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authorPaweł Kołodziejski2002-08-24 22:03:05 +0000
committerPaweł Kołodziejski2002-08-24 22:03:05 +0000
commitf81bae8235029e991cadab608f493649074f21c2 (patch)
treead28a0c7a12d915b719e3d4be6d1f281711816db
parent6d5529e0dd631f38ef4932bdca015c89d4bb5c42 (diff)
downloadscummvm-rg350-f81bae8235029e991cadab608f493649074f21c2.tar.gz
scummvm-rg350-f81bae8235029e991cadab608f493649074f21c2.tar.bz2
scummvm-rg350-f81bae8235029e991cadab608f493649074f21c2.zip
support for VC6, not finished - not correct linking (duplicate default libs)
svn-id: r4834
-rw-r--r--scumm.dsp434
-rw-r--r--scummvm.dsp470
-rw-r--r--scummvm.dsw32
-rw-r--r--simon.dsp186
4 files changed, 739 insertions, 383 deletions
diff --git a/scumm.dsp b/scumm.dsp
new file mode 100644
index 0000000000..4aff1837f3
--- /dev/null
+++ b/scumm.dsp
@@ -0,0 +1,434 @@
+# Microsoft Developer Studio Project File - Name="scumm" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=scumm - Win32 MP3 Enabled Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "scumm.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "scumm.mak" CFG="scumm - Win32 MP3 Enabled Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "scumm - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "scumm - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "scumm - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "scumm - Win32 MP3 Enabled Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "scumm - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "scumm___Release"
+# PROP Intermediate_Dir "scumm___Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /c
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "scumm - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "scumm___Win32_Debug"
+# PROP BASE Intermediate_Dir "scumm___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "scumm___Win32_Debug"
+# PROP Intermediate_Dir "scumm___Win32_Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "scumm - Win32 MP3 Enabled Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "scumm___Win32_MP3_Enabled_Debug"
+# PROP BASE Intermediate_Dir "scumm___Win32_MP3_Enabled_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "scumm___Win32_MP3_Enabled_Debug"
+# PROP Intermediate_Dir "scumm___Win32_MP3_Enabled_Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /D "COMPRESSED_SOUND_FILE" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "scumm - Win32 MP3 Enabled Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "scumm___Win32_MP3_Enabled_Release"
+# PROP BASE Intermediate_Dir "scumm___Win32_MP3_Enabled_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "scumm___Win32_MP3_Enabled_Release"
+# PROP Intermediate_Dir "scumm___Win32_MP3_Enabled_Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /D "COMPRESSED_SOUND_FILE" /YX /FD /c
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "scumm - Win32 Release"
+# Name "scumm - Win32 Debug"
+# Name "scumm - Win32 MP3 Enabled Debug"
+# Name "scumm - Win32 MP3 Enabled Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Group "smush"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\scumm\smush\blitter.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\blitter.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\brenderer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\brenderer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\channel.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\chunk.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\chunk.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\chunk_type.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\codec1.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\codec1.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\codec37.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\codec37.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\codec44.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\codec44.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\codec47.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\codec47.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\color.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\color.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\config.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\decoder.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\frenderer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\frenderer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\imuse_channel.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\mixer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\palette.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\palette.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\player.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\player.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\rect.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\rect.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\renderer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\saud_channel.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\scumm_renderer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\scumm_renderer.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\scumm\actor.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\actor.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\akos.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\akos.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\boxes.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\boxes.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\bundle.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\bundle.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\costume.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\costume.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\debug.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\debug.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\debugrl.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\debugrl.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\gfx.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\gfx.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\imuse.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\imuse.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\insane.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\object.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\object.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\resource.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\resource.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\resource_v3.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\resource_v4.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\saveload.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\saveload.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\script.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\script_v1.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\script_v2.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\scumm.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\scummvm.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\string.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\sys.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\vars.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\verbs.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# End Target
+# End Project
diff --git a/scummvm.dsp b/scummvm.dsp
index a5fe09cf7c..1d66d6bc88 100644
--- a/scummvm.dsp
+++ b/scummvm.dsp
@@ -20,6 +20,7 @@ CFG=scummvm - Win32 MP3 Enabled Debug
!MESSAGE "scummvm - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "scummvm - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "scummvm - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "scummvm - Win32 MP3 Enabled Release" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -38,12 +39,12 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
+# PROP Output_Dir "scummvm___Release"
+# PROP Intermediate_Dir "scummvm___Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
-# ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "COMPRESSED_SOUND_FILE" /FD /c
+# ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x41d /d "NDEBUG"
# ADD RSC /l 0x41d /d "NDEBUG"
@@ -52,8 +53,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib /nologo /subsystem:console /machine:I386
-# SUBTRACT LINK32 /nodefaultlib
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib simon___Release\simon.lib scumm___Release\scumm.lib sdl.lib /nologo /subsystem:console /machine:I386 /nodefaultlib
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
@@ -64,8 +64,8 @@ LINK32=link.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
+# PROP Output_Dir "scummvm___Debug"
+# PROP Intermediate_Dir "scummvm___Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
@@ -78,7 +78,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib simon___Debug\simon.lib scumm___Debug\scumm.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
@@ -96,7 +96,7 @@ LINK32=link.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /D "COMPRESSED_SOUND_FILE" /Yu"stdafx.h" /FD /GZ /c
# SUBTRACT BASE CPP /Fr
-# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /D "COMPRESSED_SOUND_FILE" /Yu"stdafx.h" /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /D "COMPRESSED_SOUND_FILE" /Yu"stdafx.h" /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x41d /d "_DEBUG"
# ADD RSC /l 0x41d /d "_DEBUG"
@@ -107,6 +107,33 @@ LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "scummvm___Win32_MP3_Enabled_Release"
+# PROP BASE Intermediate_Dir "scummvm___Win32_MP3_Enabled_Release"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "scummvm___Win32_MP3_Enabled_Release"
+# PROP Intermediate_Dir "scummvm___Win32_MP3_Enabled_Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "COMPRESSED_SOUND_FILE" /FD /c
+# SUBTRACT BASE CPP /YX /Yc /Yu
+# ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "COMPRESSED_SOUND_FILE" /FD /c
+# SUBTRACT CPP /YX /Yc /Yu
+# ADD BASE RSC /l 0x41d /d "NDEBUG"
+# ADD RSC /l 0x41d /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib simon___Release\simon.lib scumm___Release\scumm.lib sdl.lib /nologo /subsystem:console /machine:I386 /nodefaultlib
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib simon___Release\simon.lib scumm___Release\scumm.lib sdl.lib /nologo /subsystem:console /machine:I386 /nodefaultlib
+
!ENDIF
# Begin Target
@@ -114,515 +141,194 @@ LINK32=link.exe
# Name "scummvm - Win32 Release"
# Name "scummvm - Win32 Debug"
# Name "scummvm - Win32 MP3 Enabled Debug"
+# Name "scummvm - Win32 MP3 Enabled Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Group "sound"
+# Begin Group "common"
# PROP Default_Filter ""
# Begin Source File
-SOURCE=.\sound\fmopl.cpp
+SOURCE=".\common\config-file.cpp"
# End Source File
# Begin Source File
-SOURCE=.\sound\imuse.cpp
+SOURCE=".\common\config-file.h"
# End Source File
# Begin Source File
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new file mode 100644
index 0000000000..d7e8e243af
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