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authorTravis Howell2004-09-02 11:35:42 +0000
committerTravis Howell2004-09-02 11:35:42 +0000
commitfc9e18f26a925e2c018835820d5e82d278fb2b8b (patch)
treec522978c9af35166062357fa27ba0d5ef9e0ba4d
parent88ebc3bfc5a9d912447587049766fe42a16cf212 (diff)
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HE games don't mask.
svn-id: r14863
-rw-r--r--scumm/object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/object.cpp b/scumm/object.cpp
index a741321326..9a2589da2c 100644
--- a/scumm/object.cpp
+++ b/scumm/object.cpp
@@ -475,7 +475,7 @@ void ScummEngine::drawObject(int obj, int arg) {
}
if (numstrip != 0) {
- byte flags = Gdi::dbAllowMaskOr;
+ byte flags = (_features & GF_HUMONGOUS) ? 0 : Gdi::dbAllowMaskOr;
if (_version == 1) {
gdi._C64ObjectMode = true;
gdi.decodeC64Gfx(ptr, gdi._C64ObjectMap, width * (height / 8) * 3);