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author | Travis Howell | 2004-09-02 11:35:42 +0000 |
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committer | Travis Howell | 2004-09-02 11:35:42 +0000 |
commit | fc9e18f26a925e2c018835820d5e82d278fb2b8b (patch) | |
tree | c522978c9af35166062357fa27ba0d5ef9e0ba4d | |
parent | 88ebc3bfc5a9d912447587049766fe42a16cf212 (diff) | |
download | scummvm-rg350-fc9e18f26a925e2c018835820d5e82d278fb2b8b.tar.gz scummvm-rg350-fc9e18f26a925e2c018835820d5e82d278fb2b8b.tar.bz2 scummvm-rg350-fc9e18f26a925e2c018835820d5e82d278fb2b8b.zip |
HE games don't mask.
svn-id: r14863
-rw-r--r-- | scumm/object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/object.cpp b/scumm/object.cpp index a741321326..9a2589da2c 100644 --- a/scumm/object.cpp +++ b/scumm/object.cpp @@ -475,7 +475,7 @@ void ScummEngine::drawObject(int obj, int arg) { } if (numstrip != 0) { - byte flags = Gdi::dbAllowMaskOr; + byte flags = (_features & GF_HUMONGOUS) ? 0 : Gdi::dbAllowMaskOr; if (_version == 1) { gdi._C64ObjectMode = true; gdi.decodeC64Gfx(ptr, gdi._C64ObjectMap, width * (height / 8) * 3); |