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authorKari Salminen2008-01-22 19:45:06 +0000
committerKari Salminen2008-01-22 19:45:06 +0000
commitf7a05a6d2021cf3d5b7622bb0c9bfa6cf008349a (patch)
treea4c9beb0e4095986942f27432e61702692c529fe
parent6258a8425c7b25378361c4b9147a527f8f02132d (diff)
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Fixed typo in comment.
svn-id: r30614
-rw-r--r--engines/agi/op_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index cfbc02de98..3abd360c40 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -682,7 +682,7 @@ cmd(adj_ego_move_to_x_y) {
// stop when walking to a ladder using the mouse but kept moving on the
// ladder in a horizontally looping manner i.e. from right to left, from
// right to left etc. In the Amiga Gold Rush the ego stopped when getting
- // onto the ladder so this is more like it (Although that may be a caused
+ // onto the ladder so this is more like it (Although that may be caused
// by something else because this command doesn't do any flag manipulations
// in the Amiga version - checked it with disassembly).
if (x != game.adjMouseX || y != game.adjMouseY)