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author | Max Horn | 2003-09-10 22:35:35 +0000 |
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committer | Max Horn | 2003-09-10 22:35:35 +0000 |
commit | faf32582410a13e51b66cedba340e0b52df089b3 (patch) | |
tree | 36dbd7794745bc43c4e3475d799075209d590bd6 | |
parent | 87dd04e038e570c3b3c009a2c6e2387a650ce268 (diff) | |
download | scummvm-rg350-faf32582410a13e51b66cedba340e0b52df089b3.tar.gz scummvm-rg350-faf32582410a13e51b66cedba340e0b52df089b3.tar.bz2 scummvm-rg350-faf32582410a13e51b66cedba340e0b52df089b3.zip |
cleanup
svn-id: r10162
-rw-r--r-- | scumm/script_v5.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index 3a633511df..ef939b7b2d 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -2749,15 +2749,15 @@ void Scumm_v5::decodeParseString() { int delay = (uint16)getVarOrDirectWord(0x40); if (_gameId == GID_LOOM256) { - VAR(VAR_MUSIC_TIMER) = 0; if (offset == 0 && delay == 0) { + VAR(VAR_MUSIC_TIMER) = 0; _sound->stopCD(); } else { // Loom specified the offset from the start of the CD; // thus we have to subtract the length of the first track // (22500 frames) plus the 2 second = 150 frame leadin. // I.e. in total 22650 frames. - offset = (int)(offset * 7.5 - 22650); + offset = (int)(offset * 7.5 - 22500 - 2*75); // Slightly increase the delay (5 frames = 1/25 of a second). // This noticably improves the experience in Loom CD. |