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author | Johannes Schickel | 2013-01-09 06:47:50 +0100 |
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committer | Johannes Schickel | 2013-01-09 07:24:37 +0100 |
commit | fa967e92b72d1e76cc0775e626c552f5bd9d4d0b (patch) | |
tree | 4c58a98198bcfde113f1cae6193f279fd5bc3541 | |
parent | b27736fc3f84d061c15795b1d72c989857596c2d (diff) | |
download | scummvm-rg350-fa967e92b72d1e76cc0775e626c552f5bd9d4d0b.tar.gz scummvm-rg350-fa967e92b72d1e76cc0775e626c552f5bd9d4d0b.tar.bz2 scummvm-rg350-fa967e92b72d1e76cc0775e626c552f5bd9d4d0b.zip |
AGI: Silence C++11 narrowing warning.
-rw-r--r-- | engines/agi/op_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index 5334407eb8..9d899b1855 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -1399,7 +1399,7 @@ void cmdDistance(AgiGame *state, uint8 *p) { // a zombie or the zombie getting turned away by the scarab) we make it appear the // zombie is far away from Rosella if the zombie is not already up and chasing her. enum zombieStates {ZOMBIE_SET_TO_RISE_UP, ZOMBIE_RISING_UP, ZOMBIE_CHASING_EGO}; - uint8 zombieStateVarNumList[] = {155, 156, (_v[vCurRoom] == 16) ? 162 : 158}; + uint8 zombieStateVarNumList[] = {155, 156, (uint8)((_v[vCurRoom] == 16) ? 162 : 158)}; uint8 zombieNum = p2 - 221; // Zombie's number (In range 0-2) uint8 zombieStateVarNum = zombieStateVarNumList[zombieNum]; // Number of the variable containing zombie's state uint8 zombieState = _v[zombieStateVarNum]; // Zombie's state |