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| author | Johannes Schickel | 2014-06-17 23:31:16 +0200 |
|---|---|---|
| committer | Johannes Schickel | 2014-06-17 23:31:16 +0200 |
| commit | fa00a79b497c9323ddc102bfeed7cd2e47444c46 (patch) | |
| tree | 3850405f06a29af1bebaec02107bb3bf4eed884b | |
| parent | dbbc45867147ea1410e1403875325ad4c35b5a0b (diff) | |
| download | scummvm-rg350-fa00a79b497c9323ddc102bfeed7cd2e47444c46.tar.gz scummvm-rg350-fa00a79b497c9323ddc102bfeed7cd2e47444c46.tar.bz2 scummvm-rg350-fa00a79b497c9323ddc102bfeed7cd2e47444c46.zip | |
NEWS: Mention OpenGL output.
| -rw-r--r-- | NEWS | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -15,6 +15,12 @@ For a more comprehensive changelog of the latest experimental code, see: libpng, which are faster and can handle more images. (NOTE: The change to libpng was done in version 1.6.0, but it was not added to the NEWS file). + - Added generic OpenGL (ES) output (based on GSoC Task). + + SDL: + - Added OpenGL graphics mode based on our generic OpenGL output. This + allows for arbitrary output sizes. However, it does not support special + filters like AdvMAME, HQ, etc. AGOS: - Added mouse wheel support for inventory and save game lists. |
