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authorrichiesams2013-07-29 22:15:24 -0500
committerrichiesams2013-08-04 13:32:54 -0500
commitf975fbe52190ccc0ca1264d6aa63a897ad784f31 (patch)
treeee72a5e7df507102f7d0080a91e14e8554f842d7
parentea47c28ddf20e366d43317ca273e84db0acd32db (diff)
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ZVISION: Move Puzzle logic into a .cpp file
-rw-r--r--engines/zvision/puzzle.cpp46
-rw-r--r--engines/zvision/puzzle.h19
2 files changed, 48 insertions, 17 deletions
diff --git a/engines/zvision/puzzle.cpp b/engines/zvision/puzzle.cpp
new file mode 100644
index 0000000000..8399919399
--- /dev/null
+++ b/engines/zvision/puzzle.cpp
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "common/scummsys.h"
+
+#include "zvision/actions.h"
+#include "zvision/puzzle.h"
+
+namespace ZVision {
+
+Puzzle::~Puzzle() {
+ for (Common::List<ResultAction *>::iterator iter = resultActions.begin(); iter != resultActions.end(); iter++) {
+ delete (*iter);
+ }
+}
+
+Puzzle::Puzzle(const Puzzle &other)
+ : key(other.key),
+ criteriaList(other.criteriaList),
+ flags(flags) {
+ // We have to clone the ResultActions since they are on the heap
+ for (Common::List<ResultAction *>::iterator iter = resultActions.begin(); iter != resultActions.end(); iter++) {
+ resultActions.push_back((*iter)->clone());
+ }
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/puzzle.h b/engines/zvision/puzzle.h
index 08d8a5cfd7..a0c4e9d758 100644
--- a/engines/zvision/puzzle.h
+++ b/engines/zvision/puzzle.h
@@ -60,24 +60,9 @@ enum StateFlags {
class Puzzle {
public:
- ~Puzzle() {
- for (Common::List<ResultAction *>::iterator iter = resultActions.begin(); iter != resultActions.end(); iter++) {
- delete (*iter);
- }
- }
-
Puzzle() {}
-
- // Copy constructor
- Puzzle(const Puzzle &other)
- : key(other.key),
- criteriaList(other.criteriaList),
- flags(flags) {
- // We have to clone the ResultActions since they are on the heap
- for (Common::List<ResultAction *>::iterator iter = resultActions.begin(); iter != resultActions.end(); iter++) {
- resultActions.push_back((*iter)->clone());
- }
- }
+ ~Puzzle();
+ Puzzle(const Puzzle &other);
uint32 key;
Common::List<Criteria> criteriaList;