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authorNicola Mettifogo2007-06-18 20:11:49 +0000
committerNicola Mettifogo2007-06-18 20:11:49 +0000
commitf6e2c67cbb4365547851b6805b4900279a5a0aa8 (patch)
tree1fe41dade856841b51f00231a958b10f28218ca0
parent3f5202ea383b6e9c21a54e142eca578bb000cba5 (diff)
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Mouse is now properly hidden during dialogues, and is restored after load/save dialog boxes are closed. Moreover, kEngineMouse constant has been renamed to better match its meaning.
svn-id: r27539
-rw-r--r--engines/parallaction/callables.cpp8
-rw-r--r--engines/parallaction/dialogue.cpp4
-rw-r--r--engines/parallaction/intro.cpp4
-rw-r--r--engines/parallaction/inventory.cpp4
-rw-r--r--engines/parallaction/location.cpp2
-rw-r--r--engines/parallaction/parallaction.cpp25
-rw-r--r--engines/parallaction/parallaction.h6
7 files changed, 30 insertions, 23 deletions
diff --git a/engines/parallaction/callables.cpp b/engines/parallaction/callables.cpp
index 170fd609ed..1154250ffa 100644
--- a/engines/parallaction/callables.cpp
+++ b/engines/parallaction/callables.cpp
@@ -187,14 +187,14 @@ void _c_trasformata(void *parm) {
}
void _c_offMouse(void *parm) {
- _mouseHidden = 1;
- _engineFlags |= kEngineMouse;
+ _vm->showCursor(false);
+ _engineFlags |= kEngineBlockInput;
return;
}
void _c_onMouse(void *parm) {
- _engineFlags &= ~kEngineMouse;
- _mouseHidden = 0;
+ _engineFlags &= ~kEngineBlockInput;
+ _vm->showCursor(true);
return;
}
diff --git a/engines/parallaction/dialogue.cpp b/engines/parallaction/dialogue.cpp
index ba7ada3acd..d67d6f5ffb 100644
--- a/engines/parallaction/dialogue.cpp
+++ b/engines/parallaction/dialogue.cpp
@@ -478,6 +478,8 @@ int16 getHoverAnswer(int16 x, int16 y, Question *q) {
void Parallaction::enterDialogue() {
+ showCursor(false);
+
return;
}
@@ -487,6 +489,8 @@ void Parallaction::exitDialogue() {
refreshInventory(_characterName);
+ showCursor(true);
+
return;
}
diff --git a/engines/parallaction/intro.cpp b/engines/parallaction/intro.cpp
index 7dd3dbc848..96a072b28d 100644
--- a/engines/parallaction/intro.cpp
+++ b/engines/parallaction/intro.cpp
@@ -134,7 +134,7 @@ void _c_startIntro(void *parm) {
_vm->_soundMan->playMusic();
}
- _engineFlags |= kEngineMouse;
+ _engineFlags |= kEngineBlockInput;
return;
}
@@ -170,7 +170,7 @@ void _c_endIntro(void *parm) {
waitUntilLeftClick();
- _engineFlags &= ~kEngineMouse;
+ _engineFlags &= ~kEngineBlockInput;
_vm->_menu->selectCharacter();
} else {
waitUntilLeftClick();
diff --git a/engines/parallaction/inventory.cpp b/engines/parallaction/inventory.cpp
index 0486dcfe63..3581b956a6 100644
--- a/engines/parallaction/inventory.cpp
+++ b/engines/parallaction/inventory.cpp
@@ -286,13 +286,13 @@ void jobHideInventory(void *parm, Job *j) {
static uint16 count = 0;
- _engineFlags |= kEngineMouse;
+ _engineFlags |= kEngineBlockInput;
count++;
if (count == 2) {
count = 0;
j->_finished = 1;
- _engineFlags &= ~kEngineMouse;
+ _engineFlags &= ~kEngineBlockInput;
}
Common::Rect r(INVENTORY_WIDTH, _numInvLines * INVENTORYITEM_HEIGHT);
diff --git a/engines/parallaction/location.cpp b/engines/parallaction/location.cpp
index ce5a16ce89..4d8efa3255 100644
--- a/engines/parallaction/location.cpp
+++ b/engines/parallaction/location.cpp
@@ -316,7 +316,7 @@ void Parallaction::changeLocation(char *location) {
_hoverZone = NULL;
- if (_engineFlags & kEngineMouse) {
+ if (_engineFlags & kEngineBlockInput) {
changeCursor( kCursorArrow );
}
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index 494cfb8bd7..65db414250 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -86,8 +86,6 @@ char _forwardedAnimationNames[20][20];
uint16 _numForwards = 0;
char _soundFile[20];
-byte _mouseHidden = 0;
-
uint32 _commandFlags = 0;
uint16 _introSarcData3 = 200;
uint16 _introSarcData2 = 1;
@@ -106,8 +104,8 @@ Parallaction::Parallaction(OSystem *syst) :
// FIXME
_vm = this;
-
-
+
+ _mouseHidden = false;
Common::File::addDefaultDirectory( _gameDataPath );
@@ -380,8 +378,8 @@ void Parallaction::runGame() {
_keyDown = updateInput();
debugC(3, kDebugInput, "runGame: input flags (%i, %i, %i, %i)",
- _mouseHidden == 0,
- (_engineFlags & kEngineMouse) == 0,
+ !_mouseHidden,
+ (_engineFlags & kEngineBlockInput) == 0,
(_engineFlags & kEngineWalking) == 0,
(_engineFlags & kEngineChangeLocation) == 0
);
@@ -392,7 +390,7 @@ void Parallaction::runGame() {
// Skipping input processing when kEngineChangeLocation is set solves the issue. It's
// noteworthy that the programmers added this very check in Big Red Adventure's engine,
// so it should be ok here in Nippon Safes too.
- if ((_mouseHidden == 0) && ((_engineFlags & kEngineMouse) == 0) && ((_engineFlags & kEngineWalking) == 0) && ((_engineFlags & kEngineChangeLocation) == 0)) {
+ if ((!_mouseHidden) && ((_engineFlags & kEngineBlockInput) == 0) && ((_engineFlags & kEngineWalking) == 0) && ((_engineFlags & kEngineChangeLocation) == 0)) {
InputData *v8 = translateInput();
if (v8) processInput(v8);
}
@@ -510,14 +508,14 @@ void Parallaction::processInput(InputData *data) {
case kEvSaveGame:
_hoverZone = NULL;
- changeCursor(kCursorArrow);
saveGame();
+ changeCursor(kCursorArrow);
break;
case kEvLoadGame:
_hoverZone = NULL;
- changeCursor(kCursorArrow);
loadGame();
+ changeCursor(kCursorArrow);
break;
}
@@ -677,7 +675,10 @@ void Parallaction::waitTime(uint32 t) {
}
-
+void Parallaction::showCursor(bool visible) {
+ _mouseHidden = !visible;
+ g_system->showMouse(visible);
+}
// changes the mouse pointer
// index 0 means standard pointer (from pointer.cnv)
@@ -860,13 +861,13 @@ void jobWaitRemoveJob(void *parm, Job *j) {
debugC(3, kDebugJobs, "jobWaitRemoveJob: count = %i", count);
- _engineFlags |= kEngineMouse;
+ _engineFlags |= kEngineBlockInput;
count++;
if (count == 2) {
count = 0;
_vm->removeJob(arg);
- _engineFlags &= ~kEngineMouse;
+ _engineFlags &= ~kEngineBlockInput;
j->_finished = 1;
}
diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h
index d733c17fe9..38db16ce99 100644
--- a/engines/parallaction/parallaction.h
+++ b/engines/parallaction/parallaction.h
@@ -110,7 +110,7 @@ enum EngineFlags {
kEngineInventory = (1 << 2),
kEngineWalking = (1 << 3),
kEngineChangeLocation = (1 << 4),
- kEngineMouse = (1 << 5),
+ kEngineBlockInput = (1 << 5),
kEngineDragging = (1 << 6),
kEngineTransformedDonna = (1 << 7)
};
@@ -182,7 +182,6 @@ extern char _slideText[][40];
extern uint16 _introSarcData3; // sarcophagus stuff to be saved
extern uint16 _introSarcData2; // sarcophagus stuff to be saved
extern char _saveData1[];
-extern byte _mouseHidden;
extern uint32 _commandFlags;
extern const char *_instructionNamesRes[];
extern const char *_commandsNamesRes[];
@@ -311,6 +310,7 @@ public:
void parseLocation(const char *filename);
void changeCursor(int32 index);
+ void showCursor(bool visible);
void changeCharacter(const char *name);
char *parseComment(Script &script);
@@ -397,6 +397,8 @@ protected: // data
bool _skipMenu;
+ bool _mouseHidden;
+
// input-only
InputData _input;
bool _actionAfterWalk; // actived when the character needs to move before taking an action