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author | uruk | 2014-05-08 14:32:51 +0200 |
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committer | uruk | 2014-05-08 14:32:51 +0200 |
commit | fbb1a8da93a1d4efcf75df3379c3ecaa3235672b (patch) | |
tree | 605ed31dd5826885ed169640a710b5ac6d6dd8dc | |
parent | 42f3dd6d2b0adf0822066e5e1cf2c83e553094d5 (diff) | |
download | scummvm-rg350-fbb1a8da93a1d4efcf75df3379c3ecaa3235672b.tar.gz scummvm-rg350-fbb1a8da93a1d4efcf75df3379c3ecaa3235672b.tar.bz2 scummvm-rg350-fbb1a8da93a1d4efcf75df3379c3ecaa3235672b.zip |
CGE2: Rework loadScript(), start implementation of loadSprite().
-rw-r--r-- | engines/cge2/cge2.h | 2 | ||||
-rw-r--r-- | engines/cge2/cge2_main.cpp | 25 |
2 files changed, 20 insertions, 7 deletions
diff --git a/engines/cge2/cge2.h b/engines/cge2/cge2.h index 01c38fa881..e4426433e4 100644 --- a/engines/cge2/cge2.h +++ b/engines/cge2/cge2.h @@ -65,7 +65,7 @@ public: void movie(const char *ext); void runGame(); void loadScript(const char *fname); - void loadSprite(const char *fname, int ref, int scene, int col, int row, int pos); + void loadSprite(const char *fname, int ref, int scene, V3D &pos); const ADGameDescription *_gameDescription; diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp index 4907dd3cd4..f5d694344b 100644 --- a/engines/cge2/cge2_main.cpp +++ b/engines/cge2/cge2_main.cpp @@ -30,11 +30,22 @@ #include "cge2/cge2.h" #include "cge2/vga13h.h" #include "cge2/text.h" +#include "cge2/snail.h" namespace CGE2 { -void CGE2Engine::loadSprite(const char *fname, int ref, int scene, int col = 0, int row = 0, int pos = 0) { - warning("STUB: CGE2Engine::loadSprite"); +void CGE2Engine::loadSprite(const char *fname, int ref, int scene, V3D &pos) { + char pat[kLineMax]; + int shpcnt = 0; + int seqcnt = 0; + int cnt[kActions]; + int section = idPHASE; + bool frnt = true; + bool east = false; + bool port = false; + bool tran = false; + warning("STUB: CGE2Engine::loadSprite()"); + } void CGE2Engine::loadScript(const char *fname) { @@ -62,6 +73,8 @@ void CGE2Engine::loadScript(const char *fname) { ok = false; // not OK if break + V3D P; + // sprite ident number if ((p = EncryptedStream::token(tmpStr)) == NULL) break; @@ -80,17 +93,17 @@ void CGE2Engine::loadScript(const char *fname) { // sprite column if ((p = EncryptedStream::token(nullptr)) == NULL) break; - int SpX = EncryptedStream::number(p); + P._x = EncryptedStream::number(p); // sprite row if ((p = EncryptedStream::token(nullptr)) == NULL) break; - int SpY = EncryptedStream::number(p); + P._y = EncryptedStream::number(p); // sprite Z pos if ((p = EncryptedStream::token(nullptr)) == NULL) break; - int SpZ = EncryptedStream::number(p); + P._z = EncryptedStream::number(p); // sprite life if ((p = EncryptedStream::token(nullptr)) == NULL) @@ -100,7 +113,7 @@ void CGE2Engine::loadScript(const char *fname) { ok = true; // no break: OK _sprite = NULL; - loadSprite(SpN, SpI, SpA, SpX, SpY, SpZ); + loadSprite(SpN, SpI, SpA, P); if (_sprite) { warning("STUB: CGE2Engine::loadScript - SPARE:: thing"); if (BkG) |