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author | Peter Kohaut | 2016-10-09 12:03:19 +0200 |
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committer | Peter Kohaut | 2016-10-09 12:03:19 +0200 |
commit | f7acbcb057a2fcd455d3e163a99da9851a2e83ea (patch) | |
tree | 44fe3f37699906bc1a7805fcbaa58063729c8f9a | |
parent | b5c4e09cec2a1c7280db969e4129609acf17e1c2 (diff) | |
download | scummvm-rg350-f7acbcb057a2fcd455d3e163a99da9851a2e83ea.tar.gz scummvm-rg350-f7acbcb057a2fcd455d3e163a99da9851a2e83ea.tar.bz2 scummvm-rg350-f7acbcb057a2fcd455d3e163a99da9851a2e83ea.zip |
BLADERUNNER: fixed speed of pickup effect
formating, small fixes
-rw-r--r-- | engines/bladerunner/font.cpp | 2 | ||||
-rw-r--r-- | engines/bladerunner/item_pickup.cpp | 4 | ||||
-rw-r--r-- | engines/bladerunner/item_pickup.h | 1 | ||||
-rw-r--r-- | engines/bladerunner/slice_animations.h | 2 | ||||
-rw-r--r-- | engines/bladerunner/slice_renderer.cpp | 43 |
5 files changed, 26 insertions, 26 deletions
diff --git a/engines/bladerunner/font.cpp b/engines/bladerunner/font.cpp index 124e9c967e..fd8b9f204d 100644 --- a/engines/bladerunner/font.cpp +++ b/engines/bladerunner/font.cpp @@ -164,7 +164,7 @@ void Font::replaceColor(uint16 oldColor, uint16 newColor) { } void Font::drawCharacter(const char character, Graphics::Surface &surface, int x, int y) { - char characterIndex = character + 1; + uint8 characterIndex = (uint8)character + 1; if (x < 0 || x >= _screenWidth || y < 0 || y >= _screenHeight || !_data || characterIndex >= _characterCount) { return; } diff --git a/engines/bladerunner/item_pickup.cpp b/engines/bladerunner/item_pickup.cpp index 9792493a78..aa293c2b9b 100644 --- a/engines/bladerunner/item_pickup.cpp +++ b/engines/bladerunner/item_pickup.cpp @@ -33,7 +33,7 @@ namespace BladeRunner { ItemPickup::ItemPickup(BladeRunnerEngine *vm) { _vm = vm; - _facingStep = float(1.0f / 3000.0f * M_PI); + _facingStep = float(2.0f / 3000.0f * (2.0f * M_PI)); reset(); } @@ -95,7 +95,7 @@ void ItemPickup::tick() { _facing -= float(2.0f * M_PI); } - _animationFrame = ((int)(_animationFrame + 1)) % ((int)_vm->_sliceAnimations->getFrameCount(_animationId)); + _animationFrame = (_animationFrame + 1) % _vm->_sliceAnimations->getFrameCount(_animationId); } void ItemPickup::draw() { diff --git a/engines/bladerunner/item_pickup.h b/engines/bladerunner/item_pickup.h index 0e7bc516ea..97d98ead36 100644 --- a/engines/bladerunner/item_pickup.h +++ b/engines/bladerunner/item_pickup.h @@ -24,7 +24,6 @@ #define BLADERUNNER_ITEMPICKUP_H #include "common/rect.h" -#include "graphics/surface.h" namespace BladeRunner { diff --git a/engines/bladerunner/slice_animations.h b/engines/bladerunner/slice_animations.h index bed4271c88..b5b60ef096 100644 --- a/engines/bladerunner/slice_animations.h +++ b/engines/bladerunner/slice_animations.h @@ -103,7 +103,7 @@ public: SlicePalette &getPalette(int i) { return _palettes[i]; }; void *getFramePtr(uint32 animation, uint32 frame); - float getFrameCount(int animation){ return _animations[animation].frameCount; } + int getFrameCount(int animation){ return _animations[animation].frameCount; } float getFPS(int animation){ return _animations[animation].fps; } Vector3 getPositionChange(int animation); diff --git a/engines/bladerunner/slice_renderer.cpp b/engines/bladerunner/slice_renderer.cpp index 6398b2cbf4..510f029295 100644 --- a/engines/bladerunner/slice_renderer.cpp +++ b/engines/bladerunner/slice_renderer.cpp @@ -445,7 +445,7 @@ void SliceRenderer::drawOnScreen(int animationId, int animationFrame, int screen _position.z = 0; _facing = facing; _sliceFramePtr = _vm->_sliceAnimations->getFramePtr(animationId, animationFrame); - if(_sliceFramePtr == nullptr) { + if (_sliceFramePtr == nullptr) { return; } @@ -460,11 +460,10 @@ void SliceRenderer::drawOnScreen(int animationId, int animationFrame, int screen _framePaletteIndex = stream.readUint32LE(); _frameSliceCount = stream.readUint32LE(); - float v47 = _frameSliceHeight * _frameSliceCount; - float v50 = sqrtf(_frameScale.x * 255.0f * _frameScale.x * 255.0f + _frameScale.y * 255.0f * _frameScale.y * 255.0f); - float v16 = MAX(v50, v47); - float v51 = scale / v16; - + float frameHeight = _frameSliceHeight * _frameSliceCount; + float frameSize = sqrtf(_frameScale.x * 255.0f * _frameScale.x * 255.0f + _frameScale.y * 255.0f * _frameScale.y * 255.0f); + float size = scale / MAX(frameSize, frameHeight); + float s = sinf(_facing); float c = cosf(_facing); @@ -474,8 +473,8 @@ void SliceRenderer::drawOnScreen(int animationId, int animationFrame, int screen Matrix3x2 m_frame(_frameScale.x, 0.0f, _framePos.x, 0.0f, _frameScale.y, _framePos.y); - Matrix3x2 m_scale_v51_25_5(v51, 0.0f, 0.0f, - 0.0f, 25.5f, 0.0f); + Matrix3x2 m_scale_size_25_5(size, 0.0f, 0.0f, + 0.0f, 25.5f, 0.0f); Matrix3x2 m_translate_x_32k(1.0f, 0.0f, screenX, 0.0f, 1.0f, 32768.0f); @@ -483,27 +482,29 @@ void SliceRenderer::drawOnScreen(int animationId, int animationFrame, int screen Matrix3x2 m_scale_64k_64(65536.0f, 0.0f, 0.0f, 0.0f, 64.0f, 0.0f); - Matrix3x2 m = m_scale_64k_64 * (m_translate_x_32k * (m_scale_v51_25_5 * (m_rotation * m_frame))); + Matrix3x2 m = m_scale_64k_64 * (m_translate_x_32k * (m_scale_size_25_5 * (m_rotation * m_frame))); - setupLookupTable(_m11lookup, m(0,0)); - setupLookupTable(_m12lookup, m(0,1)); + setupLookupTable(_m11lookup, m(0, 0)); + setupLookupTable(_m12lookup, m(0, 1)); _m13 = m(0, 2); - setupLookupTable(_m21lookup, m(1,0)); - setupLookupTable(_m22lookup, m(1,1)); + setupLookupTable(_m21lookup, m(1, 0)); + setupLookupTable(_m22lookup, m(1, 1)); _m23 = m(1, 2); - - float v32 = 1.0f / v51 / _frameSliceHeight; - float currentSlice = 0;// _frameSliceCount; - - int frameY = screenY + (v51 / 2.0f * v47); + + int frameY = screenY + (size / 2.0f * frameHeight); int currentY = frameY; + + float currentSlice = 0; + float sliceStep = 1.0f / size / _frameSliceHeight; + uint16 *frameLinePtr = (uint16*)surface.getPixels() + 640 * frameY; uint16 lineZbuffer[640]; - while(currentSlice < _frameSliceCount) { - if(currentY >= 0 && currentY < 480) { + + while (currentSlice < _frameSliceCount) { + if (currentY >= 0 && currentY < 480) { memset(lineZbuffer, 0xFF, 640 * 2); drawSlice(currentSlice, false, frameLinePtr, lineZbuffer); - currentSlice += v32; + currentSlice += sliceStep; currentY--; frameLinePtr -= 640; } |