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authorTorbjörn Andersson2010-07-14 17:02:14 +0000
committerTorbjörn Andersson2010-07-14 17:02:14 +0000
commitf98fa72ef38ed2fd0239d59bda07acdb33b831c8 (patch)
treee0486d4da30f88fce7f4604079959ac22f4a4e09
parentb91ef128975c6f253bed6c7720f4ead9e1ab0dc6 (diff)
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Changed abs() to ABS() in a few places.
svn-id: r50890
-rw-r--r--engines/draci/walking.cpp4
-rw-r--r--engines/drascula/actors.cpp8
2 files changed, 6 insertions, 6 deletions
diff --git a/engines/draci/walking.cpp b/engines/draci/walking.cpp
index e57972fbc5..02612832d2 100644
--- a/engines/draci/walking.cpp
+++ b/engines/draci/walking.cpp
@@ -324,7 +324,7 @@ void WalkingMap::drawOverlayRectangle(const Common::Point &p, byte colour, byte
}
int WalkingMap::pointsBetween(const Common::Point &p1, const Common::Point &p2) {
- return MAX(abs(p2.x - p1.x), abs(p2.y - p1.y));
+ return MAX(ABS(p2.x - p1.x), ABS(p2.y - p1.y));
}
Common::Point WalkingMap::interpolate(const Common::Point &p1, const Common::Point &p2, int i, int n) {
@@ -636,7 +636,7 @@ bool WalkingState::walkOnNextEdge() {
Movement WalkingState::animationForDirection(const Common::Point &here, const Common::Point &there) {
const int dx = there.x - here.x;
const int dy = there.y - here.y;
- if (abs(dx) >= abs(dy)) {
+ if (ABS(dx) >= ABS(dy)) {
return dx >= 0 ? kMoveRight : kMoveLeft;
} else {
return dy >= 0 ? kMoveDown : kMoveUp;
diff --git a/engines/drascula/actors.cpp b/engines/drascula/actors.cpp
index 33cb7fd478..8523b5b158 100644
--- a/engines/drascula/actors.cpp
+++ b/engines/drascula/actors.cpp
@@ -312,9 +312,9 @@ void DrasculaEngine::quadrant_2() {
float distanceX, distanceY;
if (currentChapter == 2)
- distanceX = abs(curX + curWidth - roomX);
+ distanceX = ABS(curX + curWidth - roomX);
else
- distanceX = abs(curX + curWidth / 2 - roomX);
+ distanceX = ABS(curX + curWidth / 2 - roomX);
distanceY = (curY + curHeight) - roomY;
@@ -354,9 +354,9 @@ void DrasculaEngine::quadrant_4() {
float distanceX, distanceY;
if (currentChapter == 2)
- distanceX = abs(curX + curWidth - roomX);
+ distanceX = ABS(curX + curWidth - roomX);
else
- distanceX = abs(curX + curWidth / 2 - roomX);
+ distanceX = ABS(curX + curWidth / 2 - roomX);
distanceY = roomY - (curY + curHeight);