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authorPaul Gilbert2015-11-16 22:25:53 -0500
committerPaul Gilbert2015-11-16 22:25:53 -0500
commitf96a108503844e66b3072447fe46eace8f54df16 (patch)
treea6c83a81345d3cee312e6a675ec5bdd556aedbf1
parent0f530e06be47c724a096796eb735aaeffa7810f8 (diff)
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MADS: Add buttons to the main menu to show the secret bonus animations
The buttons will only appear if section0.hag is present, along with evolve.res and/or sets.res. The Evolve animation works, but the Sets animation still needs some work, since something funky is happening with palette usage
-rw-r--r--engines/mads/nebular/menu_nebular.cpp26
-rw-r--r--engines/mads/nebular/menu_nebular.h15
-rw-r--r--engines/mads/resources.cpp4
3 files changed, 42 insertions, 3 deletions
diff --git a/engines/mads/nebular/menu_nebular.cpp b/engines/mads/nebular/menu_nebular.cpp
index 6fe17f3beb..0520294b29 100644
--- a/engines/mads/nebular/menu_nebular.cpp
+++ b/engines/mads/nebular/menu_nebular.cpp
@@ -48,6 +48,7 @@ MainMenu::MainMenu(MADSEngine *vm): MenuView(vm) {
_highlightedIndex = -1;
_selectedIndex = -1;
_buttonDown = false;
+ _showEvolve = _showSets = false;
for (int i = 0; i < 7; ++i)
_menuItems[i] = nullptr;
@@ -137,12 +138,14 @@ void MainMenu::doFrame() {
}
_vm->_events->showCursor();
+ showBonusItems();
} else {
if ((_menuItemIndex == -1) || (_frameIndex == 0)) {
if (++_menuItemIndex == 6) {
// Reached end of display animation
_vm->_events->showCursor();
+ showBonusItems();
return;
} else if (_menuItemIndex == 4 && !shouldShowQuotes()) {
++_menuItemIndex;
@@ -180,6 +183,17 @@ void MainMenu::addSpriteSlot() {
_redrawFlag = true;
}
+void MainMenu::showBonusItems() {
+ Scene &scene = _vm->_game->_scene;
+ _showEvolve = Common::File::exists("SECTION0.HAG") && Common::File::exists("evolve.res");
+ _showSets = Common::File::exists("SECTION0.HAG") && Common::File::exists("sets.res");
+
+ if (_showSets)
+ scene._kernelMessages.add(Common::Point(290, 143), 0x4140, 0, 0, 0, "S");
+ if (_showEvolve)
+ scene._kernelMessages.add(Common::Point(305, 143), 0x4140, 0, 0, 0, "E");
+}
+
bool MainMenu::onEvent(Common::Event &event) {
Scene &scene = _vm->_game->_scene;
if (_selectedIndex != -1)
@@ -280,6 +294,10 @@ bool MainMenu::onEvent(Common::Event &event) {
_selectedIndex = _highlightedIndex;
unhighlightItem();
_frameIndex = 0;
+ } else if (_showSets && Common::Rect(290, 165, 300, 185).contains(event.mouse)) {
+ handleAction(SETS);
+ } else if (_showEvolve && Common::Rect(305, 165, 315, 185).contains(event.mouse)) {
+ handleAction(EVOLVE);
}
return true;
@@ -334,6 +352,14 @@ void MainMenu::handleAction(MADSGameAction action) {
TextView::execute(_vm, "quotes");
return;
+ case SETS:
+ AnimationView::execute(_vm, "sets");
+ break;
+
+ case EVOLVE:
+ AnimationView::execute(_vm, "evolve");
+ break;
+
case EXIT:
_vm->_dialogs->_pendingDialog = DIALOG_ADVERT;
break;
diff --git a/engines/mads/nebular/menu_nebular.h b/engines/mads/nebular/menu_nebular.h
index 35af0bb34f..8a0cc3575d 100644
--- a/engines/mads/nebular/menu_nebular.h
+++ b/engines/mads/nebular/menu_nebular.h
@@ -35,7 +35,10 @@ class MADSEngine;
namespace Nebular {
-enum MADSGameAction { START_GAME, RESUME_GAME, SHOW_INTRO, CREDITS, QUOTES, EXIT };
+enum MADSGameAction {
+ START_GAME, RESUME_GAME, SHOW_INTRO, CREDITS, QUOTES, EXIT,
+ SETS, EVOLVE
+};
class MainMenu: public MenuView {
private:
@@ -45,6 +48,7 @@ private:
int _frameIndex;
uint32 _delayTimeout;
bool _skipFlag;
+ bool _showEvolve, _showSets;
/**
* Currently highlighted menu item
@@ -81,7 +85,16 @@ private:
*/
void addSpriteSlot();
+ /**
+ * Returns true if the Quotes item should be shown.
+ * i.e. if the player has completed the game
+ */
bool shouldShowQuotes();
+
+ /**
+ * Show the bonus item icons, if available
+ */
+ void showBonusItems();
protected:
/**
* Display the menu
diff --git a/engines/mads/resources.cpp b/engines/mads/resources.cpp
index d5352fb205..3b7cf2cab0 100644
--- a/engines/mads/resources.cpp
+++ b/engines/mads/resources.cpp
@@ -151,7 +151,7 @@ void HagArchive::loadIndex(MADSEngine *vm) {
Common::File hagFile;
for (int sectionIndex = -1; sectionIndex < 11; ++sectionIndex) {
- if (sectionIndex == 0)
+ if (sectionIndex == 0 && !Common::File::exists("SECTION0.HAG"))
continue;
// Dragonsphere does not have some sections - skip them
@@ -239,7 +239,7 @@ Common::String HagArchive::getResourceFilename(const Common::String &resourceNam
int value = atoi(resourceName.c_str() + 2);
int hagFileNum = (resType == RESTYPE_ROOM) ? value / 100 : value;
- if (hagFileNum > 0)
+ if (hagFileNum >= 0)
outputFilename = Common::String::format("SECTION%d.HAG", hagFileNum);
}