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authorTarek Soliman2011-10-05 09:58:57 -0500
committerTarek Soliman2011-10-05 09:58:57 -0500
commitfcef333b99b4d9c4cc831c257b12ff719ace44dd (patch)
treeab227cb404c843e3d5a6cf4a9b7e4b3e24af2f5b
parent7a2365dd502975e5e2c1ab89484812358406b7cc (diff)
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SCUMM: code formatting
Thanks clone2727
-rw-r--r--engines/scumm/detection.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index 75668dfa73..b63cc100e6 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -649,7 +649,7 @@ static void detectGames(const Common::FSList &fslist, Common::List<DetectorResul
dr.language = detectLanguage(fslist, g->id);
// Detect if there are speech files in this unknown game
- if(detectSpeech(fslist, g))
+ if (detectSpeech(fslist, g))
dr.game.guioptions &= ~GUIO_NOSPEECH;
// Add the game/variant to the candidates list if it is consistent