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author | strangerke | 2011-05-05 00:22:27 +0200 |
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committer | strangerke | 2011-05-05 00:22:27 +0200 |
commit | f91ed4e04a0af10c46b2d3a640b324cd7a614423 (patch) | |
tree | af81c2111c8ce20feca61d03164d09d25b1c8705 | |
parent | 379b3104a43111113fb33114945999933944475a (diff) | |
download | scummvm-rg350-f91ed4e04a0af10c46b2d3a640b324cd7a614423.tar.gz scummvm-rg350-f91ed4e04a0af10c46b2d3a640b324cd7a614423.tar.bz2 scummvm-rg350-f91ed4e04a0af10c46b2d3a640b324cd7a614423.zip |
TSAGE: fix 3 freezes in scene 9450
-rw-r--r-- | engines/tsage/ringworld_scenes10.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp index a41820f47f..aa4e8f8d55 100644 --- a/engines/tsage/ringworld_scenes10.cpp +++ b/engines/tsage/ringworld_scenes10.cpp @@ -860,7 +860,7 @@ void Scene9450::Hotspot3::doAction(int action) { case OBJECT_TUNIC2: scene->_sceneMode = 9460; _globals->_player.disableControl(); - setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, NULL); break; case OBJECT_TUNIC: SceneItem::display(9450, 49, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); @@ -878,13 +878,13 @@ void Scene9450::Hotspot3::doAction(int action) { scene->_object2._action->remove(); scene->_sceneMode = 9459; _globals->_player.disableControl(); - setAction(&scene->_sequenceManager1, scene, 9459, &scene->_object2, &scene->_object1, &scene->_object3, &_globals->_player, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 9459, &scene->_object2, &scene->_object1, &scene->_object3, &_globals->_player, NULL); } else if ((RING_INVENTORY._cloak._sceneNumber != 1) && (RING_INVENTORY._jacket._sceneNumber != 1) && (RING_INVENTORY._tunic2._sceneNumber != 1)) { SceneItem::display(9450, 38, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); } else { scene->_sceneMode = 9460; _globals->_player.disableControl(); - setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, NULL); } break; default: |