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author | uruk | 2014-07-09 16:31:12 +0200 |
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committer | uruk | 2014-07-09 16:56:33 +0200 |
commit | fcce50e6fe954ed275de29da60d29cc99ce77008 (patch) | |
tree | 05051aececb3c01528d24e2fe07545bd7f9ab3e0 | |
parent | f57d2ff4d6268e0bf2dd8edf419fde6b649a9f34 (diff) | |
download | scummvm-rg350-fcce50e6fe954ed275de29da60d29cc99ce77008.tar.gz scummvm-rg350-fcce50e6fe954ed275de29da60d29cc99ce77008.tar.bz2 scummvm-rg350-fcce50e6fe954ed275de29da60d29cc99ce77008.zip |
CGE2: Hook handling of F10 into the Keyboard::getKey().
-rw-r--r-- | engines/cge2/events.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/cge2/events.cpp b/engines/cge2/events.cpp index 48febd2a85..ecb6183540 100644 --- a/engines/cge2/events.cpp +++ b/engines/cge2/events.cpp @@ -104,6 +104,10 @@ bool Keyboard::getKey(Common::Event &event) { return false; } break; + case Common::KEYCODE_F10: + if (_vm->_commandHandler->idle()) + _vm->switchScene(-1); // Exits the game. + return false; default: break; } |