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authorPaul Gilbert2015-03-14 15:05:42 -0400
committerPaul Gilbert2015-03-14 15:05:42 -0400
commitfa7dfc396a2ca33e01a0151f63857dd64406502c (patch)
treed46e232420b0521fecad2207a1c72f3610b3d929
parent1e15c02d1ea56439509926b68b9e393957241e65 (diff)
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MADS: Fix greeting when talking to cell wall the first time
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index e1540b502b..383f5b509f 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -525,7 +525,7 @@ void Scene307::setup() {
}
void Scene307::handleRexDialog(int quote) {
- Common::String curQuote = _game.getQuote(_action._activeAction._verbId);
+ Common::String curQuote = _game.getQuote(quote);
if (_vm->_font->getWidth(curQuote, _scene->_textSpacing) > 200) {
Common::String subQuote1;
_game.splitQuote(curQuote, subQuote1, _subQuote2);