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author | Matthew Stewart | 2018-05-09 18:23:44 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | fde5f22f9783c557c74d0267d8118c1a0c6d498e (patch) | |
tree | 62be5a6319e15c02d28ba2f77e86972a23b19fb7 | |
parent | aac4b2e99d4cfa64dfb25bae85012235702ab6fe (diff) | |
download | scummvm-rg350-fde5f22f9783c557c74d0267d8118c1a0c6d498e.tar.gz scummvm-rg350-fde5f22f9783c557c74d0267d8118c1a0c6d498e.tar.bz2 scummvm-rg350-fde5f22f9783c557c74d0267d8118c1a0c6d498e.zip |
STARTREK: setVisibleMenuButtons function
-rw-r--r-- | engines/startrek/graphics.h | 1 | ||||
-rw-r--r-- | engines/startrek/text.cpp | 61 |
2 files changed, 57 insertions, 5 deletions
diff --git a/engines/startrek/graphics.h b/engines/startrek/graphics.h index efcf27d9f7..277c63615c 100644 --- a/engines/startrek/graphics.h +++ b/engines/startrek/graphics.h @@ -141,6 +141,7 @@ private: void unloadMenuButtons(); void disableMenuButtons(uint32 bits); void enableMenuButtons(uint32 bits); + void setVisibleMenuButtons(uint32 bits); public: void choseMousePositionFromSprites(Sprite *sprites, int numSprites, int spriteIndex, int mode); diff --git a/engines/startrek/text.cpp b/engines/startrek/text.cpp index 9f1285b4d6..923ebc6c8b 100644 --- a/engines/startrek/text.cpp +++ b/engines/startrek/text.cpp @@ -135,9 +135,14 @@ int Graphics::showText(TextGetterFunc textGetter, uintptr var, int xoffset, int bool tmpMouseControllingShip = _vm->_mouseControllingShip; _vm->_mouseControllingShip = false; - int var80 = (numChoices > 1 ? 0x18 : 0); + // Decide which buttons to show + uint32 visibleButtons = (1 << TEXTBUTTON_CONFIRM); + if (numChoices > 1) + visibleButtons |= (1 << TEXTBUTTON_PREVCHOICE) | (1 << TEXTBUTTON_NEXTCHOICE); + if (numTextLines > numTextboxLines) + visibleButtons |= (1 << TEXTBUTTON_SCROLLUP) | (1 << TEXTBUTTON_SCROLLDOWN); + setVisibleMenuButtons(visibleButtons); - // TODO: sub_288FB function call disableMenuButtons(1 << TEXTBUTTON_SCROLLUP); // Disable scroll up if (var7c == 0) { // Disable done button @@ -251,10 +256,10 @@ reloadText: scrollOffset = 0; lineFormattedText = readLineFormattedText(textGetter, var, choiceIndex, textBitmap, numTextboxLines, &numTextLines); if (numTextLines <= numTextboxLines) { - // sub_288FB(0x0019); + setVisibleMenuButtons((1 << TEXTBUTTON_CONFIRM) | (1 << TEXTBUTTON_PREVCHOICE) | (1 << TEXTBUTTON_NEXTCHOICE)); } else { - // sub_288FB(0x001F); + setVisibleMenuButtons((1 << TEXTBUTTON_CONFIRM) | (1 << TEXTBUTTON_SCROLLUP) | (1 << TEXTBUTTON_SCROLLDOWN)| (1 << TEXTBUTTON_PREVCHOICE) | (1 << TEXTBUTTON_NEXTCHOICE)); } enableMenuButtons(1 << TEXTBUTTON_SCROLLDOWN); disableMenuButtons(1 << TEXTBUTTON_SCROLLUP); @@ -898,6 +903,52 @@ void Graphics::enableMenuButtons(uint32 bits) { } /** + * Sets which buttons are visible based on the given bitmask. + */ +void Graphics::setVisibleMenuButtons(uint32 bits) { + for (int i = 0; i < _activeMenu->numButtons; i++) { + Sprite *sprite = &_activeMenu->sprites[i]; + uint32 spriteBitmask = (1 << i); + if (spriteBitmask == 0) + break; + + if ((bits & spriteBitmask) == 0 || sprite->drawMode != 0) { + if ((bits & spriteBitmask) == 0 && sprite->drawMode == 2) { + if (i == _activeMenu->selectedButton) { + drawMenuButtonOutline(sprite->bitmap, 0x00); + _activeMenu->selectedButton = -1; + } + + sprite->field16 = true; + sprite->bitmapChanged = true; + } + } + else { + addSprite(sprite); + sprite->drawMode = 2; + sprite->bitmapChanged = true; + } + } + + drawAllSprites(); + + for (int i = 0; i < _activeMenu->numButtons; i++) { + Sprite *sprite = &_activeMenu->sprites[i]; + uint32 spriteBitmask = (1 << i); + if (spriteBitmask == 0) + break; + + if ((bits & spriteBitmask) == 0 && sprite->drawMode == 2) { + delSprite(sprite); + + // Setting drawMode to 0 is the game's way of saying that the menu button is + // hidden (since it would normally be 2). + sprite->drawMode = 0; + } + } +} + +/** * This chooses a sprite from the list to place the mouse cursor at. The sprite it chooses * may be, for example, the top-leftmost one in the list. Exact behaviour is determined by * the "mode" parameter. @@ -927,7 +978,7 @@ void Graphics::choseMousePositionFromSprites(Sprite *sprites, int numSprites, in // Choose a sprite to warp the cursor to for (int i = 0; i < numSprites; i++) { Sprite *sprite = &sprites[i]; - if (sprite->drawMode != 2) + if (sprite->drawMode != 2) // Skip hidden buttons continue; Common::Rect rect = sprite->getRect(); |