aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPaul Gilbert2009-06-30 10:36:50 +0000
committerPaul Gilbert2009-06-30 10:36:50 +0000
commitf9298ff40310149779b37ccdecc873afba7adf2f (patch)
tree6267001a119149db655b49ffa22c635f2ce69368
parentb37beb4493f69de1e2338fcf10bb1852ba864bc7 (diff)
downloadscummvm-rg350-f9298ff40310149779b37ccdecc873afba7adf2f.tar.gz
scummvm-rg350-f9298ff40310149779b37ccdecc873afba7adf2f.tar.bz2
scummvm-rg350-f9298ff40310149779b37ccdecc873afba7adf2f.zip
Made the music/sfx volume settings actually affect the in-game music/sfx volume
svn-id: r41975
-rw-r--r--engines/cruise/cruise.cpp9
-rw-r--r--engines/cruise/cruise.h2
-rw-r--r--engines/cruise/sound.cpp91
-rw-r--r--engines/cruise/sound.h3
4 files changed, 82 insertions, 23 deletions
diff --git a/engines/cruise/cruise.cpp b/engines/cruise/cruise.cpp
index b06e388f10..4656704cb8 100644
--- a/engines/cruise/cruise.cpp
+++ b/engines/cruise/cruise.cpp
@@ -124,9 +124,8 @@ void CruiseEngine::initialize() {
readVolCnf();
// Setup mixer
- _musicVolume = ConfMan.getInt("music_volume");
- _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
- _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
+// _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
+// _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI);
_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
@@ -228,4 +227,8 @@ const char *CruiseEngine::getSavegameFile(int saveGameIdx) {
return buffer;
}
+void CruiseEngine::syncSoundSettings() {
+ _sound->syncSounds();
+}
+
} // End of namespace Cruise
diff --git a/engines/cruise/cruise.h b/engines/cruise/cruise.h
index 3e17bb2a66..af098b4997 100644
--- a/engines/cruise/cruise.h
+++ b/engines/cruise/cruise.h
@@ -59,7 +59,6 @@ private:
MidiDriver *_driver;
PCSound *_sound;
bool _mt32, _adlib;
- int _musicVolume;
Common::StringList _langStrings;
CursorType _savedCursor;
uint32 lastTick, lastTickDebug;
@@ -101,6 +100,7 @@ public:
virtual bool canLoadGameStateCurrently();
virtual Common::Error saveGameState(int slot, const char *desc);
virtual bool canSaveGameStateCurrently();
+ virtual void syncSoundSettings();
const CRUISEGameDescription *_gameDescription;
void initAllData(void);
diff --git a/engines/cruise/sound.cpp b/engines/cruise/sound.cpp
index f1a9e95501..92c2ac6256 100644
--- a/engines/cruise/sound.cpp
+++ b/engines/cruise/sound.cpp
@@ -48,14 +48,18 @@ public:
virtual void playSample(const byte *data, int size, int channel, int volume) = 0;
virtual void stopAll() = 0;
virtual const char *getInstrumentExtension() const { return ""; }
+ virtual void syncSounds();
void setUpdateCallback(UpdateCallback upCb, void *ref);
void resetChannel(int channel);
void findNote(int freq, int *note, int *oct) const;
+
protected:
UpdateCallback _upCb;
void *_upRef;
+ uint8 _musicVolume;
+ uint8 _sfxVolume;
static const int _noteTable[];
static const int _noteTableCount;
@@ -98,6 +102,11 @@ struct AdlibSoundInstrument {
byte amDepth;
};
+struct VolumeEntry {
+ int original;
+ int adjusted;
+};
+
class AdlibSoundDriver : public PCSoundDriver, Audio::AudioStream {
public:
AdlibSoundDriver(Audio::Mixer *mixer);
@@ -117,8 +126,12 @@ public:
void initCard();
void update(int16 *buf, int len);
void setupInstrument(const byte *data, int channel);
+ void setupInstrument(const AdlibSoundInstrument *ins, int channel);
void loadRegisterInstrument(const byte *data, AdlibRegisterSoundInstrument *reg);
virtual void loadInstrument(const byte *data, AdlibSoundInstrument *asi) = 0;
+ virtual void syncSounds();
+
+ void adjustVolume(int channel, int volume);
protected:
FM_OPL *_opl;
@@ -127,7 +140,7 @@ protected:
Audio::SoundHandle _soundHandle;
byte _vibrato;
- int _channelsVolumeTable[5];
+ VolumeEntry _channelsVolumeTable[5];
AdlibSoundInstrument _instrumentsTable[5];
static const int _freqTable[];
@@ -268,14 +281,27 @@ void PCSoundDriver::resetChannel(int channel) {
stopAll();
}
+void PCSoundDriver::syncSounds() {
+ // Get the new music and sfx volumes
+ _musicVolume = ConfMan.getBool("music_mute") ? 0 : MIN(255, ConfMan.getInt("music_volume"));
+ _sfxVolume = ConfMan.getBool("sfx_mute") ? 0 : MIN(255, ConfMan.getInt("sfx_volume"));
+}
+
AdlibSoundDriver::AdlibSoundDriver(Audio::Mixer *mixer)
: _mixer(mixer) {
_sampleRate = _mixer->getOutputRate();
_opl = makeAdlibOPL(_sampleRate);
- memset(_channelsVolumeTable, 0, sizeof(_channelsVolumeTable));
+
+ for (int i = 0; i < 5; ++i) {
+ _channelsVolumeTable[i].original = 0;
+ _channelsVolumeTable[i].adjusted = 0;
+ }
memset(_instrumentsTable, 0, sizeof(_instrumentsTable));
initCard();
_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
+
+ _musicVolume = ConfMan.getBool("music_mute") ? 0 : MIN(255, ConfMan.getInt("music_volume"));
+ _sfxVolume = ConfMan.getBool("sfx_mute") ? 0 : MIN(255, ConfMan.getInt("sfx_volume"));
}
AdlibSoundDriver::~AdlibSoundDriver() {
@@ -283,19 +309,43 @@ AdlibSoundDriver::~AdlibSoundDriver() {
OPLDestroy(_opl);
}
+void AdlibSoundDriver::syncSounds() {
+ PCSoundDriver::syncSounds();
+
+ // Force all instruments to reload on the next playing point
+ for (int i = 0; i < 5; ++i) {
+ adjustVolume(i, _channelsVolumeTable[i].original);
+ AdlibSoundInstrument *ins = &_instrumentsTable[i];
+ setupInstrument(ins, i);
+ }
+}
+
+void AdlibSoundDriver::adjustVolume(int channel, int volume) {
+ _channelsVolumeTable[channel].original = volume;
+
+ if (volume > 80) {
+ volume = 80;
+ } else if (volume < 0) {
+ volume = 0;
+ }
+ volume += volume / 4;
+ if (volume > 127) {
+ volume = 127;
+ }
+
+ int volAdjust = (channel == 4) ? _sfxVolume : _musicVolume;
+ volume = (volume * volAdjust) / 128;
+
+ if (volume > 127)
+ volume = 127;
+
+ _channelsVolumeTable[channel].adjusted = volume;
+}
+
void AdlibSoundDriver::setupChannel(int channel, const byte *data, int instrument, int volume) {
assert(channel < 5);
if (data) {
- if (volume > 80) {
- volume = 80;
- } else if (volume < 0) {
- volume = 0;
- }
- volume += volume / 4;
- if (volume > 127) {
- volume = 127;
- }
- _channelsVolumeTable[channel] = volume;
+ adjustVolume(channel, volume);
setupInstrument(data, channel);
}
}
@@ -380,6 +430,10 @@ void AdlibSoundDriver::setupInstrument(const byte *data, int channel) {
AdlibSoundInstrument *ins = &_instrumentsTable[channel];
loadInstrument(data, ins);
+ setupInstrument(ins, channel);
+}
+
+void AdlibSoundDriver::setupInstrument(const AdlibSoundInstrument *ins, int channel) {
int mod, car, tmp;
const AdlibRegisterSoundInstrument *reg;
@@ -397,7 +451,7 @@ void AdlibSoundDriver::setupInstrument(const byte *data, int channel) {
if (reg->freqMod) {
tmp = reg->outputLevel & 0x3F;
} else {
- tmp = (63 - (reg->outputLevel & 0x3F)) * _channelsVolumeTable[channel];
+ tmp = (63 - (reg->outputLevel & 0x3F)) * _channelsVolumeTable[channel].adjusted;
tmp = 63 - (2 * tmp + 127) / (2 * 127);
}
OPLWriteReg(_opl, 0x40 | mod, tmp | (reg->keyScaling << 6));
@@ -413,7 +467,7 @@ void AdlibSoundDriver::setupInstrument(const byte *data, int channel) {
reg = &ins->regCar;
OPLWriteReg(_opl, 0x20 | car, reg->vibrato);
- tmp = (63 - (reg->outputLevel & 0x3F)) * _channelsVolumeTable[channel];
+ tmp = (63 - (reg->outputLevel & 0x3F)) * _channelsVolumeTable[channel].adjusted;
tmp = 63 - (2 * tmp + 127) / (2 * 127);
OPLWriteReg(_opl, 0x40 | car, tmp | (reg->keyScaling << 6));
OPLWriteReg(_opl, 0x60 | car, reg->attackDecay);
@@ -501,7 +555,8 @@ void AdlibSoundDriverADL::setChannelFrequency(int channel, int frequency) {
void AdlibSoundDriverADL::playSample(const byte *data, int size, int channel, int volume) {
assert(channel < 5);
- _channelsVolumeTable[channel] = 127;
+ adjustVolume(channel, 127);
+
setupInstrument(data, channel);
AdlibSoundInstrument *ins = &_instrumentsTable[channel];
if (ins->mode != 0 && ins->channel == 6) {
@@ -725,8 +780,6 @@ PCSound::PCSound(Audio::Mixer *mixer, CruiseEngine *vm) {
_mixer = mixer;
_soundDriver = new AdlibSoundDriverADL(_mixer);
_player = new PCSoundFxPlayer(_soundDriver);
- _musicVolume = ConfMan.getBool("music_mute") ? 0 : MIN(255, ConfMan.getInt("music_volume"));
- _sfxVolume = ConfMan.getBool("sfx_mute") ? 0 : MIN(255, ConfMan.getInt("sfx_volume"));
}
PCSound::~PCSound() {
@@ -825,4 +878,8 @@ const char *PCSound::musicName() {
return _player->musicName();
}
+void PCSound::syncSounds() {
+ _soundDriver->syncSounds();
+}
+
} // End of namespace Cruise
diff --git a/engines/cruise/sound.h b/engines/cruise/sound.h
index d3c1b3a97d..13a6b2ac5a 100644
--- a/engines/cruise/sound.h
+++ b/engines/cruise/sound.h
@@ -44,8 +44,6 @@ private:
Audio::Mixer *_mixer;
CruiseEngine *_vm;
int _genVolume;
- uint8 _musicVolume;
- uint8 _sfxVolume;
protected:
PCSoundDriver *_soundDriver;
PCSoundFxPlayer *_player;
@@ -75,6 +73,7 @@ public:
bool musicLooping() const;
void musicLoop(bool v);
void startNote(int channel, int volume, int freq);
+ void syncSounds();
// Note: Volume variable accessed by these methods is never actually used in original game
void setVolume(int volume) { _genVolume = volume; }