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author | Max Horn | 2005-04-26 16:43:20 +0000 |
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committer | Max Horn | 2005-04-26 16:43:20 +0000 |
commit | fc016e8e8a39e89460ec1f6d51489fca9af46872 (patch) | |
tree | fef5102322746e9f4ac3667bc73b84d030de66f8 | |
parent | b56b84b1459b06ba1da15c90254bc8b7aba309b3 (diff) | |
download | scummvm-rg350-fc016e8e8a39e89460ec1f6d51489fca9af46872.tar.gz scummvm-rg350-fc016e8e8a39e89460ec1f6d51489fca9af46872.tar.bz2 scummvm-rg350-fc016e8e8a39e89460ec1f6d51489fca9af46872.zip |
Added a few more comments
svn-id: r17829
-rw-r--r-- | scumm/saveload.cpp | 31 |
1 files changed, 29 insertions, 2 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 23ba6dac0f..406db2f37a 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -696,6 +696,10 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { if (s->isLoading()) memcpy(md5Backup, _gameMD5, 16); + + // + // Save/load main state (many members of class ScummEngine get saved here) + // s->saveLoadEntries(this, mainEntries); // MD5 Operations: Backup on load, compare, and reset. @@ -730,12 +734,14 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { _actors[i].initActor(-1); } s->saveLoadArrayOf(_actors, _numActors, sizeof(_actors[0]), actorEntries); + // // Save/load sound data // s->saveLoadEntries(_sound, soundEntries); + // // Save/load script data // @@ -756,6 +762,10 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { } } + + // + // Save/load local objects + // s->saveLoadArrayOf(_objs, _numLocalObjects, sizeof(_objs[0]), objectEntries); if (s->isLoading() && savegameVersion < VER(13)) { // Since roughly v13 of the save games, the objs storage has changed a bit @@ -764,15 +774,20 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { } } + + + // + // Save/load misc stuff + // s->saveLoadArrayOf(_verbs, _numVerbs, sizeof(_verbs[0]), verbEntries); s->saveLoadArrayOf(vm.nest, 16, sizeof(vm.nest[0]), nestedScriptEntries); s->saveLoadArrayOf(_sentence, 6, sizeof(_sentence[0]), sentenceTabEntries); s->saveLoadArrayOf(_string, 6, sizeof(_string[0]), stringTabEntries); s->saveLoadArrayOf(_colorCycle, 16, sizeof(_colorCycle[0]), colorCycleEntries); - if (savegameVersion >= VER(13)) s->saveLoadArrayOf(_scaleSlots, 20, sizeof(_scaleSlots[0]), scaleSlotsEntries); + // // Save/load resources // @@ -820,14 +835,19 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { } } + // - // Save/load object data + // Save/load global object state // s->saveLoadArrayOf(_objectOwnerTable, _numGlobalObjects, sizeof(_objectOwnerTable[0]), sleByte); s->saveLoadArrayOf(_objectStateTable, _numGlobalObjects, sizeof(_objectStateTable[0]), sleByte); if (_objectRoomTable) s->saveLoadArrayOf(_objectRoomTable, _numGlobalObjects, sizeof(_objectRoomTable[0]), sleByte); + + // + // Save/load palette data + // if (_shadowPaletteSize) { s->saveLoadArrayOf(_shadowPalette, _shadowPaletteSize, 1, sleByte); // _roomPalette didn't show up until V21 save games @@ -847,6 +867,10 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { s->saveLoadArrayOf(_palManipIntermediatePal, 0x600, 1, sleByte); } + + // + // Save/load more global object state + // s->saveLoadArrayOf(_classData, _numGlobalObjects, sizeof(_classData[0]), sleUint32); @@ -872,6 +896,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { s->saveLoadArrayOf(_bitVars, _numBitVariables >> 3, 1, sleByte); + // // Save/load a list of the locked objects // @@ -891,6 +916,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { } } + // // Save/load the Audio CD status // @@ -906,6 +932,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { AudioCD.play(info.track, info.numLoops, info.start, info.duration); } + // // Save/load the iMuse status // |