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author | Jonathan Gray | 2004-01-05 12:15:26 +0000 |
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committer | Jonathan Gray | 2004-01-05 12:15:26 +0000 |
commit | fbc4168a8e4f4ccd400f435fa4307472decfac33 (patch) | |
tree | 8baf2e8be85ffa60b6e3608a034c9633dfe56c2a | |
parent | c21e5d797cbcd19a949eed9a94ebee283af90a24 (diff) | |
download | scummvm-rg350-fbc4168a8e4f4ccd400f435fa4307472decfac33.tar.gz scummvm-rg350-fbc4168a8e4f4ccd400f435fa4307472decfac33.tar.bz2 scummvm-rg350-fbc4168a8e4f4ccd400f435fa4307472decfac33.zip |
add a few things
svn-id: r12156
-rw-r--r-- | TODO | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -37,6 +37,7 @@ General of the subdirs). Better would be to introduce a somewhat higher level API, a replacement for File::open() which (optionally) takes a list of subdirs. E.g. for Scumm, only certain files are to be expected in the VIDEO subdir). +* Add test(s) for backend usability in the configure script. Documentation ============= @@ -138,6 +139,8 @@ SCUMM piratehook still on ground after pick up") * V7-8 games: Implement smooth horizontal scrolling (instead of scrolling in increments of 8 pixels). See bug #629417. +* Implement o6_actorOps case 218 as used in Humongous games +* Implement localizeArray opcode as used in Humongous games Broken Sword 2 ============== |