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author | Travis Howell | 2009-01-27 03:26:51 +0000 |
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committer | Travis Howell | 2009-01-27 03:26:51 +0000 |
commit | f9d0d2a44a726f417911adfb03aee9caf22adebf (patch) | |
tree | dc0e4b868c3a79a9509c1bcb5cfadbbbaf2cd33a | |
parent | f002e06fe058c4c0fe11d44fc844f88ff90a389a (diff) | |
download | scummvm-rg350-f9d0d2a44a726f417911adfb03aee9caf22adebf.tar.gz scummvm-rg350-f9d0d2a44a726f417911adfb03aee9caf22adebf.tar.bz2 scummvm-rg350-f9d0d2a44a726f417911adfb03aee9caf22adebf.zip |
Add/Update comments.
svn-id: r36094
-rw-r--r-- | engines/agos/sound.cpp | 2 | ||||
-rw-r--r-- | sound/adpcm.cpp | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/engines/agos/sound.cpp b/engines/agos/sound.cpp index dc8d6d8fc2..4f56daf1cf 100644 --- a/engines/agos/sound.cpp +++ b/engines/agos/sound.cpp @@ -739,7 +739,7 @@ void Sound::playSoundData(Audio::SoundHandle *handle, byte *soundData, uint soun uint16 compType; int blockAlign, rate; - // FIXME: How about using makeWAVStream() here? + // TODO: Use makeWAVStream() in future, when makeADPCMStream() allows sound looping int size = READ_LE_UINT32(soundData + 4); Common::MemoryReadStream stream(soundData, size); if (!Audio::loadWAVFromStream(stream, size, rate, flags, &compType, &blockAlign)) diff --git a/sound/adpcm.cpp b/sound/adpcm.cpp index 1140089910..3fb6d4d87e 100644 --- a/sound/adpcm.cpp +++ b/sound/adpcm.cpp @@ -501,6 +501,7 @@ int16 ADPCMInputStream::decodeTinsel(int16 code, double eVal) { return (int16) CLIP<double>(sample, -32768.0, 32767.0); } +// TODO: Add optional support for sound looping AudioStream *makeADPCMStream(Common::SeekableReadStream *stream, bool disposeAfterUse, uint32 size, typesADPCM type, int rate, int channels, uint32 blockAlign) { return new ADPCMInputStream(stream, disposeAfterUse, size, type, rate, channels, blockAlign); } |