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authorEugene Sandulenko2014-01-01 02:01:56 +0200
committerEugene Sandulenko2014-01-01 02:01:56 +0200
commitfb4bed0c26c7dc700bb448121fd12bcd7f6b6bfc (patch)
tree1fc0389eaa1a3eb06066e909ceecc216656bda8c
parente412debf2d2f271a0f8a6788a032e016e8c817c9 (diff)
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FULLPIPE: More var renames in scene14
-rw-r--r--engines/fullpipe/scenes.cpp13
-rw-r--r--engines/fullpipe/scenes.h13
-rw-r--r--engines/fullpipe/scenes/scene14.cpp73
3 files changed, 48 insertions, 51 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index c2c76da48b..f722507c3b 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -210,13 +210,12 @@ Vars::Vars() {
scene14_pink = 0;
scene14_flyingBall = 0;
scene14_balls.clear();
- scene14_var13 = 0;
- scene14_var14 = 0;
- scene14_var15 = 0;
- scene14_var16 = 0;
- scene14_var17 = 0;
- scene14_var18 = 0;
- scene14_var19 = 0;
+ scene14_grandmaIsHere = false;
+ scene14_dudeX = 0;
+ scene14_dudeY = 0;
+ scene14_grandmaX = 0;
+ scene14_grandmaY = 0;
+ scene14_dude2X = 0;
scene14_var20 = 0;
scene14_var21 = 0;
scene14_var22 = 0;
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 1ec46909c9..16bdfbd7b3 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -286,13 +286,12 @@ public:
StaticANIObject *scene14_pink;
StaticANIObject *scene14_flyingBall;
Common::List<StaticANIObject *> scene14_balls;
- int scene14_var13;
- int scene14_var14;
- int scene14_var15;
- int scene14_var16;
- int scene14_var17;
- int scene14_var18;
- int scene14_var19;
+ bool scene14_grandmaIsHere;
+ int scene14_dudeX;
+ int scene14_dudeY;
+ int scene14_grandmaX;
+ int scene14_grandmaY;
+ int scene14_dude2X;
int scene14_var20;
int scene14_var21;
int scene14_var22;
diff --git a/engines/fullpipe/scenes/scene14.cpp b/engines/fullpipe/scenes/scene14.cpp
index 9a79e69a6f..72bb41ea65 100644
--- a/engines/fullpipe/scenes/scene14.cpp
+++ b/engines/fullpipe/scenes/scene14.cpp
@@ -51,7 +51,7 @@ void scene14_initScene(Scene *sc) {
g_vars->scene14_balls.clear();
if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_In_14)) {
- g_vars->scene14_var13 = 1;
+ g_vars->scene14_grandmaIsHere = true;
StaticANIObject *ball = sc->getStaticANIObject1ById(ANI_BALL14, -1);
@@ -67,7 +67,7 @@ void scene14_initScene(Scene *sc) {
sc->addStaticANIObject(ball, 1);
}
} else {
- g_vars->scene14_var13 = 0;
+ g_vars->scene14_grandmaIsHere = false;
g_vars->scene14_grandma->hide();
}
@@ -79,7 +79,7 @@ void scene14_initScene(Scene *sc) {
}
void scene14_setupMusic() {
- if (!g_vars->scene14_var13)
+ if (!g_vars->scene14_grandmaIsHere)
g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_14"), "MUSIC2", 0);
}
@@ -115,7 +115,7 @@ int sceneHandler14_updateScreenCallback() {
void sceneHandler14_showBallGrandmaHit2() {
if (g_vars->scene14_flyingBall) {
- g_vars->scene14_flyingBall->show1(g_vars->scene14_var16 + 223, g_vars->scene14_var17 + 35, MV_BAL14_SPIN, 0);
+ g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 223, g_vars->scene14_grandmaY + 35, MV_BAL14_SPIN, 0);
g_vars->scene14_flyingBall->_priority = 27;
g_vars->scene14_pink = g_vars->scene14_flyingBall;
@@ -126,7 +126,7 @@ void sceneHandler14_showBallGrandmaHit2() {
void sceneHandler14_showBallGrandmaDive() {
if (g_vars->scene14_flyingBall) {
- g_vars->scene14_flyingBall->show1(g_vars->scene14_var16 + 506, g_vars->scene14_var17 - 29, -1, 0);
+ g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 506, g_vars->scene14_grandmaY - 29, -1, 0);
g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall);
g_vars->scene14_flyingBall = 0;
@@ -137,7 +137,7 @@ void sceneHandler14_showBallGrandmaDive() {
void sceneHandler14_showBallGrandmaHit() {
if (g_vars->scene14_flyingBall) {
- g_vars->scene14_flyingBall->show1(g_vars->scene14_var16 + 190, g_vars->scene14_var17 + 56, MV_BAL14_TOGMA, 0);
+ g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 190, g_vars->scene14_grandmaY + 56, MV_BAL14_TOGMA, 0);
g_vars->scene14_flyingBall->_priority = 27;
MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
@@ -179,7 +179,7 @@ void sceneHandler14_exitScene() {
void sceneHandler14_showBallMan() {
if (g_vars->scene14_flyingBall) {
- g_vars->scene14_flyingBall->show1(g_vars->scene14_var14 - 166, g_vars->scene14_var15 + 40, MV_BAL14_TOGMA, 0);
+ g_vars->scene14_flyingBall->show1(g_vars->scene14_dudeX - 166, g_vars->scene14_dudeY + 40, MV_BAL14_TOGMA, 0);
g_vars->scene14_flyingBall->_priority = 27;
MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
@@ -201,25 +201,25 @@ void sceneHandler14_showBallMan() {
g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall);
g_vars->scene14_flyingBall = 0;
- if (g_vars->scene14_var14 >= 1300)
+ if (g_vars->scene14_dudeX >= 1300)
sceneHandler14_exitScene();
}
}
void sceneHandler14_manKickBall() {
- int val = (g_vars->scene14_var16 + 65 - (g_vars->scene14_var14 - 85)) / -32;
+ int val = (g_vars->scene14_grandmaX + 65 - (g_vars->scene14_dudeX - 85)) / -32;
int den = val;
- g_vars->scene14_var22 = g_vars->scene14_var14 - 85;
- g_vars->scene14_var23 = g_vars->scene14_var15 - 76;
+ g_vars->scene14_var22 = g_vars->scene14_dudeX - 85;
+ g_vars->scene14_var23 = g_vars->scene14_dudeY - 76;
g_vars->scene14_var20 = -32;
if (!val)
den = 1;
- g_vars->scene14_var21 = (g_vars->scene14_var17 - 102 - val * val / 2 - (g_vars->scene14_var15 - 76)) / den;
+ g_vars->scene14_var21 = (g_vars->scene14_grandmaY - 102 - val * val / 2 - (g_vars->scene14_dudeY - 76)) / den;
- g_vars->scene14_flyingBall->show1(g_vars->scene14_var14 - 85, g_vars->scene14_var15 - 76, -1, 0);
+ g_vars->scene14_flyingBall->show1(g_vars->scene14_dudeX - 85, g_vars->scene14_dudeY - 76, -1, 0);
g_vars->scene14_flyingBall->startAnim(MV_BAL14_SPIN, 0, -1);
g_vars->scene14_flyingBall->_priority = 5;
@@ -239,8 +239,8 @@ void sceneHandler14_showBallFly() {
g_vars->scene14_var22 = x;
y = g_vars->scene14_grandma->_movement->_oy;
} else {
- x = g_vars->scene14_var16;
- y = g_vars->scene14_var17;
+ x = g_vars->scene14_grandmaX;
+ y = g_vars->scene14_grandmaY;
}
x = x + 38;
@@ -248,14 +248,14 @@ void sceneHandler14_showBallFly() {
g_vars->scene14_var20 = 32;
- int dist = (g_vars->scene14_var14 - 16 - x) / 32;
+ int dist = (g_vars->scene14_dudeX - 16 - x) / 32;
int den = dist;
if (!dist)
den = 1;
g_vars->scene14_var22 = x + 32;
- g_vars->scene14_var21 = (g_vars->scene14_var15 - 40 - dist * dist / 2 - y) / den;
+ g_vars->scene14_var21 = (g_vars->scene14_dudeY - 40 - dist * dist / 2 - y) / den;
g_vars->scene14_var23 = g_vars->scene14_var21 + y;
g_vars->scene14_flyingBall->show1(x + 32, g_vars->scene14_var21 + y, MV_BAL14_SPIN, 0);
@@ -322,7 +322,7 @@ void sceneHandler14_winArcade() {
sceneHandler14_endArcade();
- g_vars->scene14_var13 = 0;
+ g_vars->scene14_grandmaIsHere = false;
if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_In_14)) {
g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_In_15));
@@ -388,7 +388,7 @@ void sceneHandler14_kickAnimation() {
if (g_fp->_aniMan->_movement) {
sceneHandler14_clearCallback();
- if (g_vars->scene14_flyingBall && g_vars->scene14_var14 - g_vars->scene14_flyingBall->_ox < 180) {
+ if (g_vars->scene14_flyingBall && g_vars->scene14_dudeX - g_vars->scene14_flyingBall->_ox < 180) {
g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_movement->_staticsObj2->_staticsId);
g_fp->_aniMan->startAnim(MV_MAN14_KICK, 0, -1);
@@ -434,7 +434,7 @@ bool sceneHandler14_arcadeProcessClick(ExCommand *cmd) {
if (!getCurrSceneSc2MotionController()->_isEnabled)
return 0;
- if (!g_vars->scene14_var13) {
+ if (!g_vars->scene14_grandmaIsHere) {
if (!cmd->_keyCode) {
if (g_vars->scene14_pink) {
if (g_vars->scene14_pink->_flags & 4) {
@@ -537,7 +537,7 @@ void sceneHandler14_grandmaJumpThrow() {
mq->chain(0);
- g_vars->scene14_var18 += 71;
+ g_vars->scene14_dude2X += 71;
g_fp->_currentScene->_x = 71;
g_fp->_aniMan2 = g_fp->_aniMan;
@@ -561,7 +561,7 @@ void sceneHandler14_grandmaStepForward() {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
g_fp->_aniMan->startAnim(MV_MAN14_STEPFW, 0, -1);
- g_vars->scene14_var18 -= 71;
+ g_vars->scene14_dude2X -= 71;
g_fp->_currentScene->_x = -71;
g_fp->_aniMan2 = g_vars->scene14_grandma;
@@ -631,8 +631,8 @@ void sceneHandler14_animateBall() {
g_vars->scene14_var21++;
if (g_vars->scene14_var21 - 1 + g_vars->scene14_var23 > 517) {
- if (x <= g_vars->scene14_var14 - 16 ) {
- if ( g_vars->scene14_var20 >= 0 || x >= g_vars->scene14_var16 + 65 || x <= g_vars->scene14_var16 - 135 || y <= g_vars->scene14_var17 - 102 ) {
+ if (x <= g_vars->scene14_dudeX - 16 ) {
+ if ( g_vars->scene14_var20 >= 0 || x >= g_vars->scene14_grandmaX + 65 || x <= g_vars->scene14_grandmaX - 135 || y <= g_vars->scene14_grandmaY - 102 ) {
if (g_vars->scene14_flyingBall->_movement)
g_vars->scene14_flyingBall->_movement->setOXY(x, y);
else
@@ -745,7 +745,7 @@ int sceneHandler14(ExCommand *cmd) {
case MSG_SC14_ENDARCADE:
sceneHandler14_endArcade();
- g_vars->scene14_var13 = 0;
+ g_vars->scene14_grandmaIsHere = false;
break;
case 64:
@@ -757,33 +757,32 @@ int sceneHandler14(ExCommand *cmd) {
Movement *mov = g_fp->_aniMan->_movement;
if (mov) {
- g_vars->scene14_var14 = mov->_ox;
- g_vars->scene14_var15 = mov->_oy;
+ g_vars->scene14_dudeX = mov->_ox;
+ g_vars->scene14_dudeY = mov->_oy;
if (mov->_id == MV_MAN14_KICK)
- g_vars->scene14_var14 = mov->_ox + 2 * g_fp->_aniMan->_movement->_currDynamicPhaseIndex;
+ g_vars->scene14_dudeX = mov->_ox + 2 * g_fp->_aniMan->_movement->_currDynamicPhaseIndex;
} else {
- g_vars->scene14_var14 = g_fp->_aniMan->_ox;
- g_vars->scene14_var15 = g_fp->_aniMan->_oy;
+ g_vars->scene14_dudeX = g_fp->_aniMan->_ox;
+ g_vars->scene14_dudeY = g_fp->_aniMan->_oy;
}
mov = g_vars->scene14_grandma->_movement;
if (mov) {
- g_vars->scene14_var16 = mov->_ox;
- g_vars->scene14_var17 = mov->_oy;
+ g_vars->scene14_grandmaX = mov->_ox;
+ g_vars->scene14_grandmaY = mov->_oy;
} else {
- g_vars->scene14_var16 = g_vars->scene14_grandma->_ox;
- g_vars->scene14_var17 = g_vars->scene14_grandma->_oy;
+ g_vars->scene14_grandmaX = g_vars->scene14_grandma->_ox;
+ g_vars->scene14_grandmaY = g_vars->scene14_grandma->_oy;
}
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
- g_vars->scene14_var18 = x;
- g_vars->scene14_var19 = g_fp->_aniMan2->_oy;
+ g_vars->scene14_dude2X = x;
if (x < g_fp->_sceneRect.left + g_vars->scene14_sceneDeltaX) {
g_fp->_currentScene->_x = x - g_vars->scene14_sceneDiffX - g_fp->_sceneRect.left;
- x = g_vars->scene14_var18;
+ x = g_vars->scene14_dude2X;
}
if (x > g_fp->_sceneRect.right - g_vars->scene14_sceneDeltaX)