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authorJohannes Schickel2014-02-16 01:32:25 +0100
committerJohannes Schickel2014-03-06 20:21:47 +0100
commitfa2297f6b7adb78a7d286c174d16a123a5295683 (patch)
tree0b34a3ab5355fc8be163eaee49f4fcf2a79fd870
parented52f7160d2d7f385b17b14f75fcae35310e9752 (diff)
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SCUMM: Manually specify function alignment in ARM assembly.
-rw-r--r--engines/scumm/gfxARM.s2
-rw-r--r--engines/scumm/proc3ARM.s1
-rw-r--r--engines/scumm/smush/codec47ARM.s1
3 files changed, 4 insertions, 0 deletions
diff --git a/engines/scumm/gfxARM.s b/engines/scumm/gfxARM.s
index 9238888831..5cfe8ba0a4 100644
--- a/engines/scumm/gfxARM.s
+++ b/engines/scumm/gfxARM.s
@@ -41,6 +41,7 @@
@ In addition, we assume that text, src and dst are all word (4 byte)
@ aligned. This is the same assumption that the old 'inline' version
@ made.
+ .align 2
_asmDrawStripToScreen:
@ r0 = height
@ r1 = width
@@ -118,6 +119,7 @@ end:
@ In addition, we assume that src and dst are both word (4 byte)
@ aligned. This is the same assumption that the old 'inline' version
@ made.
+ .align 2
_asmCopy8Col:
@ r0 = dst
@ r1 = dstPitch
diff --git a/engines/scumm/proc3ARM.s b/engines/scumm/proc3ARM.s
index 75dd4b4a7f..4346f66331 100644
--- a/engines/scumm/proc3ARM.s
+++ b/engines/scumm/proc3ARM.s
@@ -71,6 +71,7 @@
@ <> = _palette
@ <> = _numstrips
@ <> = _scaleIndexY
+ .align 2
_ClassicProc3RendererShadowARM:
@ shadow20 = false
@ shadowed = true
diff --git a/engines/scumm/smush/codec47ARM.s b/engines/scumm/smush/codec47ARM.s
index a91f932558..53e9143f39 100644
--- a/engines/scumm/smush/codec47ARM.s
+++ b/engines/scumm/smush/codec47ARM.s
@@ -28,6 +28,7 @@
.global _ARM_Smush_decode2
+ .align 2
_ARM_Smush_decode2:
@ r0 = dst
@ r1 = src