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author | Max Horn | 2004-02-09 09:53:59 +0000 |
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committer | Max Horn | 2004-02-09 09:53:59 +0000 |
commit | f621afbeb6cfb5bc70b4410664a8aa728be12fea (patch) | |
tree | 314dd00668f6e2b82a6d0f1376992f7ac385a0ca | |
parent | cf42ac69bbb06bcbde8abfae4d948b2ca213ff44 (diff) | |
download | scummvm-rg350-f621afbeb6cfb5bc70b4410664a8aa728be12fea.tar.gz scummvm-rg350-f621afbeb6cfb5bc70b4410664a8aa728be12fea.tar.bz2 scummvm-rg350-f621afbeb6cfb5bc70b4410664a8aa728be12fea.zip |
consistent spelling of FM-TOWNS
svn-id: r12792
-rw-r--r-- | README | 22 |
1 files changed, 11 insertions, 11 deletions
@@ -102,11 +102,11 @@ SCUMM Games: Zak McKracken (Enhanced Version) [Game: zak] Indiana Jones & the Last Crusade (EGA) [Game: indy3ega] Indiana Jones & the Last Crusade (256) [Game: indy3] - Indiana Jones & the Last Crusade (256 FM Towns) [Game: indy3towns] + Indiana Jones & the Last Crusade (FM-TOWNS) [Game: indy3towns] Loom (16 color floppy version) [Game: loom] - Loom (256 FM Towns) [Game: loomtowns] + Loom (FM-TOWNS) [Game: loomtowns] Loom (256 color CD version) [Game: loomcd] - Zak McKracken (256 FM Towns) [Game: zaktowns] + Zak McKracken (FM-TOWNS) [Game: zaktowns] Monkey Island 1 (EGA) [Game: monkeyega] Monkey Island 1 (VGA) [Game: monkeyvga] Monkey Island 1 (CD) [Game: monkey/monkey1] @@ -169,14 +169,14 @@ may have been cracked ScummVM will always have to bypass the copy protection. At the time of writing, that includes the following games: Indiana Jones & the Last Crusade (EGA) -Indiana Jones & the Last Crusade (256 color FM Towns version) +Indiana Jones & the Last Crusade (FM-TOWNS version) Loom (16 color floppy version) Maniac Mansion Monkey Island 1 (EGA) Monkey Island 1 (VGA) Monkey Island 2 Zak McKracken (EGA) -Zak McKracken (256 color FM Towns version) +Zak McKracken (FM-TOWNS version) Beneath a Steel Sky (bypassed with permission from Revolution) @@ -261,9 +261,9 @@ the section on Reporting Bugs. - F10 key animation in simon2mac is different compared to original game - FM Towns versions: - - Kanji versions require the FM Towns Font ROM - - All the FM Towns versions of games are extremely rare, + FM-TOWNS versions: + - Kanji versions require the FM-TOWNS Font ROM + - All the FM-TOWNS versions of games are extremely rare, And as the ScummVM team does not encourage piracy in any way, we don't know where to buy or download a copy of these games. Petition LucasArts to re-release them :) @@ -488,7 +488,7 @@ Note #2: Filters can be very slow when ScummVM is compiled in a debug configuration without optimizations. And there is always a speed impact when using any form of anti-aliasing/linear filtering. -Note #3: The Fm Towns version of Zak (zaktowns target) uses an original +Note #3: The FM-TOWNS version of Zak (zaktowns target) uses an original resolution of 320x240 - hence for this game scalers will scale to 640x480 or 960x720. @@ -617,7 +617,7 @@ choices of output, depending on your operating system and configuration. adlib - Uses internal Adlib Emulation (default) pcjr - Uses internal PCjr Emulation pcspk - Uses internal PC Speaker Emulation - towns - Uses FM-Towns YM2612 Emulation + towns - Uses FM-TOWNS YM2612 Emulation windows - Windows MIDI. Uses built-in sequencer, for Windows users seq - Uses /dev/sequencer for MIDI, *nix users. See below. qt - Quicktime sound, for Macintosh users. @@ -1033,7 +1033,7 @@ X.X Credits: Special thanks to: Sander Buskens - For his work on the initial reversing of Monkey2 Kevin Carnes - For Scumm16, the basis of ScummVM older gfx codec - Jim Leiterman - Various info on his Fm Towns/Marty SCUMM ports + Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports Jimmi Thogersen - For ScummRev, and much obscure code/documentation Tony Warriner and everyone at Revolution Software Ltd. for sharing |