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author | Joost Peters | 2005-04-11 10:55:22 +0000 |
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committer | Joost Peters | 2005-04-11 10:55:22 +0000 |
commit | f9f8bf30702ec0ca248757e30460bc8a5c1112c2 (patch) | |
tree | 968979c28ffc499ca4cafa131251e2db765d480d | |
parent | 0c5253c1eb9182ca1af0c0f402d1dcb1f40cde9c (diff) | |
download | scummvm-rg350-f9f8bf30702ec0ca248757e30460bc8a5c1112c2.tar.gz scummvm-rg350-f9f8bf30702ec0ca248757e30460bc8a5c1112c2.tar.bz2 scummvm-rg350-f9f8bf30702ec0ca248757e30460bc8a5c1112c2.zip |
convert some struct members - unfortunately we can't currently allocate memory and read the struct in "the proper way", as the engine still addresses data beyond it
svn-id: r17537
-rw-r--r-- | gob/game.cpp | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/gob/game.cpp b/gob/game.cpp index 1b6a09f40c..2ee53afc1e 100644 --- a/gob/game.cpp +++ b/gob/game.cpp @@ -1790,6 +1790,14 @@ void game_playTot(int16 skipPlay) { game_totTextData = (Game_TotTextTable *) (curPtr + READ_LE_UINT32((char *)game_totFileData + 0x30)); + + game_totTextData->itemsCount = (int16)READ_LE_UINT16(&game_totTextData->itemsCount); + + for (i = 0; i < game_totTextData->itemsCount; ++i) { + game_totTextData->items[i].offset = (int16)READ_LE_UINT16(&game_totTextData->items[i].offset); + game_totTextData->items[i].size = (int16)READ_LE_UINT16(&game_totTextData->items[i].size); + } + needTextFree = 0; } @@ -1800,6 +1808,16 @@ void game_playTot(int16 skipPlay) { game_totResourceTable = (Game_TotResTable *)(curPtr + READ_LE_UINT32((char *)game_totFileData + 0x34)); + + game_totResourceTable->itemsCount = (int16)READ_LE_UINT16(&game_totResourceTable->itemsCount); + + for (i = 0; i < game_totResourceTable->itemsCount; ++i) { + game_totResourceTable->items[i].offset = (int32)READ_LE_UINT32(&game_totResourceTable->items[i].offset); + game_totResourceTable->items[i].size = (int16)READ_LE_UINT16(&game_totResourceTable->items[i].size); + game_totResourceTable->items[i].width = (int16)READ_LE_UINT16(&game_totResourceTable->items[i].width); + game_totResourceTable->items[i].height = (int16)READ_LE_UINT16(&game_totResourceTable->items[i].height); + } + needFreeResTable = 0; } |