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authorJonathan Gray2003-09-27 15:01:35 +0000
committerJonathan Gray2003-09-27 15:01:35 +0000
commitf9352cfc1cbd537bef08084b52fd3dc64ced9249 (patch)
tree6504c03e85a088403c3c7959a4dd29cefc536436
parent8ad28e3a7e3a4696f05e067ad51f504cda306502 (diff)
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add alternate sword2 target for people who want to use the gui for game detection when the game is either a) on CD b) in a bunch of seperate directories in a structure like that of the CD. Of course pointing ScummVM at such things with the normal target via command line or config file work fine. As everyone awake at the moment only has the sold out version, this is specific to that. I don't know what files are at the root of the original CD we can use for detection purposes
svn-id: r10423
-rw-r--r--sword2/sword2.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index 637bc39ead..4d39077c41 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -78,6 +78,7 @@ uint8 stepOneCycle = 0; // for use while game paused
static const TargetSettings sword2_settings[] = {
/* Broken Sword 2 */
{"sword2", "Broken Sword II", GID_SWORD2, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "players.clu" },
+ {"sword2alt", "Broken Sword II (alt)", GID_SWORD2, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "r2ctlns.ocx" },
{"sword2demo", "Broken Sword II (Demo)", GID_SWORD2_DEMO, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "players.clu" },
{NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
};