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author | Filippos Karapetis | 2009-10-06 20:49:14 +0000 |
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committer | Filippos Karapetis | 2009-10-06 20:49:14 +0000 |
commit | f81716993458226001549e18453f7f229de5ad75 (patch) | |
tree | f84542d3d5bbacba1e441d8640e015aedc39f420 | |
parent | 6d135e904f33c5f473294dfa389a496abcd8dd8a (diff) | |
download | scummvm-rg350-f81716993458226001549e18453f7f229de5ad75.tar.gz scummvm-rg350-f81716993458226001549e18453f7f229de5ad75.tar.bz2 scummvm-rg350-f81716993458226001549e18453f7f229de5ad75.zip |
More work on the view wrapper code
svn-id: r44718
-rw-r--r-- | engines/sci/gfx/gfx_resmgr.cpp | 102 |
1 files changed, 45 insertions, 57 deletions
diff --git a/engines/sci/gfx/gfx_resmgr.cpp b/engines/sci/gfx/gfx_resmgr.cpp index 7b69c5995c..e0b6abdb23 100644 --- a/engines/sci/gfx/gfx_resmgr.cpp +++ b/engines/sci/gfx/gfx_resmgr.cpp @@ -497,68 +497,56 @@ gfxr_pic_t *GfxResManager::addToPic(int old_nr, int new_nr, int flags, int old_d } gfxr_view_t *GfxResManager::getView(int nr, int *loop, int *cel, int palette) { - - // Wrapper code for the new view decoder - still WIP -#if 0 - IntResMap &resMap = _resourceMaps[GFX_RESOURCE_TYPE_VIEW]; - gfx_resource_t *res = NULL; - gfxr_view_t *result = (gfxr_view_t *)malloc(sizeof(gfxr_view_t)); - - result->ID = nr; - result->flags = 0; - - SciGuiView *view = new SciGuiView(_resMan, _screen, _palette, nr); - - result->loops_nr = view->getLoopCount(); - result->palette = NULL; - result->loops = (gfxr_loop_t*)malloc(sizeof(gfxr_loop_t) * ((result->loops_nr) ? result->loops_nr : 1)); /* Alloc 1 if no loop */ - - if (*loop >= result->loops_nr) - *loop = result->loops_nr - 1; - - for (int i = 0; i < result->loops_nr; i++) { - result->loops[i].cels_nr = view->getLoopInfo(i)->celCount; - result->loops[i].cels = (gfx_pixmap_t**)calloc(result->loops[i].cels_nr, sizeof(gfx_pixmap_t *)); - - if (*cel >= result->loops[i].cels_nr) - *cel = result->loops[i].cels_nr - 1; - - for (int j = 0; j < result->loops[i].cels_nr; j++) { - sciViewCelInfo *celInfo = view->getCelInfo(i, j); - result->loops[i].cels[j] = gfx_pixmap_alloc_index_data(gfx_new_pixmap(celInfo->width, celInfo->height, nr, i, j)); - gfx_pixmap_t *curCel = result->loops[i].cels[j]; - curCel->alpha_map = 0; // TODO - curCel->color_key = celInfo->clearKey; - curCel->index_data = view->getBitmap(i, j); - curCel->data = curCel->index_data; - curCel->flags = 0; - curCel->width = celInfo->width; - curCel->height = celInfo->height; - curCel->index_width = celInfo->width; - curCel->index_height = celInfo->height; - curCel->palette = 0; // TODO - curCel->palette_revision = 0; - curCel->xoffset = celInfo->displaceX; - curCel->yoffset = celInfo->displaceY; - } - } - - return result; - -#else - - // Existing code - IntResMap &resMap = _resourceMaps[GFX_RESOURCE_TYPE_VIEW]; - gfx_resource_t *res = NULL; + gfx_resource_t *res = resMap.contains(nr) ? resMap[nr] : NULL; int hash = palette; + gfxr_view_t *view = NULL; gfxr_loop_t *loop_data = NULL; gfx_pixmap_t *cel_data = NULL; - res = resMap.contains(nr) ? resMap[nr] : NULL; - if (!res || res->mode != hash) { + // Wrapper code for the new view decoder - still WIP +#if 0 + view = (gfxr_view_t *)malloc(sizeof(gfxr_view_t)); + + view->ID = nr; + view->flags = 0; + + SciGuiView *guiView = new SciGuiView(_resMan, _screen, _palette, nr); + + view->loops_nr = guiView->getLoopCount(); + view->palette = _staticPalette->getref(); // TODO: this only works in non-VGA games + view->loops = (gfxr_loop_t*)malloc(sizeof(gfxr_loop_t) * ((view->loops_nr) ? view->loops_nr : 1)); /* Alloc 1 if no loop */ + + for (int i = 0; i < view->loops_nr; i++) { + view->loops[i].cels_nr = guiView->getLoopInfo(i)->celCount; + view->loops[i].cels = (gfx_pixmap_t**)calloc(view->loops[i].cels_nr, sizeof(gfx_pixmap_t *)); + + for (int j = 0; j < view->loops[i].cels_nr; j++) { + sciViewCelInfo *celInfo = guiView->getCelInfo(i, j); + view->loops[i].cels[j] = gfx_pixmap_alloc_index_data(gfx_new_pixmap(celInfo->width, celInfo->height, nr, i, j)); + gfx_pixmap_t *curCel = view->loops[i].cels[j]; + curCel->color_key = celInfo->clearKey; + curCel->index_data = guiView->getBitmap(i, j); + curCel->flags = 0; + curCel->width = celInfo->width; + curCel->height = celInfo->height; + curCel->index_width = celInfo->width; + curCel->index_height = celInfo->height; + curCel->palette = _staticPalette->getref(); // TODO: this only works in non-VGA games + curCel->palette_revision = 0; + curCel->xoffset = celInfo->displaceX; + curCel->yoffset = celInfo->displaceY; + curCel->alpha_map = 0; // will be allocated by gfx_xlate_pixmap() + curCel->data = 0; // will be allocated by gfx_xlate_pixmap() + } + } + +#else + + // Existing code + Resource *viewRes = _resMan->findResource(ResourceId(kResourceTypeView, nr), 0); if (!viewRes || !viewRes->data) return NULL; @@ -586,6 +574,8 @@ gfxr_view_t *GfxResManager::getView(int nr, int *loop, int *cel, int palette) { } } +#endif + if (!res) { res = (gfx_resource_t *)malloc(sizeof(gfx_resource_t)); res->scaled_data.view = NULL; @@ -639,8 +629,6 @@ gfxr_view_t *GfxResManager::getView(int nr, int *loop, int *cel, int palette) { } return view; - -#endif } gfx_bitmap_font_t *GfxResManager::getFont(int num, bool scaled) { |