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author | Jonathan Gray | 2003-09-27 15:01:35 +0000 |
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committer | Jonathan Gray | 2003-09-27 15:01:35 +0000 |
commit | f9352cfc1cbd537bef08084b52fd3dc64ced9249 (patch) | |
tree | 6504c03e85a088403c3c7959a4dd29cefc536436 | |
parent | 8ad28e3a7e3a4696f05e067ad51f504cda306502 (diff) | |
download | scummvm-rg350-f9352cfc1cbd537bef08084b52fd3dc64ced9249.tar.gz scummvm-rg350-f9352cfc1cbd537bef08084b52fd3dc64ced9249.tar.bz2 scummvm-rg350-f9352cfc1cbd537bef08084b52fd3dc64ced9249.zip |
add alternate sword2 target for people who want to use the gui for game detection when the game is either a) on CD b) in a bunch of seperate directories in a structure like that of the CD. Of course pointing ScummVM at such things with the normal target via command line or config file work fine. As everyone awake at the moment only has the sold out version, this is specific to that. I don't know what files are at the root of the original CD we can use for detection purposes
svn-id: r10423
-rw-r--r-- | sword2/sword2.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index 637bc39ead..4d39077c41 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -78,6 +78,7 @@ uint8 stepOneCycle = 0; // for use while game paused static const TargetSettings sword2_settings[] = { /* Broken Sword 2 */ {"sword2", "Broken Sword II", GID_SWORD2, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "players.clu" }, + {"sword2alt", "Broken Sword II (alt)", GID_SWORD2, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "r2ctlns.ocx" }, {"sword2demo", "Broken Sword II (Demo)", GID_SWORD2_DEMO, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "players.clu" }, {NULL, NULL, 0, 0, MDT_NONE, 0, NULL} }; |