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author | Filippos Karapetis | 2015-07-10 14:13:18 +0300 |
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committer | Filippos Karapetis | 2015-07-10 14:13:18 +0300 |
commit | fc1464155a7e48b05829401c7605c3f65bda0000 (patch) | |
tree | 111540a177a4afa0215f954876b14d924e960b3e | |
parent | 6546882b4f6de983a43d140eb4faf8171a12a1c1 (diff) | |
download | scummvm-rg350-fc1464155a7e48b05829401c7605c3f65bda0000.tar.gz scummvm-rg350-fc1464155a7e48b05829401c7605c3f65bda0000.tar.bz2 scummvm-rg350-fc1464155a7e48b05829401c7605c3f65bda0000.zip |
SCI: Enable the save game menu option when dying in PQ2 - bug #6875
This uses the same hack as the one used to reset the menus in Jones.
I've tested some more SCI games, and they don't disable menu entries
when loading a game. Hopefully, Jones and PQ2 are the only ones
-rw-r--r-- | engines/sci/engine/kfile.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index c56eb09482..0ed08fa5e4 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -933,6 +933,10 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) { g_sci->_gfxMenu->kernelSetAttribute(1025 >> 8, 1025 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Status -> Statistics g_sci->_gfxMenu->kernelSetAttribute(1026 >> 8, 1026 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Status -> Goals break; + case GID_PQ2: + // HACK: Same as above - enable the save game menu option when dying in PQ2 (bug #6875) + g_sci->_gfxMenu->kernelSetAttribute(2, 1, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Game -> Save Game + break; default: break; } |