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author | Paul Gilbert | 2018-12-25 19:10:46 -0800 |
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committer | Paul Gilbert | 2018-12-27 00:10:38 -0800 |
commit | f70180e78e09bc802bf1ba848fac903834e0b78e (patch) | |
tree | cbacd392f13963c8eb73cb7872badd058220d922 | |
parent | 4b2dc67c8c27b20c0698dbf419540c85fe6a7a4c (diff) | |
download | scummvm-rg350-f70180e78e09bc802bf1ba848fac903834e0b78e.tar.gz scummvm-rg350-f70180e78e09bc802bf1ba848fac903834e0b78e.tar.bz2 scummvm-rg350-f70180e78e09bc802bf1ba848fac903834e0b78e.zip |
GLK: MAGNETIC: Initial skeleton sub-engine
-rw-r--r-- | engines/glk/magnetic/detection.cpp | 118 | ||||
-rw-r--r-- | engines/glk/magnetic/detection.h | 77 | ||||
-rw-r--r-- | engines/glk/magnetic/detection_tables.h | 55 | ||||
-rw-r--r-- | engines/glk/magnetic/magnetic.cpp | 79 | ||||
-rw-r--r-- | engines/glk/magnetic/magnetic.h | 74 | ||||
-rw-r--r-- | engines/glk/module.mk | 2 |
6 files changed, 405 insertions, 0 deletions
diff --git a/engines/glk/magnetic/detection.cpp b/engines/glk/magnetic/detection.cpp new file mode 100644 index 0000000000..279f509a39 --- /dev/null +++ b/engines/glk/magnetic/detection.cpp @@ -0,0 +1,118 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "glk/magnetic/detection.h" +#include "glk/magnetic/detection_tables.h" +#include "common/debug.h" +#include "common/file.h" +#include "common/md5.h" +#include "engines/game.h" + +namespace Glk { +namespace Magnetic { + +void MagneticMetaEngine::getSupportedGames(PlainGameList &games) { + for (const MagneticDescriptor *pd = MAGNETIC_GAME_LIST; pd->gameId; ++pd) { + games.push_back(*pd); + } +} + +MagneticDescriptor MagneticMetaEngine::findGame(const char *gameId) { + for (const MagneticDescriptor *pd = MAGNETIC_GAME_LIST; pd->gameId; ++pd) { + if (!strcmp(gameId, pd->gameId)) + return *pd; + } + + return MagneticDescriptor(); +} + +bool MagneticMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { + const char *const EXTENSIONS[3] = { ".magnetic" }; + + // Loop through the files of the folder + for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { + // Check for a recognised filename + if (file->isDirectory()) + continue; + Common::String filename = file->getName(); + bool hasExt = false; + for (int idx = 0; idx < 3 && !hasExt; ++idx) + hasExt = filename.hasSuffixIgnoreCase(EXTENSIONS[idx]); + if (!hasExt) + continue; + + // Open up the file and calculate the md5 + Common::File gameFile; + if (!gameFile.open(*file)) + continue; + Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000); + size_t filesize = gameFile.size(); + gameFile.close(); + + // Check for known games + const MagneticGameDescription *p = MAGNETIC_GAMES; + while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize)) + ++p; + + DetectedGame gd; + if (!p->_gameId) { + if (filename.hasSuffixIgnoreCase(".blb")) + continue; + + if (gDebugLevel > 0) { + // Print an entry suitable for putting into the detection_tables.h, using the + // name of the parent folder the game is in as the presumed game Id + Common::String folderName = file->getParent().getName(); + if (folderName.hasSuffix("\\")) + folderName.deleteLastChar(); + Common::String fname = filename; + const char *dot = strchr(fname.c_str(), '.'); + if (dot) + fname = Common::String(fname.c_str(), dot); + + debug("ENTRY0(\"%s\", \"%s\", %u),", fname.c_str(), md5.c_str(), (uint)filesize); + } + const PlainGameDescriptor &desc = MAGNETIC_GAME_LIST[0]; + gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown); + } else { + PlainGameDescriptor gameDesc = findGame(p->_gameId); + gd = DetectedGame(p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra); + gd.setGUIOptions(GUIO4(GUIO_NOSPEECH, GUIO_NOSFX, GUIO_NOMUSIC, GUIO_NOSUBTITLES)); + } + + gd.addExtraEntry("filename", filename); + gameList.push_back(gd); + } + + return !gameList.empty(); +} + +void MagneticMetaEngine::detectClashes(Common::StringMap &map) { + for (const MagneticDescriptor *pd = MAGNETIC_GAME_LIST; pd->gameId; ++pd) { + if (map.contains(pd->gameId)) + error("Duplicate game Id found - %s", pd->gameId); + map[pd->gameId] = ""; + } +} + +} // End of namespace Magnetic +} // End of namespace Glk diff --git a/engines/glk/magnetic/detection.h b/engines/glk/magnetic/detection.h new file mode 100644 index 0000000000..3ea881075e --- /dev/null +++ b/engines/glk/magnetic/detection.h @@ -0,0 +1,77 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GLK_GLULXE_DETECTION +#define GLK_GLULXE_DETECTION + +#include "common/fs.h" +#include "common/hash-str.h" +#include "engines/game.h" + +namespace Glk { +namespace Magnetic { + +/** + * Magnetic game descriptior + */ +struct MagneticDescriptor { + const char *gameId; + const char *description; + + operator PlainGameDescriptor() const { + PlainGameDescriptor pd; + pd.gameId = gameId; + pd.description = description; + return pd; + } +}; + +/** + * Meta engine for Magnetic interpreter + */ +class MagneticMetaEngine { +public: + /** + * Get a list of supported games + */ + static void getSupportedGames(PlainGameList &games); + + /** + * Returns a game description for the given game Id, if it's supported + */ + static MagneticDescriptor findGame(const char *gameId); + + /** + * Detect supported games + */ + static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList); + + /** + * Check for game Id clashes with other sub-engines + */ + static void detectClashes(Common::StringMap &map); +}; + +} // End of namespace Magnetic +} // End of namespace Glk + +#endif diff --git a/engines/glk/magnetic/detection_tables.h b/engines/glk/magnetic/detection_tables.h new file mode 100644 index 0000000000..a67d2a9a77 --- /dev/null +++ b/engines/glk/magnetic/detection_tables.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "engines/game.h" +#include "common/gui_options.h" +#include "common/language.h" + +namespace Glk { +namespace Magnetic { + +/** + * Game description + */ +struct MagneticGameDescription { + const char *const _gameId; + const char *const _extra; + const char *const _md5; + size_t _filesize; + Common::Language _language; +}; + +const MagneticDescriptor MAGNETIC_GAME_LIST[] = { + { "magnetic", "Magnetic Scrolls Game" }, + + { nullptr, nullptr } +}; + +#define ENTRY0(ID, MD5, FILESIZE) { ID, nullptr, MD5, FILESIZE, Common::EN_ANY } +#define TABLE_END_MARKER { nullptr, nullptr, nullptr, 0, Common::EN_ANY } + +const MagneticGameDescription MAGNETIC_GAMES[] = { + TABLE_END_MARKER +}; + +} // End of namespace Magnetic +} // End of namespace Glk diff --git a/engines/glk/magnetic/magnetic.cpp b/engines/glk/magnetic/magnetic.cpp new file mode 100644 index 0000000000..f3f3e79a86 --- /dev/null +++ b/engines/glk/magnetic/magnetic.cpp @@ -0,0 +1,79 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "glk/magnetic/magnetic.h" +#include "common/config-manager.h" +#include "common/translation.h" + +namespace Glk { +namespace Magnetic { + +Magnetic::Magnetic(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc), + vm_exited_cleanly(false) { +} + +void Magnetic::runGame(Common::SeekableReadStream *gameFile) { + _gameFile = gameFile; + + if (!is_gamefile_valid()) + return; + + // TODO +} + +Common::Error Magnetic::loadGameData(strid_t file) { + // TODO + return Common::kNoError; +} + +Common::Error Magnetic::saveGameData(strid_t file, const Common::String &desc) { + // TODO + return Common::kNoError; +} + +bool Magnetic::is_gamefile_valid() { + if (_gameFile->size() < 8) { + GUIErrorMessage(_("This is too short to be a valid Glulx file.")); + return false; + } + + if (_gameFile->readUint32BE() != MKTAG('G', 'l', 'u', 'l')) { + GUIErrorMessage(_("This is not a valid Glulx file.")); + return false; + } + + // We support version 2.0 through 3.1.* + uint version = _gameFile->readUint32BE(); + if (version < 0x20000) { + GUIErrorMessage(_("This Glulx file is too old a version to execute.")); + return false; + } + if (version >= 0x30200) { + GUIErrorMessage(_("This Glulx file is too new a version to execute.")); + return false; + } + + return true; +} + +} // End of namespace Magnetic +} // End of namespace Glk diff --git a/engines/glk/magnetic/magnetic.h b/engines/glk/magnetic/magnetic.h new file mode 100644 index 0000000000..6f30768d0c --- /dev/null +++ b/engines/glk/magnetic/magnetic.h @@ -0,0 +1,74 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GLK_GLULXE +#define GLK_GLULXE + +#include "common/scummsys.h" +#include "glk/glk_api.h" + +namespace Glk { +namespace Magnetic { + +/** + * Magnetic game interpreter + */ +class Magnetic : public GlkAPI { +public: + Common::SeekableReadStream *_gameFile; + bool vm_exited_cleanly; +private: + /** + * Validates the game file, and if it's invalid, displays an error dialog + */ + bool is_gamefile_valid(); +public: + /** + * Constructor + */ + Magnetic(OSystem *syst, const GlkGameDescription &gameDesc); + + /** + * Run the game + */ + void runGame(Common::SeekableReadStream *gameFile); + + /** + * Returns the running interpreter type + */ + virtual InterpreterType getInterpreterType() const override { return INTERPRETER_GLULXE; } + + /** + * Load a savegame from the passed stream + */ + virtual Common::Error loadGameData(strid_t file) override; + + /** + * Save the game to the passed stream + */ + virtual Common::Error saveGameData(strid_t file, const Common::String &desc) override; +}; + +} // End of namespace Magnetic +} // End of namespace Glk + +#endif diff --git a/engines/glk/module.mk b/engines/glk/module.mk index 71644814af..1af4ce6201 100644 --- a/engines/glk/module.mk +++ b/engines/glk/module.mk @@ -46,6 +46,8 @@ MODULE_OBJS := \ frotz/sound_folder.o \ glulxe/detection.o \ glulxe/glulxe.o \ + magnetic/detection.o \ + magnetic/magnetic.o \ scott/detection.o \ scott/scott.o \ tads/detection.o \ |