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author | Kari Salminen | 2008-01-22 19:45:06 +0000 |
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committer | Kari Salminen | 2008-01-22 19:45:06 +0000 |
commit | f7a05a6d2021cf3d5b7622bb0c9bfa6cf008349a (patch) | |
tree | a4c9beb0e4095986942f27432e61702692c529fe | |
parent | 6258a8425c7b25378361c4b9147a527f8f02132d (diff) | |
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Fixed typo in comment.
svn-id: r30614
-rw-r--r-- | engines/agi/op_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index cfbc02de98..3abd360c40 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -682,7 +682,7 @@ cmd(adj_ego_move_to_x_y) { // stop when walking to a ladder using the mouse but kept moving on the // ladder in a horizontally looping manner i.e. from right to left, from // right to left etc. In the Amiga Gold Rush the ego stopped when getting - // onto the ladder so this is more like it (Although that may be a caused + // onto the ladder so this is more like it (Although that may be caused // by something else because this command doesn't do any flag manipulations // in the Amiga version - checked it with disassembly). if (x != game.adjMouseX || y != game.adjMouseY) |