared to
original game
- FM Towns versions:
- - Kanji versions require the FM Towns Font ROM
- - All the FM Towns versions of games are extremely rare,
+ FM-TOWNS versions:
+ - Kanji versions require the FM-TOWNS Font ROM
+ - All the FM-TOWNS versions of games are extremely rare,
And as the ScummVM team does not encourage piracy in any
way, we don't know where to buy or download a copy of these
games. Petition LucasArts to re-release them :)
@@ -488,7 +488,7 @@ Note #2: Filters can be very slow when ScummVM is compiled in a debug
configuration without optimizations. And there is always a speed impact when
using any form of anti-aliasing/linear filtering.
-Note #3: The Fm Towns version of Zak (zaktowns target) uses an original
+Note #3: The FM-TOWNS version of Zak (zaktowns target) uses an original
resolution of 320x240 - hence for this game scalers will scale to
640x480 or 960x720.
@@ -617,7 +617,7 @@ choices of output, depending on your operating system and configuration.
adlib - Uses internal Adlib Emulation (default)
pcjr - Uses internal PCjr Emulation
pcspk - Uses internal PC Speaker Emulation
- towns - Uses FM-Towns YM2612 Emulation
+ towns - Uses FM-TOWNS YM2612 Emulation
windows - Windows MIDI. Uses built-in sequencer, for Windows users
seq - Uses /dev/sequencer for MIDI, *nix users. See below.
qt - Quicktime sound, for Macintosh users.
@@ -1033,7 +1033,7 @@ X.X Credits:
Special thanks to:
Sander Buskens - For his work on the initial reversing of Monkey2
Kevin Carnes - For Scumm16, the basis of ScummVM older gfx codec
- Jim Leiterman - Various info on his Fm Towns/Marty SCUMM ports
+ Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
Jimmi Thogersen - For ScummRev, and much obscure code/documentation
Tony Warriner and everyone at Revolution Software Ltd. for sharing