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authorAlyssa Milburn2011-09-23 22:38:19 +0200
committerAlyssa Milburn2011-09-23 22:38:19 +0200
commitf78d7183ccf8088f5c0a427be4f770b94049c26d (patch)
treef7f5af6896b23b1f94691120715377bf0bebc471
parent5a62f5bad0020fe47526cde3a13a4430e444253e (diff)
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TSAGE: Fix setAction call.
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index 970c52c9d4..c50b59c36e 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -644,7 +644,7 @@ void Scene900::signal() {
_sound1.play(92);
if (BF_GLOBALS._v4CEC0 == 2) {
_sceneMode = 9008;
- setAction(&_sequenceManager1, this, 9008, &BF_GLOBALS._player, _object3, NULL);
+ setAction(&_sequenceManager1, this, 9008, &BF_GLOBALS._player, &_object3, NULL);
} else {
BF_GLOBALS._player._strip = 7;
_action1.setActionIndex(9);